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Zetan Combat Unit


Jeffman12

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Or Z-COM is my idea for a late-game playable faction with an emphasis on managing tactical deployments against an extraterrestrial menace.

After the end of the main plot arc, a member of your chosen faction(s) brings up the subject of the Zetan conspiracies, the player is then given coordinates to the crashed ship to investigate. If the player has already been there, they can state as much at this point.

 

The character in question then says something to the effect of "Well, a couple of the guys and I been talking, and we set up an action plan..." Fast forward a bit, you help them find a location to establish themselves, get some starting gear, for instance, maybe some discontinued institute tech, and then the big score comes. Remember that crashed ship? Well, a rescue transport has come, and you and the team are gonna ambush them.

 

Now, this just shouldn't go well at all. One of the guys immediately gets one-shot and gooped. You and one other party member(Not counting companion) barely survive, and the ship manages to dust off, but without whatever you manage to gnab in as much time.

 

That in and of itself could be a self-contained quest, where you and the other survivor are basically like "Well, s#*!" and part ways.

Alternatively, a much larger game could come out of this where zetans occasionally attempt to raid settlement and take prisoners, and set up a couple covert bases.

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