mkborgelt13 Posted July 10, 2016 Share Posted July 10, 2016 (edited) Hi all, This is a laundry list of concepts I am working on. I appreciate feedback. Mod: "Gun Nut" Gun Workbench UpgradesRechambering is a complex modification which also requires a rechambered barrel. IPtechnical upgrade descriptions... instead of "better damage," something like "Longer barrel increases grouping of shots," "new return spring," "gas vent," etc. IPRedo receiver options apart from damage and critical multiplier. (various recoils, grouping, different rates of fire, etc)... IPSome upgrades cannot be crafted by player and must be looted or purchased and then installed.Increased ROF for automatic weapons (1.25x to 2x+).IPRemove "armor piercing" receiver, this is ridiculous.IPRemove suppressor on revolver-type weapons, also ridiculous.DoneGun mods use the part of the gun it modifies as preview transform and dropped object. Exception is for mods where I cannot get the suitable component. BulletsGun damage based on the bullet, not receiver. (All .45 guns should have very similar per-shot damage). DoneShould guns have different base damage independant of bullet damage?What should damage value of different calibres be? Is it safe to remove vanilla gun mods from crafting menu(but not delete)?Should mesh of gun mod be replaced from generic box to the part of the weapon it mods? Increased weight?What about mods such as applying machine oil to moving parts of receiver, requiring a new junk item?DoneHow can I add mod categories? (E.g. Bolt, operating rod, ejector, appliedLubricantToParts, CleanedParts)DonePre-war and post-war bullets.Rename of ammunition ("Mini Nuke" to "M42 shell") Done This is now styled as "Gun Nut" and a test version is posted at http://www.nexusmods.com/fallout4/mods/16510/? GunsMore emphasis on pre- and post-war guns:Pre-war ("Assault Rifle", combat rifle, combat shotgun, 10mm, .44, laser, etc): Rare, pristine condition.Refurbished pre-war guns(vanilla turns into this): I can do an easy retexture to make the components appear worn and rusted/juryrigged.Post-war guns: All the pipe gunsVarious:Redo of plasma rifle to more resemble the classic plasma throwerRedo of flamer to resemble the classic flame thrower.Retexture of laser weapons to look old and greasy.Levelled List:Addition of un-modified "radium rifle" into levelled lists as pre-war gun.Addition of ordinary PPK handgun into levelled lists as pre-war gun.Mod: "Recipes" ChemistryRemove ability to craft antibiotics.DoneRemove ability to craft pre-war chems.DonePlayer can only craft "post-war" drugs and items.DonePlayer cannot craft pre-war explosives, mines, etc. (This is done in Contraptions anyway).Intermediary stages (ex: hubflower --> "alkaloid" --> varoious recipesPlayer can "crush" Buffout, Mentats, and Daytripper into respective "crushed" drugs, which may be combined. E.G. Crush Mentats, Buffout, get the powders, combine into "Bufftats" powder.DoneChange "Fern Flower" to "Fiddlehead" (Flowers do not come from ferns).Created 2 junk items: Inhaler head, and Inhaler Bulb. Both are required to make jet and may be purchased from doctors.DoneShould using Jet return an Inhaler head to the player?Should the player retain pill bottles, IV bags, syringes, etc?FoodPlace soup into tin can, require tin can as ingredient.Remove bonus effects from all food (that is what drugs are for).DoneRedo meat meshes to appear more realistic and appetizing Wish ListThings I am not working on but want to see: Expired drugs: Random chance on using prewar drug for it to be a dud.Iguana and Squirrel animals added to environmentWith your leg(s) are crippled, you sit down, as it shows your character when she injects herself. Patches for mods by other authorsIntegration of standalone weapon mods with Visual Reload (http://www.nexusmods.com/fallout4/mods/15118/?).Almost done with a patch for Modular Kalash (http://www.nexusmods.com/fallout4/mods/11525/?) Misc Addition of smoke grenade. Basically this would behave like a signal flare but without the signal, and amplified smoke effect.Redistrubution of artillery and vertibird flare. These should be called something like "red smoke flare" and available from vendors outside of that faction.Addition of Binoculars. The simple idea: an invisible weapon with a scope attached. You can draw and zoom but there is no ability to shoot.Enemy NPCs can fall to the ground when wounded , attempt to flee when wounded, etc. Not all would fight to the death. Edited July 16, 2016 by mkborgelt13 Link to comment Share on other sites More sharing options...
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