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Editor no longer will launch...


Joshuahoeth

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Had the same problem, so i'm just here to say thanks to TrackTwo for figuring it out, been stuck since the DLC came out without being able to do anything.

 

Also i'm on Windows 7 so i'm not sure if Windows 10 has something to do with it, unless it was just a coincidence that i had the same problem despite being on a different OS. Also weirdly enough the Editor launched just fine for me when the DLC came out, i remember launching it to make sure the SPARK assets couldn't be accessed. I think i'm going to blame Steam, because i think my problem might have started after i read that debugging didn't work if you launched modbuddy through Steam, i tried to debug my mod just to check and it didn't work, so i verified integrity of tool cache, which downloaded a bunch of config files.

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Well i had another problem after the editor one, i don't know if it's related(probably not) but just in case. When trying to update my mod it wouldn't update and at first i figured there must have been something wrong with my script files or something so i spent hours trying to figure it out, then i thought maybe modbuddy wasn't actually building or updating the mod or whatever but all the scripts and .upks and everything were where they should be. So i figured it must have been a problem on my end, with the new weapon i was trying to add. So, hours later i figured i would intentionally break something from the weapons i had already made to see if that would show when i launched the mod, but it didn't, the weapon was there all fine and dandy as if nothing was broken. So i remembered someone having a similar problem on reddit but i couldn't find the thread, eventually i figured that maybe it was a problem with the mod launcher, so i tried the alternative mod launcher(which i suppose is what i should always do) and it was there that i noticed the problem, i had subscribed to my own mod to make sure that when i update it updates accordingly because i don't trust the steam workshop. And apparently for some reason, now after the patch that's a very bad thing to do.

 

The alternative mod launcher said that both mods, the one downloaded through the workshop and the one i was working on, were the same size, which was wrong. So, for some reason even though i was telling the launcher to load only the one i hadn't installed through the workshop, it was only loading the one i downloaded through the workshop. So, i deleted both, debugged through modbuddy again and voila, it worked.

 

tl;dr: Mod refused to update, turned out mod launcher refused to load the mod i had built and debugged and instead launched the one i downloaded through the workshop, fixed it by deleting both mods and debugging again.

Edited by Shuma22
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