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Will these be a feasible way to rename cells ingame?


PaladinRider

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Obviously I know the CK has yet to be released but I have been thinking about some ideas. I was thinking of any possible way to have the player rename an interior cell (their house, for instance) to whatever they'd like.

 

Were there such functions in Oblivion, or OBSE (that's likely to be in Skyrim's API), to retrieve the name of an item and rename an interior cell?

 

I was thinking of making a simple item, a "token". The token would be enchantable and you'd simply take it to the enchanting altar, enchant it, and rename it to what you want your house name to be. Using a function, in pseudocode,

 

String Name = Token.GetName()
MyInteriorCell.SetCellName Name
Player.removeitem Token 1

 

 

In New Vegas, we had SetCellName but that can only set the cell's name to a title text of a message.

 

Alternatively,

GetPlayerName - Opens the player name menu. - Would this automatically overwrite the Player's current name?

 

I've yet to see a mod that does this.

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