turtlep Posted July 9, 2016 Share Posted July 9, 2016 How do I make multi mesh nifs work? I can't seem to find any info on how it works that make sense to me. I know the individual meshes work in game all by them selves, but together they always crash my game. here's a screenshot if that will help:http://i.imgur.com/4sR1Aqt.png The file contains a mesh for the stock, barrel, and lower flashlight. They are all using the same texture file for now. A small side question: I'm using the Plasma Rifle Animations for this, how do I make it eject casings? Link to comment Share on other sites More sharing options...
TrickyVein Posted July 9, 2016 Share Posted July 9, 2016 Each BSTriShape has to use a unique BSShaderLightingProperty with a valid material path. From the screenshot there isn't much more to tell, or knowing how you're using it in your mod which could be causing issues. Link to comment Share on other sites More sharing options...
turtlep Posted July 9, 2016 Author Share Posted July 9, 2016 Each BSTriShape has to use a unique BSShaderLightingProperty with a valid material path. From the screenshot there isn't much more to tell, or knowing how you're using it in your mod which could be causing issues. THANK YOU! I didn't see anything about this. Fixed everything for now. http://i.imgur.com/IxPxSFh.jpg Link to comment Share on other sites More sharing options...
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