lubronbrons Posted July 11, 2016 Share Posted July 11, 2016 I think I've seen that luggage mod, a bag that can be carried or dropped and have visual appareanceit is already been made, but I can't recall the mod title pardon me... it looks interesting to me :) the idea is nice Thank you, for your consultingbut I always did my best to stay in the topicbut then.... I just decidedI will stay low from now on :sleep: less promoting, or not at all --- play safe anyway the idea for repair equip is up and readychangelog AoG v33.03- now all NPC will repair their own equipment after combat, I think this is essential (brainstorm by motarx & zdswulyx.Thx!)- Greed Force : retweak the script better validation Link to comment Share on other sites More sharing options...
zdswulyx Posted July 11, 2016 Author Share Posted July 11, 2016 (edited) I also saw that mod, but you summon a chest and use it. Am I wrong? In this idea the Lugguage is a creature that follows you around. I do not claim to be original, just I think there is none like this. About self promoting, of course it is up to you, but I'd be just a bit more careful.I don't like rules like "don't do that" I prefer to present "how to do stuff." In this case, to any thread you think about self promoting honestly ask yourself "given this message would my mod help?" if yes ask also "maybe I should also suggest some other mods to complement?" For example if somebody ask about a "more immersive experience" AoG helps (thanks to the more clever guards, the new yeld system...), but you can also suggest Open Cities and Crowded Cities... Edited July 11, 2016 by zdswulyx Link to comment Share on other sites More sharing options...
lubronbrons Posted July 11, 2016 Share Posted July 11, 2016 yes exactly like that, and I get your idea in previous postgood luck with that :) modding is fun (but if stuck in same unsolved problem, this is not fun)you should copy some of CM companion script, and learn how to create animation for NPC (not creature obviously, since you need to access the mimic pet) if you and motarx not told me about equipment health, I will never know that our enemy is puny. Carrying broken stuff all the times, shame on them Link to comment Share on other sites More sharing options...
zdswulyx Posted July 11, 2016 Author Share Posted July 11, 2016 (edited) Usually is not a problem with enemies, after all they usually need to do one fight. After the fight with main character they are dead or it's game over. I am aware there a few exceptions, but in most cases is pretty much like this. The problem is really grave with companions, they never fix their equipment and after a while they fight without protection or weapons. Read here about it. With companion is actually double stupid because you cannot easily give them equipment. Edited July 11, 2016 by zdswulyx Link to comment Share on other sites More sharing options...
lubronbrons Posted July 11, 2016 Share Posted July 11, 2016 you got that right, one battle decide the fate of both side. it is typical,but will be different if we use npc can yield mod.the enemies will be spared and the broken equipment will be some trouble later onalso .... my companion is always lone cute dog wolf, so I don't know any of this broken equipment issue.well... with AoG now the human companion (and enemies) will care and maintain their own equipment then :) in modeling and design I am a complete newbie, butif you want to learn how to create some animation you should install Blender version 2.4 (not later or latest version), that's what Elbethien/Betty told me. she is senior designerthe program itself is free Link to comment Share on other sites More sharing options...
zdswulyx Posted July 11, 2016 Author Share Posted July 11, 2016 I was thinking about your The Grand Thief Guru mod. Can be modified so that if you (normally or reverse) pickpocket a companion they never get you? It would be a simple way to fix the inability to give equipment to companions. Normal rules apply if you try to pickpocket a stranger. Link to comment Share on other sites More sharing options...
lubronbrons Posted July 11, 2016 Share Posted July 11, 2016 that's an easy fixbut, I want to confirm something. is all companion mod always make them in PlayerFaction ? if yes, then this fix is really easyif no ... I should thinking some other way, other workaround Link to comment Share on other sites More sharing options...
zdswulyx Posted July 11, 2016 Author Share Posted July 11, 2016 Checking the UESP I would say no... Also the list of followers shows that pretty much nobody is in the player faction. Link to comment Share on other sites More sharing options...
Surilindur Posted July 11, 2016 Share Posted July 11, 2016 (edited) is all companion mod always make them in PlayerFaction ? Of the mods I know, Fluffy Follower Frill does not add the followers to any faction at all. All follower data is stored in an array, and the data in the array is used to issue script commands to make the followers act appropriately. As a result, the user experience might be a bit rough around the edges, but compatibility has its price. :tongue: So if you are planning to make something rely on PlayerFaction, FFF should probably be listed in the incompatibility section. No idea about CM Partners or that Companion Share and Recruit thing, as I have never ever used them myself. I thought I saw a mod with reverse pickpocketing already? Something from lubronbrons? Or maybe I misread something in the description of that thief mod... ? o_O Edit: Somehow quotes always get an extra line of empty space, and I cannot get rid of it. Odd... Edited July 11, 2016 by Contrathetix Link to comment Share on other sites More sharing options...
lubronbrons Posted July 11, 2016 Share Posted July 11, 2016 (edited) Contra !!it is good to have you here, thank you.now I know what I must do.Thx to both of youyes. it is my mod new fresh but no good feedback -- I am sad :sad: EDIT : everybody should should just call me ' L ' that's better and shorter and happier me EDIT 2 : OK after did some sketch, this should be good enough right >>> GTG can be useful for transfering any items to companions. You must have disposition more than 90, currently must following you, and lastly at least you have one faction that is same with the target Edited July 11, 2016 by lubronbrons Link to comment Share on other sites More sharing options...
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