Thalassicus Posted November 22, 2011 Share Posted November 22, 2011 (edited) This should also make the player more cautious and not so Gung Ho. (I play Dead is Dead, start a new character). It's all up to personal preferences. A half dozen times I've had an enemy instakill me from full health in one blow. I wouldn't find it enjoyable to lose a character to random rolls of the dice, uncontrollable by strategy or skill. What I do like is to play "seriously" and avoid reloading <i>unless necessary</i>. If caught pickpocketing or stealing, deal with the consequences. :D<br> Edited November 22, 2011 by Thalassicus Link to comment Share on other sites More sharing options...
Namorax Posted November 22, 2011 Share Posted November 22, 2011 I noticed that many peoples use the word "Immersion" and make it sound like its the one thing that defines a good rpg. That being said, I do not see how having or not having "numbers" influences the immersion. If the world is interesting, if the story makes you want to know more... thats good enough for me. An RPG should include things like stat-menus, inventories, Quest-Logs, Maps and whatever else is nowadays standard. If you remove all these things, you get a simple Adventure Game. :P Link to comment Share on other sites More sharing options...
UnderdogSMO Posted November 23, 2011 Share Posted November 23, 2011 you know I may not have had to pic my class and set my numbers, but with the use of perks and playing the game i made myself one bad ass spell-sword.... as i always do Link to comment Share on other sites More sharing options...
UnderdogSMO Posted November 23, 2011 Share Posted November 23, 2011 you know I may not have had to pic my class and set my numbers, but with the use of perks and playing the game i made myself one bad ass spell-sword.... as i always do Link to comment Share on other sites More sharing options...
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