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Help with non-alchemy poison


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There is this Soul Trap Poison mod, but the recipes for each poison are ridiculously expensive and the effects don't last long, so I aim to fix that.
I asked Dante (red name) in chat and he said that I can do the "same" mod as long as I do it from scratch.

I more or less know what I need for every poison:
1 recipe, crafted at the Cooking Pot. Easy.
1 poison item (bottle) to be generated from the recipe and to be applied to weapons. Can't find a single poison to copy.
1 poison effect that will be 'cast' by the poison bottle. Can't find that either.
1 script that causes a poison to use a magic. Doable, but not by my skills.

I know that if I wanted to make it through Alchemy I'd need new plants to add the Soul Trap effect to them, but that's too much hassle for me. I just need to make 5 poison bottles that are cooked with three reagents, each increasing in effect duration and reagent complexity.

Edited by subtlestrike
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Poisons are under Magic -> Potions in the Creation Kit.

 

Poison effects start with Alch-. For example AlchDamageHealth is the damage health poison effect.

 

When you make the soul trap effect, I believe the bIsEnchantmentEffect variable needs to be set to true.

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