quickandslick Posted November 18, 2011 Share Posted November 18, 2011 Hey guys I am fairly new to elder scrolls. I am playing as a Dunmer and I am leveling up magick and restoration as I was told. I was wondering if I should use light or heavy armor or which you prefer in the perk tree. Also what are the strong areas to put your perks? Armor, magick and restoration to start? Thanks a lot for helping a dumb nubbie :) Link to comment Share on other sites More sharing options...
Dirayn Posted November 18, 2011 Share Posted November 18, 2011 To answer that you should find out for yourself in which way you want to inflict damage - magic of physical. As a Dunmer, both ways are perfectly fine. If you are leveling up magicka already, why not go for destruction magic as well. If you want to use armor at all, then I'd go for light armor. Its entirely possible to play a heavy armored mage, but light armor plays very nicely with a dunmer. If you want to play all mage, you can also skip armor and invest in alteration magic. Using just any kind of robe you come across boosts you magicka regeneration rate considerably as well as it gives you the option of getting the most out of alteration magic that heightens your armor value. So for the start, level up restoration, magicka and destruction. As soon as the game gets harder, decide for yourself, if you want to wear armor and then either level up light armor a little or invest in alteration magic (and use robes) - what I would do, if my character was so magicka-heavy. I hope, this isn't too confusing. You can be sure to get it by some point and the game will be even more fun when you develop your own concepts in your head. Just you wait :) Link to comment Share on other sites More sharing options...
quickandslick Posted November 18, 2011 Author Share Posted November 18, 2011 To answer that you should find out for yourself in which way you want to inflict damage - magic of physical. As a Dunmer, both ways are perfectly fine. If you are leveling up magicka already, why not go for destruction magic as well. If you want to use armor at all, then I'd go for light armor. Its entirely possible to play a heavy armored mage, but light armor plays very nicely with a dunmer. If you want to play all mage, you can also skip armor and invest in alteration magic. Using just any kind of robe you come across boosts you magicka regeneration rate considerably as well as it gives you the option of getting the most out of alteration magic that heightens your armor value. So for the start, level up restoration, magicka and destruction. As soon as the game gets harder, decide for yourself, if you want to wear armor and then either level up light armor a little or invest in alteration magic (and use robes) - what I would do, if my character was so magicka-heavy. I hope, this isn't too confusing. You can be sure to get it by some point and the game will be even more fun when you develop your own concepts in your head. Just you wait :) Link to comment Share on other sites More sharing options...
Vindekarr Posted November 18, 2011 Share Posted November 18, 2011 Well mate that mainly depends on your play style-I tend to like to be the "medieval Space Marine" -the ultra heavily armoured juggernaut with a sword, shield, and a massive array of off-the-field backup abilities like diplomacy and forging. Heavy Armour starts out as much of a hinderance as a help-assuming medium dificulty the defence boost isn't too bad from the start, but it slows you down a bit, and it takes up a lot of inventory room. Once you start to level up though, you'll start to enjoy it more and more, assuming a big "juggernaut" type character, the defence bonuses, when combined with Smithing enhanced gear, become gargantuan, and if you can persevere long enough, it can be made weightless by a high-level perk. This is just the tip of the iceberg though-some of the other perks it comes with are useful in and of themselves, such as near immunity to knockdown, and eventualy a nice damage-reflect effect. Overall, it's absolutely ideal for a mid to late game warrior, and also becomes the place to be for mages aswell, assuming you can stomach paying to level it up and waiting till you're high level to use it. Light armour is something I know less about, but the idea here is more not getting hit, than getting hit by a falling mountain and having the mountain come off worse. The whole set gears towards mobility, so if you like to circle strafe, it's ideal. Early D/R is terrible, but it gets better, and some of the higher leveled light armour looks gorgeous(cough solid Malachite N Gold armour cough) and tends to have a lighter colour palet than the increasingly intimidation-oriented Heavy look. You'll never be outstandingly durable in it, that's not how it works, but if you're willing to spend every fight running around like a startled cat, it will save your life. All the way to top level though there's more heavy than light armour, so bear that in mind aswell-you'll have to make your gear last longer, because there's more heavy sets than light sets. As for perks again, up to you. The only "dumb blind and useless" perks are probably Lock Picking and Pickpocket though any hardcore stealther needs get both. For melee, Smithing is an absolute MUST HAVE. It's totaly non-negotiable, as even if you don't want to make your own gear, the gear-upgrades it unlocks are unendingly useful-almost doubling an item stats. And it feels good too, when you can sit back and in five minutes make a suit of gold-reinforced Malachite armour and a sword made of the same stuff, you'll feel great, your gear is always more personal if YOU made it. Enchanting helps, Alchemy... depends, but Archery, weapons, and spells are all useful.(Archery especialy, I don't think it has a single non-brilliant perk, slow down time, sniper zoom, knockdown, better rate of fire, critical hits, everything a sniper could want) To be honest I can't advise much on spells-you will need to level your spell skills up, but I don't think you need to unlock spells with a perk, and the perks seemed more "cherry on the cake" than the must-have shake n bake insta-godmode perks you get in the melee tree. Stealth feels a little patchy to me, some of the Sneak tree are pretty good, focused around assassin type play, but on the other hand lockpicking, let alone speech, feel stone cold useless. Your call, and if you need any more advice, ask. Link to comment Share on other sites More sharing options...
elricshan Posted November 18, 2011 Share Posted November 18, 2011 use a combinatin. I use a combination of heavy and light dragon armorand look totaly badass and have a good armor protection Link to comment Share on other sites More sharing options...
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