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ArcturusFyr

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Everything posted by ArcturusFyr

  1. I've been trying to create a bashed patch for the past several days, but haven't had much luck figuring out what I'm supposed to do. Maskar's specifically states that it needs to load after a bashed patch, but when creating a bashed patch with Maskar's enabled, it also gets made into a master file for the bashed patch, making it impossible to load after the bashed patch. Is there something I'm missing? Can I create a bashed patch for all my other overhauls, without Maskar's being built in and still have both Maskar's and the bashed patch with all it's patched contents working properly in tandem? Or does Maskar's need to also be integrated into the patch, and then also have it's esp somehow placed after the bashed patch? Any help would be appreciated.
  2. As the title suggests xlodgen isn't detecting all the world space's. Only the ones as follows; Tamriel "Skyrim" MarkarthWorld "Markarth" Blackreach "Blackreach" SkuldafnWorld "Skuldafn" DeepwoodRedoubtWorld "Deepwood Vale" Sovngarde "Sovngarde" JaphetsFollyWorld "Japhet's Folly" Is there any reason why this's the case? This's done on the newest of xlodgen from the S.T.E.P website.
  3. It seems Visual Animated Enchants 2-023 AKA VAE2 reverts the Unique Weapon models of Legacy of The Dragonborn to their vanilla appearance (i.e Froki's Bow, Red Eagles Fury) when enabled. I would like to request a patch that fixes/prevents this issue. Thank you in Advance!
  4. As the title suggests, a patch that'll allow the changes made by Bottles of Skyrim to take precedent over Skyrim Bits and Bobs, thank you in advance!
  5. I've had pretty poor luck finding a mod that just adds letterboxing to my game without an ENB or without it affecting the UI itself (ReShade.) So my request is this; just a completely barebones enb setting/preset that adds no effect's at all whatsoever, other than the letterboxing one. Thank you in advance!
  6. I'm just looking for a set of mod's that add the effect's of HitStop/Slash and Stop and Weapon Trail Effects, but are also standalone (meaning no Precision or Ultimate Combat) and also works with the latest version of Skyrim SE/AE.
  7. Recently I've downloaded the Dragon and Tiger Emperor armor from Shepiao https://www.nexusmods.com/skyrimspecialedition/mods/101659?tab=description However, despite the mod being supposedly at 4k levels of detail, the texture quality looks incredibly muddy, even when examining it up-close with the TFC command. I also believe the textures themselves don't respond well to lighting outside of the ENB that is being used for it in the screenshot's, being too "yellow" and bright, with it's detail's muted out for the most part in the lighting scenario's presented throughout the in-game day. If anyone can investigate this issue, and upload a patch. That'd be great. Thank you in advance.
  8. Looking for a mod that allows me to throw my equipped weapon, but also synergizes with Maximum Carnage. Like, I would be able to throw my weapon, 1 or 2 handed as I would a tomahawk and have the gore and mutilation effects of Maximum Carnage activate. Thank you in Advance!
  9. As the title suggests, I'm hoping anyone can me with finding such a mod. Thank you.
  10. Originally I just wanted a less empty world, but being able to grind whenever I want to is also a plus.
  11. I would like to request a mod that allows enemies to respawn after a set period of time, or after rest. Thank you.
  12. As the title inquires, does Skyrim SE have any form of in-game adjustable anisotropic filtering, or is it only available by enabling said setting through Nvidia Control Panel, ENB, etc? I do recall the option existing on the LE version through its launcher, but I see no such thing on the SE derivative. EDIT: Alright, after some fairly extensive testing it appears this's not the case. Skyrim SE/AE for whatever reason does not have native Anisotropic Filtering support compared to its LE predecessor, for said setting to apply, you would have to in the very least go into to the control panel of your gpu (Nvidia's in my case) and set it to your choice of x2 to x16. I'm assuming if you use an ENB, you would also have to activate the setting from its ini files respectively.
  13. As said by the title, but I looked at the troubleshooting section of the mod and couldn't find a reference at all to this. Anyone got any suggestions? EDIT: I think I just fixed it. I jumped the gun and installed Baka Scrapheap, had it's memory/heap settings changed to 4, turned off Buffout's memory manager and loaded my save within Valentine's Agency with the quest still active, and said quest updated successfully. I read in an older comment for Depravity that a script or mod heavy game can possibly interfere with depravity itself and how it may handle vanilla quest's, so I gave Baka a try and it seemed to solve my issue. Go figure. Nevermind, it was just a fluke. But, I can force the next stage of the quest by inspection Earl's case file. Still would like to prevent this issue from happening with other thing's later down the line though.
  14. I've currently reached the point in the game where Cloud has to wear a dress for the Corneo mission, but the dress is glitching out due having the Cloud Zenos Yae Galvus Outfit (Dissidia NT) outfit installed. Is there anyway to temporarily remove till I finish the task? I tried starting a new game with the pak removed, but Cloud still wears the modded armor regardless.
  15. Ahh, something to mention is that Better Sounds for combat also causes massive stuttering. A heads up for anyone who decided to try to use both CSO and BS as I have.
  16. As the title claim's, NPC's are for some reason not yelling or screaming while attacking, or while being hit. If anyone can help that'd be great. Edit: They do taunt's in combat but they don't scream or grunt when hurt. Edit 2: Found the culprit, it's Character Sound Overhaul. Everything work's as intended, but the battle cries, grunt's and death cries do not work.
  17. Trying to find spear's that would properly compliment the animation's shown in this video. I have spear's from immersive Weapons but those are too short, Animated Armory might have combability issues and I don't know if Spear Mechanics work's with this at all. Any suggestion's are welcome and thank you in advance!
  18. It seems MenuQue, HUD Status Bar's, Oblivion Reloaded, and Walk Blessed are completely non-functional for me. HUD Status Bar's claims through the console that it won't work properly unless I use MenuQue v7 and above, despite having v16b already installed. MenuQue is more than likely not being utilized considering HUD isn't properly detecting it. Walk Blessed won't let me switch shoulder cams regardless of how many times I tap the Z button, and changing the keys to anything other than its default doesn't seem to help either. None of the settings in Oblivion Reloaded appear to work, and no log file is being generated in the exe directory at all even when it's esp is active. I have no idea what's going on, and this isn't my first time installing Oblivion mod's either, yet a bunch of things just don't want to work for some reason. I have everything installed through Mod Organizer 2. Currently using xOBSE v22.5. EDIT: I've tried uninstalling both mod organizer and Oblivion, then proceeded to reinstall them. After installing Mod Organizer I tried installing Walk Blessed only in order to test if it'd work. It still didn't, not to mention when I initially installed MO2 and tried to run it, it claimed it need some kind of "elevated privilege" despite having installed the game outside of the programs folder and having UAC turned off, this is incredibly odd, like, did a update for Windows do this to make security on my system this stringent? EDIT: Alright, so installing it as administrator had made it so that the warning prompt wouldn't show up, but walk blessed still doesn't work. I tried adding both the Oblivion and Mod Organizer 2 folders to Windows exclusion's list, but still thing's wouldn't work. I have no idea what's preventing certain OBSE based mods from running.
  19. It seems the chest holding some of the rings in MLR that's placed on the right side of Whiterun has been completely engulfed into a wall added by JK Skyrim lite for whiterun, making access to the chest, or atleast in a natural way impossible. If someone can make patch that moves the chest out of the wall onto a space that can be properly reached, that'd be great. Thanks in advance! Here are link's to the mods; MLR: https://www.nexusmods.com/skyrim/mods/13558 JK Skyrim Lite: https://www.nexusmods.com/skyrim/mods/71018/
  20. When I start a new game, everything seems to run fine. After quitting a session and then starting again, I noticed performance has decreased drastically with actual frame drops and significant amounts of stuttering. Checking the save files show that they have already grown to 13 megabytes in size, even though I just started the game. Could my mods be causing this, if so which ones? Precautions I have taken in order to reduce reduce save bloating. Turned off cloaking scripts and npc style's in XPSME mcm while in qasmoke cell or Anise's Cabin basement. Removed Immersive Armor's and installed Guards Armor replacer, NordUA's New Legion in place. Made a Bashed Patch for entire modlist, encompassing anything that modifies, or utilizes its own leveled list's.(but no tags had been added to anything yet) All mod's were installed and organized through Mod Organizer 2 Here's my current load order at the current count of 162 (172 pre-bashed patch and without bashed patch esp) Esm files are all sorted by loot, all esp files were all sorted by hand. Non ESM - ESP files Better Memory fix ini setting (the lazy version) Crash Fix Nvac New Vegas Anticrash (with disable ghost processing v2) Display enemy level Fuz Ro Doh Jcontainers Bugfixes Load game CTD fix Wearable Lanterns by Chesko (this has a esp and skse folder associated with it, sorry for the mistake) PapyrusUtil - Scripting Utility Functions Spell Perk Item Distributor - LE ConsoleUtil No smoke for Menus amidianborn DragonbornDLC Nemesis Unlimited Behavior Engine ENB that is currently being used, Realvision /w Enhanced Lights Effects + Climates of Tamriel full option installed though Mod Organizer 2 Using EnbSeries .459 ReservedMemorySizeMb= 1024 VideoMemorySizeMb= 10240 Vram Size Test Dx9 24352 Spec's, i9-9900k (recently upgraded) RTX 2080 8gb 32gb 3200mhz DDR4 generic in dual channel Skyrim and mod organizer 2 installed respectively on secondary drive Win 10 home premium Mods have been sorted into groupings in order from Master Esm, Misc mods (weather, follower frameworks, script things, nemesis pcea), weapons and armors, including their overhaul addons and texture modification variants, followers/companions, Npc overhauls (Bijin wives, warmaiden's, npcs, Kalilies npcs and Pandorables npc packs both male and female) quest mods of all sizes, other overhauls (Skyrim Monster Mod and Enhanced Blood), Legacy of the Dragonborn patches for their respective mods, texture mods and cell overhauls (pure water, vivid landscapes, jk skyrim lite version w/town beta) combat overhauls and xpsme (Tk dodge. ultimate combat maximum carnage, Violens, Smokin Sick Stylish) and finally the bashed patch. Edit: I have taken the liberty to add notations to ambiguously named mods for better reference.
  21. Alright, I believe I figured it out, It's RLO Exteriors. For some reason having those extra light sources creates some stuttering in my game. Can anyone confirm and clarify why?
  22. As the title suggests, brazier's are found alongside the Riverwood entrance/exits and on the bridge that leads outside of it. I think they're causing some slight performance issues. Here's my mod list.
  23. And here I thought I might've messed up something critical running the base game itself. Might be a late reply, but thanks for the heads-up, good to know I wouldn't have necessarily broken any particular function of import to me.
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