bwins95 Posted July 4, 2016 Share Posted July 4, 2016 Does anyone know of a way to change a projectiles explosion or explosion trigger based on Keywords? I'm working on a modular grenade mod. I've got the fuses part done by setting the projectiles explosion trigger, but now I want to add elemental opens, but I can't find any way to add an element to the explosion. Link to comment Share on other sites More sharing options...
minngarm Posted July 4, 2016 Share Posted July 4, 2016 its on the projectile entry on the right side, theres a drop down list you pick it from. You need to make any unique explosion you want beforehand. Link to comment Share on other sites More sharing options...
bwins95 Posted July 4, 2016 Author Share Posted July 4, 2016 I know about that and I've used it before. I'm trying to set the explosion with one weapon mod and the trigger with another. Link to comment Share on other sites More sharing options...
bwins95 Posted July 4, 2016 Author Share Posted July 4, 2016 (edited) What about triggering an explosion with a script. sticking a script in an enchantment that is placed in a blank explosion. Something like this. this is written from memory, so it's really, really rough if AAAAfragGrenade_Modular.haskeyword(weapontypecryogrenade) == 1 AAAAfragGrenade_Modular.placeatme(cryoGrenadeExplosion) end Edited July 4, 2016 by bwins95 Link to comment Share on other sites More sharing options...
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