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Posted

How do I make multi mesh nifs work?

 

I can't seem to find any info on how it works that make sense to me. I know the individual meshes work in game all by them selves, but together they always crash my game.

 

here's a screenshot if that will help:

http://i.imgur.com/4sR1Aqt.png

 

The file contains a mesh for the stock, barrel, and lower flashlight. They are all using the same texture file for now.

 

 

A small side question: I'm using the Plasma Rifle Animations for this, how do I make it eject casings?

Posted

Each BSTriShape has to use a unique BSShaderLightingProperty with a valid material path. From the screenshot there isn't much more to tell, or knowing how you're using it in your mod which could be causing issues.

Posted
  On 7/9/2016 at 9:04 PM, TrickyVein said:

Each BSTriShape has to use a unique BSShaderLightingProperty with a valid material path. From the screenshot there isn't much more to tell, or knowing how you're using it in your mod which could be causing issues.

 

THANK YOU! I didn't see anything about this. Fixed everything for now.

 

http://i.imgur.com/IxPxSFh.jpg

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