StUffzEnra Posted July 11, 2016 Share Posted July 11, 2016 I'm just wondering if it's possible to make an modified/new ammo crafter for the contraptions DLC or if there's some1 already working on it?I would like to have the ability to craft all the ammo types that come with several weapon and ammo mods as the vanilla version is quite dull. If some1 with the experience in papyrus would like to form a team, I'd also try to make this kind of mod myself as I grew quite fond with powershell in the recent years and would love to try a more "serious" way of scripting :) Link to comment Share on other sites More sharing options...
cartman1975 Posted July 11, 2016 Share Posted July 11, 2016 I made some machines with the help of Kentington, author of Manufacturing Extended. It is not really complicated to change the items and recipes in the creation kit.The machines can be found in the "container" section and each machine has two terminal entries (Terminal&Subterminal)The Papyrus Fragements are all the same for each machine, there is no need to change anything in the code if you just want to change the output and recipe of a machine. Link to comment Share on other sites More sharing options...
StUffzEnra Posted July 11, 2016 Author Share Posted July 11, 2016 I made some machines with the help of Kentington, author of Manufacturing Extended. It is not really complicated to change the items and recipes in the creation kit.The machines can be found in the "container" section and each machine has two terminal entries (Terminal&Subterminal)The Papyrus Fragements are all the same for each machine, there is no need to change anything in the code if you just want to change the output and recipe of a machine.alrighty thats good to know.I also have Manufacturing Extended installed.Do you know how I have to proceed if I want to expand the recipes so that my "mod" works together with Manufacturing Extended? Link to comment Share on other sites More sharing options...
cartman1975 Posted July 13, 2016 Share Posted July 13, 2016 There is nothing special to do. You can add own machines that will work with Manufacturing Extend and the DLC. Just have a look at my mod where a single standalone machine is added. (open it with the creation kit) http://www.nexusmods.com/fallout4/mods/16040/? You can use this and adapt the recipes and the output.I can provide you with the source scripst when you are ready to build your own machine with more terminal entries. Link to comment Share on other sites More sharing options...
StUffzEnra Posted July 16, 2016 Author Share Posted July 16, 2016 There is nothing special to do. You can add own machines that will work with Manufacturing Extend and the DLC. Just have a look at my mod where a single standalone machine is added. (open it with the creation kit) http://www.nexusmods.com/fallout4/mods/16040/? You can use this and adapt the recipes and the output.I can provide you with the source scripst when you are ready to build your own machine with more terminal entries. alright. now that is what I've done now:For an reference I used all your x01Forge* and forgex01* entries.But I just used 5 of the 6 entries. I didn't used the ForgeX01_Builder as it seems to be just the texture replacer... Before everything else I created a new archive and then selected all mods I think that are required...like WeaponsmithExpanded (for the ammo I'd like to craft). -----------------------------duplicated ID DLC05WorkshopBuilderAmmo01to ECMoreAmmoTypesWorkshopBuildernew name: EC Ammo Plant duped LinkTerminalBuilder_ForgeX01_Helmet to LinkTerminalBuilder_ECMoreAmmo duped ForgeX01_co_WorkshopBuilder to ECMoreAmmoTypes_co_WorkshopBuilder and changed "Created Object" to ECMoreAmmoTypesWorkshopBuilder and not deleted RECIPE List... duped X01Forge_WorkshopBuilder_SubMenu to ECMoreAmmoTypes_WorkshopBuilder_SubMenu and changed name and item text to ECMoreAmmoTypes Whatever and DID NOT EDIT Menu Items yet duped X01Forge_WorkshopBuilder_Terminal to ECMoreAmmoTypes_WorkshopBuilder_Terminal and changed name and Item text to > ECMoreAmmoTypes and changed submenu to ECMoreAmmoTypes_WorkshopBuilder_SubMenu Deleted Menu Items in ECMoreAmmoTypes_WorkshopBuilder_SubMenu and created one Test Entry edited ECMoreAmmoTypesWorkshopBuilder:removed LinkTerminalBuilderAmmo01DLC05 and added LinkTerminalBuilder_ECMoreAmmoedited Native Terminal to ECMoreAmmoTypes_WorkshopBuilder_Terminal----------------------------- So I guess now the scripting part is next. But here I don't know how to include all the new recipes.The one listed in the PapyrusScripts section seems so be the one from the original and I dont know what happens if I edit it there... thats probably changing the original ammo plant as well. Link to comment Share on other sites More sharing options...
jonsommons27 Posted March 7, 2019 Share Posted March 7, 2019 I may be a bit late to the party but I am working on a mining mod, I have the ores created and I am using the resource stations/scavenger stations for settlers to mine up the ores. However I am new to changing the recipes in a new forge machine. I am stuck at the papyrus portion and may need a little help understanding it better. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
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