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Help with Smithing perks!


MalusRex1

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So I'm planning on making a light armor, dual dagger, sneaking assassin. I want to take smithing for the obvious reason of improving my equipment but I can't decide which tree to follow, the heavy armor or light armor? I am leaning towards taking the heavy armor path so that I can eventually improve daedric weapons but if I choose this path then I wont be able to improve glass armor. Which of these options do YOU guys think would be better? Improving my armor or improving my daggers?
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Are you sure you can't improve glass armour? It might be different for weapons, but I've just improved my glass bow and I have no perks in Blacksmithing at all. It's true that you can't improve magical items without a perk, that's something that's held me back as a person who is making a point of not putting any perks into Blacksmithing or Enchanting.
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Are you sure you can't improve glass armour? It might be different for weapons, but I've just improved my glass bow and I have no perks in Blacksmithing at all. It's true that you can't improve magical items without a perk, that's something that's held me back as a person who is making a point of not putting any perks into Blacksmithing or Enchanting.

 

You can improve them, but if you specialize in it in the smithing tree then your improvements are significantly more powerful.

Edited by MalusRex1
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Just go heavy armour assassin, and skill in heavy armour. There's a perk to reduce equipped heavy armour to 0 % which maked it completely silent to sneak in. You'll make an absolutely terrifying assassin being noiseless in daedric armour. Unkillable, too.

the same perk exists for light armor as well.

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Yeah, but heavy armour has higher armour rating than light armour whilst there's no drawbacks with the no weight perk - except that pretty much only light armour has relevant assassin bonuses, such as DB armour, thieves gear or nightingale... But then, heavy armour can be enchanted instead.
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