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How many people are having long-range archery problems?


Midicow

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I've got my distances maxed, item/whatnot is all the way it'll go in the launcher.

 

Yet there seems to be a certain point I just cannot shoot past reliably when it comes to hitting other actors or mobs.

 

I've seen it mentioned before in these forums, the 'ghost arrow' effect.

I've even got the bow zooming perk and everything..

 

What the heck is going on anyways? I thought maybe it had something to do with item fade so I maxed it out and... the first thing I did was sit at what must have been 100 yards from a deer who decided to stand still.

 

Took about 60 arrows before I gave up, approached it and the deer ran off, found a portion of the arrows either stuck in angles that should have hit the deer or pooled on the ground, the other half vanished into thin air.

 

Another time I was sitting on a fort taking potshots at some bandit on a hill, and you could seem them herky jerky looking about and teleporting in their effort to investigate every arrow hit, which mostly happened to be just where they were standing when it 'hit'.

 

I serious found something that arrows would stick in, put a reference to aim near and stood at range pounding it with arrows and retrieving them to make sure my aim wasn't off.

 

 

It really seems there's a point where Skyrim just completely gives up on calculating arrow hits on mobs, but it doesn't seem very measurable or set.

 

The worst thing is that this might not be fixable even when the creation kit gets released.

 

 

Conversely, I've noticed that arrows that should have missed when you're moderately close to what you're shooting at, will sometimes teleport INTO the mob, like some sort of aim assist.

 

 

Anyone else noticing these issues, or am I just unfortunate?

Edited by Midicow
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My theories about why it happens vary, and are probably wrong, but..

 

 

It could be that the engine doesn't load in collision physics until you get closer than certain points, how far depending on performance.

 

Could be that once arrows get past a certain point, the game defers flight calculations to another function which isn't as precise.

 

Could be something to do with the 'autoaim assist' feature I keep running into where missed arrows hit an invisible bounding box of the target and teleport into their model and cause a hit. Could be that it doesn't work very well at range.

 

Could be that the arrow just travels too fast and a 'hit' isn't registered, like the precision error above but in a different means, as if the probability of a hit is calculated only at intervals along the arrow's path and not constantly.

 

Could be that the arrow item stops being treated as an arrow and gets treated as something else at range.

 

I dunno.

Could be fat invisible dragons getting in the way.

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