zerther Posted July 5, 2016 Share Posted July 5, 2016 bros, im trying to mess with the summon dremora butler spell from dagonborn.esm seems that the spell has two scripts attacked to it one of them is dlc2summondremoramerchant or something. and the other is for a sound effect. I can open the sound fx one, but not the first one for some reason. anyone know whats up? anyway im interested in making the dremora merchant a toggle spell instead of timed... i have no idea how to script so i decided to take a first step and look at the script, but i cant looka t the script. the end. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 5, 2016 Share Posted July 5, 2016 The Creation Kit can only look in one location for source scripts. As a result you do one of the following:- combine your source files in the scripts\source folder following the order of stock, dawnguard, hearthfires, dragonborn- combine your source files in a new folder under scripts following the order of stock, dawnguard, hearthfires, dragonborn and edit the sScriptSourceFolder= value under [Papyrus] in the SkyrimEditor.ini file to point to your new location.- use Mod Organizer and create "mods" for each of the DLC source scripts and ensure that they would load to the equivalent of scripts\source in the order of stock, dawnguard, hearthfires, dragonborn (but don't switch to MO just for this, its only mentioned here for completeness sake) You can also look at the script outside of the Creation Kit using any text editor. Sublime Text and Notepad++ are preferred as there are also instructions on the CK wiki about how to set them up to compile scripts without using the CK. Link to comment Share on other sites More sharing options...
Surilindur Posted July 5, 2016 Share Posted July 5, 2016 (edited) Also, for completeness' sake, and only if you know what you are doing and use MO for script source management (otherwise do not bother, I put it here in case someone else reads this): Reveal hidden contents If you use Mod Organizer, and want to compile script fragments or normal scripts from within the Creation Kit, you can use Advanced Papyrus to make script compiling work (it is a wrapper of sorts). If you use Advanced Papyrus with a new version of Sublime Papyrus, you can point Sublime Papyrus to the original compiler (that you renamed to Papyrus Compiler - Original.exe when installing Advanced Papyrus) instead of the Advanced Papyrus wrapper. That is how I managed to make it work, the Advanced Papyrus wrapper did not like the new Sublime Papyrus for some reason, it failed with the source directory imports, or maybe I just did not do something that was required. If you do that, you need to list import paths in both Sublime Papyrus user settings AND Advanced Papyrus ini, and remember that one imports them in descending, the other in ascending order, but I do not remember which way it was. Hopefully you will get your problem sorted. :thumbsup: Edited July 5, 2016 by Contrathetix Link to comment Share on other sites More sharing options...
zerther Posted July 12, 2016 Author Share Posted July 12, 2016 Thanks a ton for these responses.. however i am pretty terrified of moving scripts to different folders.... so im wondering, would i just copy these scripts to the source folder? meaning... don't actually move the files just copy them? ill consider advanced papyrus but i think ill have to read through it a few times to understand it. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 12, 2016 Share Posted July 12, 2016 Yes, you can copy rather than move. Just respect the order that I listed. This is because the DLC made improvements on some original scripts. While it won't hurt your game, it could affect how the CK reads the data and possibly lead you incorrectly. Link to comment Share on other sites More sharing options...
zerther Posted July 14, 2016 Author Share Posted July 14, 2016 sry guys. it takes me sometimes weeks to figure out some of the harder ck problems. welp before i explain what i did, I did use notepad++ to open the script straight out of the data/scripts/source/dragonborn folder, and I couldn't see anything that would lead me to doing what i want to do, so screw that for now. before this I tried creating 3 zip files containing data/scripts/source/dawnguard --> all the scripts .... then hearthfire, then dragonborn. i loaded them as mods in mod organizer and then ran the ck through mod organizer and I still couldnt edit the source of the script DLC2SummonDremoraMerchantScript. Also something I didnt mention, I've been trying to edit the script through the magic effect that uses it. I think its called dlc2summon merchant as well. Dunno if this information matters. I also tried creating a new folder with all the scripts in it and edited the skyrimeditor.ini to point to my new folder and the script was still greyed out, however ive been running the ck through mod organizer the whole time (i do use MO by the way). dunno if that info matters. but ill get back to this later... thanks for the help anyway. Link to comment Share on other sites More sharing options...
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