mkborgelt13 Posted July 11, 2016 Share Posted July 11, 2016 Hi all, I am wondering what kind of workflow you all use.. For example, I have CK open, make an edit, save it, and launch FO4 without closing the CK. Then I go into my test cell with a dummy character, inspect the changes I just made, quit. Then right back to the CK. Is that all right to do? Does the CK still have "hooks"(read/write) into the .esp while CK is open, that interfere with FO4 loading the esp? Same with editing meshes and textures. I have had issues where a mesh using an edited vanilla texture sometimes crashes the CK when I try to assign it to a game object. I recall from the Oblivion modding days the path to texture in NifSkope was finnicky and didn't always work as expected. I normally un-archive meshes into a temp folder, work on them, then paste them into Fallout4/Data/, with the mesh's path to its texture set to something like: "textures/Props/wonderglue_d.dds" instead of a hard link specific to my PC. Discuss please! Link to comment Share on other sites More sharing options...
mazakala Posted July 12, 2016 Share Posted July 12, 2016 CK does not interfere with playing the game, unless you try to save your plugin with the game running (which just fails with an error message). As for textures crashing the CK, that has only happened to me when there was an actual problem with the texture, eg. being the wrong format. You mostly don't even need to define texture paths in nifskope anymore, since we have materials, you only specify material paths in the .nif header and that's enough. Link to comment Share on other sites More sharing options...
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