qcws Posted April 17, 2017 Share Posted April 17, 2017 If you are registered then when you open an existing topic you will see a button at the top for starting a new topic.Right, but why would i theoretically not be able to see any results? Link to comment Share on other sites More sharing options...
nikos96 Posted May 5, 2017 Share Posted May 5, 2017 I downloaded the WitcherScriptMerger and when I open it, there are no tix-boxes. So theres nothing I can do but close it again. Link to comment Share on other sites More sharing options...
TaakeUlv Posted June 20, 2017 Share Posted June 20, 2017 Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(643): syntax error, unexpected TOKEN_IDENT, expecting TOKEN_FUNCTION, near 'minZoom' C:\Users\Thomas Reed\AppData\Local\Temp\Witcher Script Merger v0.6.2-484-0-6-2.zip: Cannot open C:\Users\Thomas Reed\AppData\Local\Temp\Witcher Script Merger v0.6.2-484-0-6-2.zip! The system cannot find the file specified. Cannot execute "C:\Users\THOMAS~1\AppData\Local\Temp\Rar$EXa0.651\WitcherScriptMerger.exe"First error message is from a popup after something called "Red engine" starts. Second set is after I fix things inside the merger, and then when It shows everything fixed, I close, and it asks if I want to save changes to config. I click yes, and it pops up in a WinRar Diagnostic message. Help please! Link to comment Share on other sites More sharing options...
TheMrMini Posted August 1, 2017 Share Posted August 1, 2017 (edited) having problem with a merge. Edited August 1, 2017 by TheMrMini Link to comment Share on other sites More sharing options...
jamestewart Posted August 26, 2017 Share Posted August 26, 2017 well, could you help me because the conflicts aren't showing and I can't run the game. Link to comment Share on other sites More sharing options...
MOUSTAPHA777 Posted December 5, 2017 Share Posted December 5, 2017 the script merger doesn't want to open the create selected merge any help Link to comment Share on other sites More sharing options...
Longshot308 Posted December 23, 2017 Share Posted December 23, 2017 I followed the very helpful directions and got to the last screen like in the directions and all seem good to go and ran W3 These errors showed up and script merger doesn't show them when it is run after this.I have the W3 complete edtion with gog included on a w10/64 system.I have 24 mods selected and used NMM to get them Error [mod0000_mergedfiles]game\components\inventorycomponent.ws(1644): I dont know any 'min'Error [mod0000_mergedfiles]game\components\inventorycomponent.ws(1644): I dont know any 'max'Error [mod0000_mergedfiles]game\components\inventorycomponent.ws(1645): I dont know any 'min'Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. Am a complete newb at this and need help.What now? Link to comment Share on other sites More sharing options...
Longshot308 Posted December 26, 2017 Share Posted December 26, 2017 wanna bump this up to get attention Link to comment Share on other sites More sharing options...
Draxitus Posted January 6, 2018 Share Posted January 6, 2018 any one got an idea on how to solve this; Error [mod0000_mergedfiles]game\gui\popups\lootpopup.ws(540): syntax error, unexpected TOKEN_ELSE, near 'else' Link to comment Share on other sites More sharing options...
Mistermew Posted January 8, 2018 Share Posted January 8, 2018 any one got an idea on how to solve this; Error [mod0000_mergedfiles]game\gui\popups\lootpopup.ws(540): syntax error, unexpected TOKEN_ELSE, near 'else'Would you mind attaching the merged file? It looks like there is just an extra "else" somewhere in the file. Link to comment Share on other sites More sharing options...
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