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RPG does not equal 'numbers'


Rennn

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This should also make the player more cautious and not so Gung Ho. (I play Dead is Dead, start a new character).
It's all up to personal preferences. A half dozen times I've had an enemy instakill me from full health in one blow. I wouldn't find it enjoyable to lose a character to random rolls of the dice, uncontrollable by strategy or skill. What I do like is to play "seriously" and avoid reloading <i>unless necessary</i>. If caught pickpocketing or stealing, deal with the consequences. :D<br> Edited by Thalassicus
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I noticed that many peoples use the word "Immersion" and make it sound like its the one thing that defines a good rpg. That being said, I do not see how having or not having "numbers" influences the immersion. If the world is interesting, if the story makes you want to know more... thats good enough for me.

An RPG should include things like stat-menus, inventories, Quest-Logs, Maps and whatever else is nowadays standard. If you remove all these things, you get a simple Adventure Game. :P

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