subtlestrike Posted July 4, 2016 Share Posted July 4, 2016 (edited) There is this Soul Trap Poison mod, but the recipes for each poison are ridiculously expensive and the effects don't last long, so I aim to fix that.I asked Dante (red name) in chat and he said that I can do the "same" mod as long as I do it from scratch.I more or less know what I need for every poison:1 recipe, crafted at the Cooking Pot. Easy.1 poison item (bottle) to be generated from the recipe and to be applied to weapons. Can't find a single poison to copy.1 poison effect that will be 'cast' by the poison bottle. Can't find that either.1 script that causes a poison to use a magic. Doable, but not by my skills.I know that if I wanted to make it through Alchemy I'd need new plants to add the Soul Trap effect to them, but that's too much hassle for me. I just need to make 5 poison bottles that are cooked with three reagents, each increasing in effect duration and reagent complexity. Edited July 5, 2016 by subtlestrike Link to comment Share on other sites More sharing options...
lofgren Posted July 4, 2016 Share Posted July 4, 2016 Poisons are under Magic -> Potions in the Creation Kit. Poison effects start with Alch-. For example AlchDamageHealth is the damage health poison effect. When you make the soul trap effect, I believe the bIsEnchantmentEffect variable needs to be set to true. Link to comment Share on other sites More sharing options...
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