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Going back to Oblivion. Action mod suggestions?


thaimexico

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Played Oblivion when it came out, loved it; Only modded with OOO; Started Skyrim, the first week it came out in Thailand. Started using Nexus mods about two years ago and am happy.

Would like to go back to Oblivion with Nexus mods, mostly based on quests and action (fighting, etc). Not interested in prettier scenery or houses.

Any suggestions would be appreciated.

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About fighting and magic is plenty of mods. Here are my favourite.

 

Oblivion XP Update by SirFrederik and AndalayBay

http://www.nexusmods.com/oblivion/mods/35333

 

Race Balancing Project 10.0 LIGHT [EV - English Version]

http://theelderscrolls.info/?go=dlfile&fileid=318

 

Vanilla Combat Enhanced by Kobal

http://www.nexusmods.com/oblivion/mods/45314

 

Less Annoying Magic Experience [English Version, 1.7]

http://theelderscrolls.info/?go=dlfile&fileid=219

 

Unidirectional Attack by mitzi (possibly only on the NPC)

http://www.nexusmods.com/oblivion/mods/42975

 

Migck's Miscellaneous fixes tweaks and additions by Migck

http://www.nexusmods.com/oblivion/mods/42658

 

Attribute-based and skill-based damage modifiers by kuertee

http://www.nexusmods.com/oblivion/mods/23062

 

MOBS - Medieval Oblivion Equipment Balance System by Corepc - BFG

http://www.nexusmods.com/oblivion/mods/28537

 

Unequip Broken Armor by Maskar

http://www.nexusmods.com/oblivion/mods/32424

 

and of course, Francescos Creatures and Items by Francesco and SomeWelshGuy

http://www.nexusmods.com/oblivion/mods/40190

set it up so you have:

Creatures Addon SI Higher Spawn Chance
More Wilderness Life Extra-Hardcore
Chance of More Enemies Extra-Hardcore
To have the non-stop action you seem to want!
Edited by zdswulyx
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Maskar's Oblivion Overhaul is an absolutely must-have mod, surpasses OOO on all levels.

Look at top-100 files in the nexus menu, they'll give you a good list of proven mods.

 

What's so good about Maskar's if you don't mind me asking?

 

(I am not Nealus, but I can share) It's a large overhaul and covers a lot of the game and if you want a more pen and paper like experience it adds a lot like taming animals and a crafting system.

 

Besides, most of it modular and this is quite welcome as it helps to keep what you like. For example, want to use "Lock Bash Omega by tejon" instead of MOO bashing? You can with a simple .ini edit.

 

It's structure also allows to be used with to other overhaul like OOO or even FCOM, the only downside is that Wrye Bash won't recognize MOO items and rename them.

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Maskar's Oblivion Overhaul is an absolutely must-have mod, surpasses OOO on all levels.

Look at top-100 files in the nexus menu, they'll give you a good list of proven mods.

 

What's so good about Maskar's if you don't mind me asking?

 

(I am not Nealus, but I can share) It's a large overhaul and covers a lot of the game and if you want a more pen and paper like experience it adds a lot like taming animals and a crafting system.

 

Besides, most of it modular and this is quite welcome as it helps to keep what you like. For example, want to use "Lock Bash Omega by tejon" instead of MOO bashing? You can with a simple .ini edit.

 

It's structure also allows to be used with to other overhaul like OOO or even FCOM, the only downside is that Wrye Bash won't recognize MOO items and rename them.

 

 

But what makes it better than the other overhauls that might have similar features?

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I am afraid we are already too much out of topic, if you want speak about this more I suggest to contact Nealus directly or open a new thread.

 

This thread is about helping thaimexico to have an action oriented experience in Oblivion. In my experience MOO is not so good in this direction.

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