WarKirby3333 Posted November 16, 2011 Share Posted November 16, 2011 so i'm doing amission with mercer frey, who is the leader of the thieves guild, and wears a full suit of stealth armor. We're infiltrating a crypt. The first thing he points out as we enter, is that i have to pull a chain to open a door, and to watch for the spikes. that being a swinging spike wall which hits near the chain. So i cleverly sneak around to the side, position myself in a safe alcove. Mercer follows me, apparently not noticing the little alcove doesn't fit 2. I pull the chain, the spike wall slams into his arse, causing him to stumble around crying for a few minutes. ot much farther on, i come to three bear traps in a hallway. i sneak over them with my Light Step perk, and i'm trying to lure an enemy over them when i hear shouts of pain from behind me, as mercer triggers every single one of them. Strike three, we enter a room with sleeping draugr around the walls. Mercer remarks that the room is full of bone chimes that will wake the dead if we stumble into them. I proceed to slowly and cautiously sneak around the room, assassinating two of the enemies silently while they still sleep. Then i hear bones rattling -_- i turn around to see mercer stumbling into a bone chime, as the other two draugr wake up. how in the hell did this guy get to be in charge? Link to comment Share on other sites More sharing options...
flavourexplosion Posted November 19, 2011 Share Posted November 19, 2011 (edited) wait for it.... wait for iittt... Edited November 19, 2011 by flavourexplosion Link to comment Share on other sites More sharing options...
Ophyrs Posted November 19, 2011 Share Posted November 19, 2011 well, the npc's say it themselves, the thieves guild isnt what it used to be! Link to comment Share on other sites More sharing options...
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