PinkAnderson Posted July 10, 2016 Share Posted July 10, 2016 I have decided to pull one last final effort to try and fix me my skyrim before i get rid of it. Spent a week trying to get back to it.. looks like it wont work.LOOT and TES5Edit say everything is ok, the load order loads up. I've been trying to shuffle it about, moving patches and stuff.. now i really am out of ideas, so i thought maybe i could run in through here. I dont even know what im hoping for, my honest guess is when i try to load the game up it just clutters the memory too much.. i cant for the love of me spot any esp misplacements. Startup crash as if there was a missing master This is my load: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Skyrim Project Optimization - No Homes - Full Version.esm 7 7 SkyTEST-RealisticAnimals&Predators.esm 8 8 Nock2Tip.esm 9 9 Campfire.esm 10 a MFVM.esm 11 b phiNoFF.esm 12 c EFFCore.esm 13 d ETaC - RESOURCES.esm 14 e WSCO - OcciFemaleVNL.esp 15 f WSCO - OcciMaleVNL.esp 16 10 ORM-Arvak.esp 17 11 No More Glowing Edges.esp 18 12 FNIS.esp 19 13 JaxonzEnhGrab.esp 20 14 RaceMenu.esp 21 15 RaceMenuPlugin.esp 22 16 Hothtrooper44_Armor_Ecksstra.esp 23 17 StormcloakArmorVarietyOPTION1.esp 24 18 Unique Region Names.esp 25 19 RealisticRoomRental.esp 26 1a WetandCold.esp 27 1b AOS.esp 28 1c 3DNPC.esp 29 1d ETaC - Complete.esp 30 1e Hothtrooper44_ArmorCompilation.esp 31 1f Guard Dialogue Overhaul.esp 32 20 Weapons & Armor Fixes_Remade.esp 33 21 Clothing & Clutter Fixes.esp 34 22 CollegeOfWinterholdImmersive.esp 35 23 Complete Crafting Overhaul_Remade.esp 36 24 Immersive Sounds - Compendium.esp 37 25 Book Covers Skyrim.esp 38 26 Purity.esp 39 27 DarkbroSanctuary.esp 40 28 DawnofSkyrim-AllMajorCities.esp 41 29 Skyrim Immersive Creatures.esp 42 2a Immersive Orc Strongholds.esp 43 2b SkyrimCoinReplacerRedux.esp 44 2c Undeath.esp 45 2d Immersive Solstheim.esp 46 2e Holidays.esp 47 2f ETaC - Complete Holidays Patch.esp 48 30 Improved Artifacts - Complete Collection.esp 49 31 SDO Full-LOD - The Morthal Swamp Light.esp 50 32 Thunderchild - Epic Shout Package.esp 51 33 Skyrim Immersive Creatures - DLC2.esp 52 34 Convenient Bridges.esp 53 35 BFT Ships and Carriages.esp 54 36 more idle markers.esp 55 37 more idle markers - no dlc.esp 56 38 Inconsequential NPCs.esp 57 39 Atlas Legendary.esp 58 3a SDO Full-LOD - Waterfall Effects.esp 59 3b Skyrim Better Roads and Bridges - All In One - Merged.esp 60 3c Run For Your Lives.esp 61 3d Cloaks.esp 62 3e 1nivWICCloaks.esp 63 3f 1nivWICSkyCloaksPatch.esp 64 40 Dr_Bandolier.esp 65 41 DeadlySpellImpacts.esp 66 42 Weapons & Armor_TrueWeaponsLvlLists.esp 67 43 SkyUI.esp 68 44 Hunterborn.esp 69 45 Hunterborn Campfire Patch.esp 70 46 Frostfall.esp 71 47 HeljarchenFarm.esp 72 48 SMIM-Merged-All.esp 73 49 HarvestOverhaulCreatures.esp 74 4a Populated Lands Roads Paths.esp 75 4b RRR_3DNPC-Patch.esp 76 4c Immersive Horses.esp 77 4d Farm Animals_HF.esp 78 4e SDO Full-LOD - Whiterun Trundra Creeks.esp 79 4f Farmers Sell Produce - Skyrim.esp 80 50 SkyTEST-RealisticAnimals&Predators-Dragonborn.esp 81 51 TrueStorms.esp 82 52 Traps Are Dangerous.esp 83 53 JKs Whiterun exterior.esp 84 54 CollegeDaysWinterhold.esp 85 55 Champion of Kynareth.esp 86 56 throneroom.esp 87 57 Better Vampires.esp 88 58 ETaC - Complete BFT Patch.esp 89 59 TradeRoutes.esp 90 5a Shortcuts.esp 91 5b HoldBorderBanners.esp 92 5c EmbersHD.esp 93 5d Cloaks - Dawnguard.esp 94 5e Brevi_MoonlightTales.esp 95 5f ESFCompanions.esp 96 60 One With Nature - DG+DB SkyTEST.esp 97 61 iNeed.esp 98 62 TimingIsEverything.esp 99 63 SDO Full-LOD - Giant Campfires.esp100 64 Wrath Of Nature.esp101 65 Apocalypse - The Spell Package.esp102 66 PerkusMaximus_Master.esp103 67 PerMa Expansion 1 - Wintermyst.esp104 68 Pre PaMa WAFR CCF CCOR Wintermyst Patch.esp105 69 PerkusMaximus_Mage.esp106 6a DeadlyDragons.esp107 6b Apocalypse - PerMa Compatibility Patch.esp108 6c PermaZONESLegendaryBalanced.esp109 6d Combat Evolved.esp110 6e Immersive Weapons.esp111 6f WeaponsArmorFixes_ImmersiveWeapons_Patch.esp112 70 dD - Enhanced Blood Main.esp113 71 dD-DG-DB-Immersive Creatures EBT Patch.esp114 72 Nock2Tip.esp115 73 Pre PaMa N2T CCOR Patch.esp116 74 Pre PaMa SiC Patch.esp117 75 Unique Uniques.esp118 76 aMidianborn_Skyforge_Weapons.esp119 77 No More Glowing Edges - PerMa.esp120 78 LegionArmorVarietyOPTIONAL1.esp121 79 N2T IW.esp122 7a CCO_SIC_Patch.esp123 7b PerkusMaximus_Thief.esp124 7c SCRR Coin Weight.esp125 7d PerkusMaximus_Warrior.esp126 7e PerMaDefluffedPerkDescriptions.esp127 7f Perma Defluff + Apocalypse.esp128 80 PerMa-Hunterborn.esp129 81 PerMa_USLEEP master patch.esp130 82 Pre PaMa Improved Artifacts.esp131 83 Clothing & Clutter_3DNPC_Patch.esp132 84 AMatterOfTime.esp133 85 Extended UI.esp134 86 AHZmoreHUD.esp135 87 ForgottenMagic_Redone.esp136 88 ForgottenMagic_Redone_PerMa Patch.esp137 89 Blowing in the Wind.esp138 8a Unconscious.esp139 8b Dead Body Collision.esp140 8c Dwemer Goggles & Scouter.esp141 8d Footprints.esp142 8e Guards Attack Hostiles.esp143 8f MFVM_Hearthfire_Patch.esp144 90 SimplyKnock.esp145 91 PerkusMaximus_SimplyKnock.esp146 92 FarmAnimals_HF-iNeed Patch.esp147 93 ImmersiveSpells.esp148 94 iHUD.esp149 95 Khajiit Merchants Buy Stolen Items.esp150 96 more plants all extra.esp151 97 PC Head Tracking - MCM.esp152 98 PC Head Tracking - Patch.esp153 99 Reduced Distance NPC Greetings.esp154 9a SkyTEST-RealisticAnimals&Predators-Dawnguard.esp155 9b EFFDialogue.esp156 9c MFVM_EFF_Patch.esp157 9d UIExtensions.esp158 9e TKDodge.esp159 9f attack commitment movement speed fluid 3.esp160 a0 dD - Realistic Ragdoll Force - Realistic.esp161 a1 Dual Sheath Redux.esp162 a2 XPMSE.esp163 a3 HarvestOverhaul.esp164 a4 ETaC IHO Compatibility Patch.esp165 a5 Hearthfire IHO Compatibility Patch.esp166 a6 Order My Items.esp167 a7 WSCO - Better NPCs.esp168 a8 TrueStorms-PureWeather.esp169 a9 NirShor-MusicalLore.esp170 aa Immersive Sounds - Aural Assortment.esp171 ab RUSTIC SOULGEMS - Unsorted.esp172 ac ISC PerMa Compatibility Patch.esp173 ad ISC CCF Patch.esp174 ae IS-AA Complete Crafting Overhaul Patch.esp175 af WetandCold - Ashes.esp176 b0 AchieveThat.esp177 b1 LostGrimoire.esp178 b2 Bounty Gold.esp179 b3 HoamaiiSleepingBags.esp180 b4 HonedMetal.esp181 b5 Inconsequential NPCs - Enhancement.esp182 b6 Locational Damage.esp183 b7 Real Flying.esp184 b8 More Draconic Dragon Aspect - Powered Edition.esp185 b9 More Draconic Dragon Aspect - Wings.esp186 ba SleepTight.esp187 bb Thunderchild - PerMa Compatibility Patch.esp188 bc TradeBarter.esp189 bd Acquisitive Soul Gems.esp190 be NonEssentialChildren.esp191 bf CobbEncumbrance.esp192 c0 When Vampires Attack.esp193 c1 Disparity.esp194 c2 KTAAncientShroudedArmor.esp195 c3 Immersive Speechcraft.esp196 c4 Atlas Compass Tweaks.esp197 c5 VioLens.esp AOS2_DD Patch.esp AOS2_DSI Patch.esp AOS2_EBT Patch.esp AOS2_Purity Patch.esp AOS2_TAD Patch.esp AOS2_TrueStorms Patch.esp AOS2_WAF Patch.esp AOS2_Unique Uniques Patch.esp AOS2_WetandCold Patch.esp198 c6 ISC DeadlySpellImpacts Patch.esp199 c7 ISC WAFR Patch.esp200 c8 AOS2 MERGED PATCH.esp201 c9 ISCompendium AOS Patch.esp202 ca ISCompendium CCO Patch.esp203 cb ISCompendium Enhanced Blood Patch.esp204 cc Alternate Start - Live Another Life.esp205 cd Alternate Start -- New Beginnings.esp206 ce ETaC - Complete AS-LAL Patch.esp207 cf Bashed Patch, 0.esp208 d0 PatchusMaximus.esp209 d1 Post_PatchusMaximus_GiantsAIFix.esp210 d2 Dual Sheath Redux Patch.esp Link to comment Share on other sites More sharing options...
repusDude Posted July 10, 2016 Share Posted July 10, 2016 Too much mods. Can you remove some? Remove those incompatible mods when you see them. I heard That immersive creatures mod can cause CTD for some people Link to comment Share on other sites More sharing options...
Darkstyler35 Posted July 11, 2016 Share Posted July 11, 2016 Can you load a save ? >> If no, use save script cleaner on your save and try again. Have you tried tu start a new game ? Load all your mods with Tes5edit, if a master is missing, an error message will be displayed in the right pane. (If not already been done) CTDs troubleshooting page on Reddit. Have you installed the skse patch or SSME ? (don't install both...) Backup your ini files if you have modified them and delete the files. Skyrim.ini / SkyrimCustom.ini / SkyrimPrefs.ini found in C:\Users\Utilisateur\Documents\My Games\Skyrim then let the vanilla launcher to autodetect and use best settings for your computer. Use L.O.O.T once and click on the "sort plugins buttons". Create a merged patch with Tesedit excluding leveled lists Create a wryebash patch including leveled lists. Verify gamecache Guides and resources on Reddit. Dangerous mods list. Make skyrim vanilla again. Link to comment Share on other sites More sharing options...
PinkAnderson Posted July 11, 2016 Author Share Posted July 11, 2016 (edited) I didn't make myself clear, sorry for that. I have rewatched possibly all of Gopher's and GamerPoets' videos in the past week and read all kinds of threads on reddit and here on the Nexus. I have cleaned everything, have been using TES5Edit to check my load (among other things), I have been using LOOT, I did create a Bashed patch, then I successfully ran my DSR and PaMa patches and I hoped my game would actually run after that. The only thing I didn't do was a TES5Merged patch because I didnt feel like I really needed one. I will try to repatch everything and include the TES5Merged in the process, but I don't really think that will change the outcome very much and I fear I will probably just be wasting my time. And yes, obviously, I do use SKSE which I understand has the memory patch included since 1.7.0.Skyrim runs just fine via the launcher, so something going on with the mods, only CTDs when I run SKSE, I just thought maybe there was something obvious in the load order that I might have missed.I'm gonna try to test out the "dangerous mods" and maybe just go and try to single out mods to see if any one of those causes the ctd. As for the CTD, it happens at the Skyrim main screen with the dragonborn splash just before the menu appears, I have never run a proper new game on this setup, theres no saves to load, I have only run a new game a couple of times just to check for function or compatibility in the process of modding up, but there was never any saves i cared to keep. Also I don't believe there is such thing as too many mods. When I played Skyrim last time I had roughly about 240 esps and my game ran just fine with almost no crashes. Also from what I saw on everyone's load orders, 200 is in my opinion the standard number. Edited July 11, 2016 by 33Speedy Link to comment Share on other sites More sharing options...
ironbender800 Posted July 11, 2016 Share Posted July 11, 2016 CTD at startup is usually missing master. If you used MO it would alert you of this. OR you can run your load order through TES5Edit. Darstyler provided you with all the info you need. Up to you to follow it. There is no "standard" number of esps. All depends on personal preferences and mod selection. I run half of that. And my game is very pretty and excellent performance wise. also....when modding your game (GamerPoets also advocates this) TEST TEST TEST after every few mods. Lazy modding always leads to problems and then people coming here or to other places wanting others to fix thier mess. Link to comment Share on other sites More sharing options...
Darkstyler35 Posted July 11, 2016 Share Posted July 11, 2016 <Skyrim runs just fine via the launcher, only CTDs when I run SKSE> That's the most interresting thing you've provided since the beginning, and this seems to indicate the problem is around skse.Run skyrim with all your mods unticked, this will ensure it is or it is not mod related.Make sure your skse installation is healthy. Reinstall manually if necessary. Make sure the files are not in the wrong place.Make sure you don't have any other skse plugins that could conflict.Rename your C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\SKSE\SKSE.ini to invalidate it temporarilly >> test iin game. If it worked, make sure you didn't have d3dx9_42.dll and SSME.ini in your skyrim folder. Having both these files and using skse.ini are redundant and will lead to problems.Turn off any overlays or programs running in the background. Make sure your firewall and antivirus program don't block skse... Create exception rules if necessary.Make sure -forcesteamloader is in MO's SKSE launcher executable options (should be done automatically, check it).If using windows 10, set ExpandSystemMemoryX64=false in ENBlocal.ini.Make sure ENB is configured correctly. See here.This can also be caused if you didn't actually put the enb preset files into the skyrim folder correctly.Good luck. Link to comment Share on other sites More sharing options...
PinkAnderson Posted July 11, 2016 Author Share Posted July 11, 2016 Thanks for the quick help. Will look into the SKSE setup. I had this issue when I was adding mods and it went away with RS children and all its patches. So it seems some mods clutter my load up for some reason and it's indeed a fault of the load order and not SKSE per se. Guess I will just have to find out. If you dont see anything in the load order as such (I know theres a lot and I don't want to ask you to go through it) then you can probably just lock this and wish me luck. I didn't mean to sound nasty. Sorry if that came about. I do appreciate the help. I was just a bit annoyed by the crashes no matter what I did and it seemed you didn't read what I came here with and just provided with some generic CTD answers. My bad, and once again thanks for the attention. Link to comment Share on other sites More sharing options...
Darkstyler35 Posted July 11, 2016 Share Posted July 11, 2016 <I had this issue when I was adding mods and it went away with RS children and all its patches. So it seems some mods clutter my load up for some reason and it's indeed a fault of the load order and not SKSE per se> As I said it's easy to see if it's mod related, untick all your mods and start a new game. In 5 minutes you'll have your answer. That doesn't explain why the game doesn't work with skse, unless your load order has so much scripts requirements that the game crashes. In that case you'll just have to use a selective loading and start the game with the less scripted mods as possible. It's difficult to judge your problem particularly when english is not my primary language (thanks google translator) and also because the important informations come few at a time. Now I think we should have the whole picture and you should have everything to correct the problem in a way or another. Good luck with your game. Link to comment Share on other sites More sharing options...
PinkAnderson Posted July 12, 2016 Author Share Posted July 12, 2016 (edited) I'm back! Sorry to bother you again, but couldn't find answers elsewhere. Looks like I was going about it all wrong. I thought it was some other mods, but the CTD goes away when I disable the PaMa patch. In TES5 when I check the PatchusMaximus.esp for errors I get a bunch of different lines. So.. is my problem the fact that some mods should go on the blocklist? Ones are about reforged saddles - is it safe to presume Immersive horses just like Convenient horses should be exempt from the patcher? [00:10] PaMa_ARMO_ReforgedRiverwoodHorseSaddle990754ETaC-Complete.esp "Reforged Riverwood Horse Saddle" [ARMO:CB0186D8][00:10] ARMO \ Armature \ MODL - Model Filename -> [10990753] < Error: Could not be resolved > Others are about animals. Elks, bears, foxes, they all have a bunch of NPC package errors about them. Could that be something like Immersive creatures or SkyTEST? [00:46] EncBearCave "Cave Bear" [NPC_:00023A8B][00:46] NPC_ \ Factions \ SNAM - Faction \ Faction -> [06001312] < Error: Could not be resolved >[00:46] NPC_ \ Factions \ SNAM - Faction \ Faction -> [0600131A] < Error: Could not be resolved > There are a few more about Nightingale armors: [00:10] ArmorNightingaleHelmetPlayer01 "Nightingale Hood" [ARMO:0005DB88][00:10] ARMO \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v1 \ FormID -> [0E0B563C] < Error: Could not be resolved > One similar about Shield of Isgramor and one last about the horse Ysmir and her outfit. [00:47] NPC_ \ DOFT - Default outfit -> [10990756] < Error: Could not be resolved > Does the error say in some way where the error comes from or what mod maybe? Or are those errors presumably the cause of the crash? When I disable the patch, game loads. EDIT: Trying to go about and fix those errors one way or another in TES5. Edited July 12, 2016 by 33Speedy Link to comment Share on other sites More sharing options...
Darkstyler35 Posted July 12, 2016 Share Posted July 12, 2016 Your files make reference to an object it is unable to find = [06001312] < Error: Could not be resolved > [06001312] = 06 should be the load order of the file containing this object.. (In fact no, Tesedit believes it's 06 but it can be 05 or 07) Either you reinstall the missing file, (which one, I don't know) either you get rid of your patch. Refer to the documentation concerning your patch. Use Tes5edit to load all your actual load order. If a master is missing it will stop loading and show an error message in the right pane. If it doesn't stop loading, either these are bad edits, either your file use injection approach as explained in the last part of my post. But if a master is missing = CTD It can also be the fact you have added with Tes5edit some masters to a file, (add master function) without using the "sort master function". This has a tendancy to move the order of the other required master and the plugin doesn't know they are always in the file header masterfiles, but not in the same order, so that all the related references are not recognized anymore = <error can't resolve>. When you've saved and reloaded the plugin + check errors, it's a mess. Did you do anything like that ? If so don't bother to edit this plugin to correct it, just extract a new one from the mod archive. Important ! If extracting a new file gives the same errors, the mod you're using is not clean. I advise you to not use such files as they can lead to problems... Unless you're able to correct them or they use injection approach as explained below. Some files use injection approach so that they are not needed as a master in other plugins. For example, you can use references from weapons & armor fixes without adding it as a master to your plugin. It also mean that Tesedit won't load WAF automatically and if not loaded, you'll have such errors... So try to load all your plugins when you have these errors to see if it's the case. If no error when loading everything, it only means Tesedit doesn't manage this approach automatically and you should not bother anymore with these errors. Link to comment Share on other sites More sharing options...
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