Mistermew Posted January 8, 2018 Share Posted January 8, 2018 I followed the very helpful directions and got to the last screen like in the directions and all seem good to go and ran W3 These errors showed up and script merger doesn't show them when it is run after this.I have the W3 complete edtion with gog included on a w10/64 system.I have 24 mods selected and used NMM to get them Error [mod0000_mergedfiles]game\components\inventorycomponent.ws(1644): I dont know any 'min'Error [mod0000_mergedfiles]game\components\inventorycomponent.ws(1644): I dont know any 'max'Error [mod0000_mergedfiles]game\components\inventorycomponent.ws(1645): I dont know any 'min'Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. Am a complete newb at this and need help.What now?Those are unique... are you playing the GOTY version with non-GOTY mods? The unification patch on nexus might help that. Link to comment Share on other sites More sharing options...
Longshot308 Posted January 9, 2018 Share Posted January 9, 2018 dropped 2 mods that were similar and applied the unification patch.Game now runs ; however it seems some mods aren't working ,like the hat one.I really cant tell if or how many mods are working.Roach never seems to tire on a gallop, merchant still buy at one crown. and so on. Link to comment Share on other sites More sharing options...
GreavesyG399 Posted January 14, 2018 Share Posted January 14, 2018 My Script Merger crashes on being opened, i cant even select the game path Link to comment Share on other sites More sharing options...
Minecraften Posted February 13, 2018 Share Posted February 13, 2018 Bumping this thread because its late at night and im fricken done. if ANYONE knows the solution to this, FOR THE LOVE OF MY FRICKING SANITY, tell me. Script merger detects no errors, but when i run the game, i get this: Error [mod0000_mergedfiles]game\components\inventorycomponent.ws(6066): Found unexpected '}'Error [mod0000_mergedfiles]game\gui\inventorycontext.ws(145): Found unexpected '}'Error [mod0000_mergedfiles]game\gui\inventorycontext.ws(214): Found unexpected '}'Error [mod0000_mergedfiles]game\gui\inventorycontext.ws(244): Found unexpected '}'Error [mod0000_mergedfiles]game\gui\inventorycontext.ws(261): Found unexpected '}'Error [mod0000_mergedfiles]game\player\playerwitcher.ws(4900): Found unexpected '}'Error [mod0000_mergedfiles]game\player\playerwitcher.ws(12044): Found unexpected '}' Going into the file itself doesent do much, as everything (To my novice eye, at least, i used a program called Dr Rackket that had some concepts similar to this) looks to be good with all the brackets lineing up. Link to comment Share on other sites More sharing options...
Longshot308 Posted February 13, 2018 Share Posted February 13, 2018 tried the unification patch?....shot in the dark. mods too old?are the mods similar?see what I did. shrug. Link to comment Share on other sites More sharing options...
hazelcoffee Posted February 14, 2018 Share Posted February 14, 2018 i only have this, not any script. "Bundle non-text - not - mergeable"Mine too. Anyone who can help? Link to comment Share on other sites More sharing options...
latax Posted February 16, 2018 Share Posted February 16, 2018 (edited) When i click on "merge conflicts", nothing happens. Solved: I left clicked instead of right clicking. Edited February 18, 2018 by latax Link to comment Share on other sites More sharing options...
Longshot308 Posted February 16, 2018 Share Posted February 16, 2018 not an expert by any means and guessing......using nexus mod manager? if so try disabling one at a time one of the mods in the bundle to see if it is the culprit? Link to comment Share on other sites More sharing options...
latax Posted February 18, 2018 Share Posted February 18, 2018 If the script merger shows completely different text in B and C, that means both are necesary, right? If i then use both, does it make a difference wich one comes first? Also, what if A is completely different as well? Link to comment Share on other sites More sharing options...
Longshot308 Posted February 18, 2018 Share Posted February 18, 2018 like I said I am no expert and barely understand SM.I tried to follow the instructions on the previous pages and kept running the thing and trying to see if I didn't use a mod if that helped.After not using 3 mods I got SM to clear things up.Not sure of what or why it worked. Also I tried the unification patch too after this. Eventually somehow I got the game to run. Link to comment Share on other sites More sharing options...
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