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Realistic Damage


Kiyasumeni

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Realistic damage, it explains itself. We all know we can put the game on a high difficulty and be killed by a claymore in just 2 slashes or murdered by a dragon in one breath weapon. But why does it take you a ton of hits to kill a bandit or some simple creature?

 

What im requesting is a mod that puts realism into the games attacks. If you stab someone in the back with a Daedric longsword they will probably die without armor, with armor they will at least be weakened. If You shoot an arrow into their head without a helmet they should die automatically and vice versa. I would even go so far as to say the damage realism should depend on where the hit lands. If you are slashed across the legs the character should be slowed down and have a (Bleed effect) where they constantly lose blood until they heal themselves, this could take place across all body parts. If hit in the arm it wont do as much damage as being hit in the chest. If an arrow goes into an unarmored area it does more damage than hitting the breastplate. A fireball actually causes a burn, a frost attack would slow the character by numbing their body and a shock attack has a chance of paralyzing.

 

I have no clue how much work this would take to implement, but its something I have always dreamed of since I began playing Oblivion. I would be greatly appreciative if someone implemented this. It would make the game far more real, far more dangerous and far more realistic to play.

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The magic effects like slow with frost spells are already in the game (though you have to spend perks to paralyze targets with shock spells). Add more of these effects or making them stronger shouldn't be that hard as a mod. But I'm pretty sure that it's nearly impossible to get a body-part hit-collision. Right now, the game checks your overall armor value, also the NPC's only try to hit you, they don't (yet) aim for head or feet.

To the first part I completely agree. It's stupid that most hard enemies on master simply have 1k+ health points to make them stronger. In some fights I could compare this to a Baal-run in Diablo: hack, hack, hack, potion, hack, hack.... win. It shouldn't take too much hits for "normal" enemies if you're trained in your combat style like 2-handed.

Edited by Yan42
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The magic effects like slow with frost spells are already in the game (though you have to spend perks to paralyze targets with shock spells). Add more of these effects or making them stronger shouldn't be that hard as a mod. But I'm pretty sure that it's nearly impossible to get a body-part hit-collision. Right now, the game checks your overall armor value, also the NPC's only try to hit you, they don't (yet) aim for head or feet.

To the first part I completely agree. It's stupid that most hard enemies on master simply have 1k+ health points to make them stronger. In some fights I could compare this to a Baal-run in Diablo: hack, hack, hack, potion, hack, hack.... win. It shouldn't take too much hits for "normal" enemies if you're trained in your combat style like 2-handed.

 

Interesting, I didn't know about the spells. Hmm, it'd be impossible for a mod to drastically redo the armor value system to account for each covered body part? I'm not an intelligent modder so I wouldn't know.

 

Still, at least if the enemies and you could trade equal blows that do realistic damage regardless of body part I would be happy.

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I'm actually having the opposite problem playing as a highly specialised destruction mage. 90% of the enemy's I come across I can 1 hit with dual fireball, and that's not even my highest damage spell. Having no armour high level npcs can kill me in 3-4 hits. Sliding it up to expert I can 1-2 hit most things, and they can 1-2 hit me. It's actually not that fun at all. 1 arrow in the back from something hiding in the corner that you haven't noticed and it's time to reload.
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