turtlep Posted July 9, 2016 Posted July 9, 2016 How do I make multi mesh nifs work? I can't seem to find any info on how it works that make sense to me. I know the individual meshes work in game all by them selves, but together they always crash my game. here's a screenshot if that will help:http://i.imgur.com/4sR1Aqt.png The file contains a mesh for the stock, barrel, and lower flashlight. They are all using the same texture file for now. A small side question: I'm using the Plasma Rifle Animations for this, how do I make it eject casings?
TrickyVein Posted July 9, 2016 Posted July 9, 2016 Each BSTriShape has to use a unique BSShaderLightingProperty with a valid material path. From the screenshot there isn't much more to tell, or knowing how you're using it in your mod which could be causing issues.
turtlep Posted July 9, 2016 Author Posted July 9, 2016 On 7/9/2016 at 9:04 PM, TrickyVein said: Each BSTriShape has to use a unique BSShaderLightingProperty with a valid material path. From the screenshot there isn't much more to tell, or knowing how you're using it in your mod which could be causing issues. THANK YOU! I didn't see anything about this. Fixed everything for now. http://i.imgur.com/IxPxSFh.jpg
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