Jokiros Posted November 17, 2011 Share Posted November 17, 2011 So, I'm trying to rename my horse and I'm using the console command#: SetActorFullName "Newnamehere" I get the error: Item 'Newnamehere' not found for parameter Message.Compiled script not saved! Anyone got any ideas as to how I'm using the command wrong? I guess I'm missing some parameter before the new name. I do have my horse selected by the way. Thank you for your time. Link to comment Share on other sites More sharing options...
Jokiros Posted November 18, 2011 Author Share Posted November 18, 2011 bump Link to comment Share on other sites More sharing options...
Jokiros Posted November 18, 2011 Author Share Posted November 18, 2011 bump Link to comment Share on other sites More sharing options...
Jokiros Posted November 22, 2011 Author Share Posted November 22, 2011 bump Link to comment Share on other sites More sharing options...
Schrii Posted November 22, 2011 Share Posted November 22, 2011 (edited) Maybe the command simply doesn't exist? Edited November 22, 2011 by Schrii Link to comment Share on other sites More sharing options...
Jokiros Posted November 22, 2011 Author Share Posted November 22, 2011 (edited) Maybe the command simply doesn't exist? The response I get from the console: Item 'Newnamehere' not found for parameter Message. Implies I'm using it wrong, not that it doesn't exist. If it didn't exist I would get an error message related to the command not existing. If I had my desktop booted up as opposed to my laptop I'd test it to find out what that error message is an compare for you. Edit: The error for a command not existing is "Script command "commandhere" not found." So no, this command exists and it's the parameters sent that are wrong. Edited November 22, 2011 by lockyy Link to comment Share on other sites More sharing options...
IHeaRTeVie Posted November 22, 2011 Share Posted November 22, 2011 (edited) Apparently the argument that command takes is a variable of the type Message (MESG) rather than an arbitrary string. I'm not sure how to get a list of all the available Messages, but doing setactorfullname a81ff sets an actor's name to Playtesting Temporary Message (one of the few MESG objects I found with help message 0). You can try searching for various things you might want to name it with help <whatever name> 0. If you find any MESG: objects, use the reference id in parentheses as the argument for setactorfullname. Edited November 22, 2011 by IHeaRTeVie Link to comment Share on other sites More sharing options...
Jokiros Posted November 22, 2011 Author Share Posted November 22, 2011 Urgh, seemingly that makes the command completely useless. Why would such a potentially useful command be limited to a set list of names. Link to comment Share on other sites More sharing options...
Jokiros Posted November 22, 2011 Author Share Posted November 22, 2011 So I just tested it out. That is genuinely useless, that command does rename things. To one of those two options.Why does this even exist if it's so useless. Link to comment Share on other sites More sharing options...
SallyAnneArnott Posted March 3, 2013 Share Posted March 3, 2013 (edited) Just use memory editor like cheat engine search for horse name in string option then replace all found horse name with new name. Save the game then reload it :smile:This is how I've renamed my character after i've downloaded someone's finished save game. Edited March 3, 2013 by SallyAnneArnott Link to comment Share on other sites More sharing options...
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