xlcr Posted June 9, 2012 Share Posted June 9, 2012 (edited) @Georgiegril, i have large file storage server setup and backup/snapshot the various Skyrim/Steam folders/profiles as a rollback contingency.It's only about 15-20 GB for all the files.. i am not aware of a way to rollback to a previous official patch version using Steam's existing deployment model.Locked skyrim/steam down at patch v1.4.27 a long time ago and haven't bothered to update to v1.5.(everything works good enough and i don't really care too much about the 'fixes' in 1.5). To block Bethesda/Steam's idiotic (in my opinion) automatic updates from breaking the game and not giving modder's time to update mods,(custom modded Skyrim running on PC's should not be treated/modelled like dumb terminal consoles for crying out loud).i'm using a combination of offline mode, personal firewall settings, and a mod that i think should've been incorporated into Skyrim/Steam in the first place. As follows: Please follow the instructions below to configure Offline Mode on your PC:Start Steam online - make sure the Remember my password box on the login window is checked.Verify that all game files are completely updated - you can see the update status for a game under the Library section (when the game shows as 100% - Ready it is ready to be played in Offline Mode).Launch the game you would like to play offline to verify that there are no further updates to download - - shut down the game and return to Steam once you have confirmed that the game can be playedGo to Steam > Settings to ensure the Don't save account credentials on this computer option is not selected.From the main Steam window, go to the Steam menu and select Go Offline.Click Restart in Offline Mode to restart Steam in Offline Mode. (narrative is from an old 2011 thread: http://forums.nexusmods.com/index.php?/topic/452809-skyrim-and-steam-noob-questions-incoming/page__st__90). Mod is: Skyrim Unplugged v1.4 by stoppingby4now - http://skyrim.nexusmods.com/mods/12744If you try this mod be sure to review all the modder's documentation, fyi, I do not subscribe to any Steam workshop mods. Regarding a personal firewall, there are many out there, the better ones integrate a suite of features including firewall, antivirus, and security.(steam.exe and related services are what i target to deny access to/from the internet, doing this is not really necessary if you use that mod correctly). Anyway, this is how i managed to lock down my game to 1.4 lol. Edited June 9, 2012 by xlcr Link to comment Share on other sites More sharing options...
Georgiegril Posted June 9, 2012 Share Posted June 9, 2012 Thanks, I have been dreading 1.6, since 1.5 totally killed my game, and the update-oops, sorry-no this time we mean it updates of 1.5.26 bugged the crap out of me. I would just like to postpone it until it appears to be a functioning patch! I appreciate your taking the time to write all of that! Kudos!:D Link to comment Share on other sites More sharing options...
xlcr Posted June 9, 2012 Share Posted June 9, 2012 (edited) @Georgiegril, totally agree with you about postponing 1.6 and possible issues with 1.5; but, i do appreciate Bethesda's efforts all the same.Still find it very odd bethesda simply released Skyrim PC version to Steam's unelegant generic autoupdate deployment model.You would think that common sense would dictate a user option to update; especially, after witnessing the modder community's enthusiasm for modding Oblivion and other games lol. thanks for the kudos cool. Edited June 9, 2012 by xlcr Link to comment Share on other sites More sharing options...
Stemin Posted June 9, 2012 Share Posted June 9, 2012 To block Bethesda/Steam's idiotic (in my opinion) automatic updates from breaking the game and not giving modder's time to update mods,(custom modded Skyrim running on PC's should not be treated/modelled like dumb terminal consoles for crying out loud).i'm using a combination of offline mode, personal firewall settings, and a mod that i think should've been incorporated into Skyrim/Steam in the first place. I'd rather disable your mod than miss out on an update that has potential fixes or new features thanks. Link to comment Share on other sites More sharing options...
xlcr Posted June 9, 2012 Share Posted June 9, 2012 (edited) @gblouin86, sorry for going off-topic in your thread.. @Stemin, hi, just to be clear, i agree with you lol, i'm not advocating not updating to the latest patches, that would be a waste of Bethesda's efforts; just, saying i'd prefer to temporarily hold onto an existing patch version that works until mods, skse, script dragon, etc are tested and updated if necessary by modders before taking the plunge. In addition, i'd prefer having a fully functional game until i'm assured there are no bug/issues with a new patch or working fixes found for known glitches.Troubleshooting Skyrim issues, especially if caused by official patches, is a pain.In other words, i want to maintain control over how my install is configured and updated, not leave it up to an autoupdate bot that ignores mods.Also, i suspect the beta versions of the patches released for testing are not completely representative of what is finally rolled out.By the way, how would you miss out on an new update after you re-enable Steam internet access and authenticate? Edited June 10, 2012 by xlcr Link to comment Share on other sites More sharing options...
brad456 Posted June 10, 2012 Share Posted June 10, 2012 get the Axe of Disintegration.http://skyrim.nexusmods.com/mods/8697 after you have cleared an area, just strike each dead body with the axe,depending on your options, bodies either explode or vaporize leaving nothing behind. Link to comment Share on other sites More sharing options...
Stemin Posted June 10, 2012 Share Posted June 10, 2012 By the way, how would you miss out on an new update after you re-enable Steam internet access and authenticate? I'm not trying to imply that you would. I'm just saying, I would rather have the official updates the moment they come out then have to sit and wait for a bunch of modders to update their stuff. If my mods aren't wroking, I'll disable them before I go without having the patches from Bethesda. I'm curious how you're going to determine if your mod isn't compatible with the newest patch if you don't download the patch? I mean then you're stuck waiting for others to complain about it, right? Link to comment Share on other sites More sharing options...
RaktoastTheSandwichTopper Posted June 11, 2012 Share Posted June 11, 2012 there's a mod called last rites in on the workshop Link to comment Share on other sites More sharing options...
xlcr Posted June 11, 2012 Share Posted June 11, 2012 @gblouin86, again, sorry for going off-topic in your thread about getting rid of dead bodies lol.. @Stemin, hi, cool, you're right about waiting for others to complain lol. No, really, actually popular mods that i care about are usually tested/updatedby the modders after a new patch comes out quickly enough for me.Modders/users know the new patch is coming out and are quick to report mod issues feedback also.I don't worry much about mods like HD texture, environmental, interface, weapon/gear, animation or visual/graphic effects. But again, main reasons i prefer to block stealthy forced auto updates and wait for mods/skse/script dragon/etc to catch up is i run game breaking mods like multiple follower, new npc, and game overhauls, quests/adventures, skills/leveling, player homes and new locations.. Don't you? maybe you don't which might be why i should explain lol..Mods like these cannot be simply disabled and normally have prerequisite requirements prior to being uninstalled or updated; for example, dismissing all followers or emptying gear/books from a location/home so you don't lose it. A clean/prepared gamesave usually needs to be created prior to disabling/uninstalling these kinds of mods. Not doing so might and probably will screw up NPC/follower AI's and histories, or worse, permanently corrupt your gamesave. My point being, allowing an auto update that unfortunately might cause game breaking mods to malfunction leaves you no way to uninstalla finicky intrusive mod gracefully and recover. Do you think Steam lets you rollback to a previous official patch version? Nope.Also, as I said before, I usually keep a backup of all the Skyrim folders prior to an update as a contingency, then allow the update, then test main mods myself. As you can tell, I hate the game getting broken or unplayable, i hate wasting time troubleshooting mod/game issues, and i wish Steam/Bethesda got rid of auto updates and initiated a voluntary update feature so the gamer can update only when the gamer/modders are prepared. Anyway, i understand and agree about your point to get new patches asap which enhance the game and not wait for modder updates.cheers. Link to comment Share on other sites More sharing options...
Dan3345 Posted June 11, 2012 Share Posted June 11, 2012 In console click on the body you want to get rid of and click disable. I should warn you this disables everything not just bodies. For example, if a body is laying on the floor and I accidently click on the floor and not the body then use the disable command I will delete the floor not the body. You can fix this by then typing "activate" and attempting to click on the body again. This doesn't delete anything so it won't carry over to other saves it just removes them from your own save. However, if you note the reference ID of the object you are about to remove before doing so, you can reinstate them, so nothing is really lost. Link to comment Share on other sites More sharing options...
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