Lyncor Posted November 16, 2011 Share Posted November 16, 2011 Something that's been bugging me in game is that it seems that every time an NPC falls down and asks for mercy, I don't actually have the option to not kill them anyway. I am of course talking about the fact that even if I sheath my weapons and walk away, after a few seconds they regain some health and then proceed to try to kill me again. I really like the mercy mechanic, but it would sure be nice if it actually worked. Mod idea: If you put away your weapons when an NPC begs for its life, that NPC turns friendly or runs away thanking you. Link to comment Share on other sites More sharing options...
AtlasS Posted November 16, 2011 Share Posted November 16, 2011 A very Honourable idea you have put forth. I'm uncertain how difficult it may be but I suggest such a noble concept Link to comment Share on other sites More sharing options...
turboflea Posted November 16, 2011 Share Posted November 16, 2011 Another idea would be perhaps a pair of shackles as a "weapon" that if you use it on a foe in the mercy state you could bind them. You could leave them there, and they escape after so many hours unattended, or you could have them follow you to a prison, sell them as slaves, ect. Link to comment Share on other sites More sharing options...
Link6746 Posted November 17, 2011 Share Posted November 17, 2011 A very Honourable idea you have put forth. I'm uncertain how difficult it may be but I suggest such a noble concept I don't think it'd work for ALL NPCs. If you have a cultist or necromancer begging for mercy, I would fully expect them to stab your back with an ice shard later. mercenaries I figure should have a decent chance of actually appreciating the mercy move... and bandits a slim one. Mercy actually working should be something that always has a chance to fail and sometimes has no chance to succeed depending on the NPCs. Link to comment Share on other sites More sharing options...
DiabolusUrsus Posted November 22, 2011 Share Posted November 22, 2011 I would love to see mercy work in a larger number of scenarios... I know for one that if a normally neutral NPC turned-hostile begs for mercy, there is a chance of them actually stopping the attack... For example, in the quest line that requires you to kill the husband of the vampire couple, the wife started attacking me- I beat her within an inch of her life, and when she begged for mercy, I sheathed my weapon. She actually went back to being neutral, even through I had just slaughtered her husband. Still, I was glad of the opportunity to actually spare someone. Link to comment Share on other sites More sharing options...
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