Darktrooper117 Posted July 11, 2016 Posted July 11, 2016 Pretty self explanatory. Just trying to put together some super jump boots for the hell of it. I'm wanting to use the standard "OnEffectStart" setup for an Extends ActiveMagicEffect script. What functions will let me manipulate the jump multiplier? This is for console, so using the command bar is out of the question.
PoliteRaider Posted July 12, 2016 Posted July 12, 2016 Just create a magic effect which works on JumpHeightMult, I've been using that just fine in a mod I'm playing around with. However be careful about setting the value too high, you can get some weird animation glitches happening with it (works fine, just looks strange).
Darktrooper117 Posted July 12, 2016 Author Posted July 12, 2016 Sweet! That worked perfectly! Got any advice on how to get WaterWalking to work in a similar way? So far I've had no luck with it.
BlahBlahDEEBlahBlah Posted August 6, 2016 Posted August 6, 2016 Thread rez! =P Anyone have a pointer or two as to how to get this to work on a wolrdspace specific basis?Set a condition for getinworldspace - myworldspace == 1, but that didn't seem to do it for me. Otherwise, the basic idea works fine...so good job PoliteRaider. =). ...hmm, didn't try adding a keyword to the worldspace and referencing that with...has keyword, was it?
BlahBlahDEEBlahBlah Posted August 6, 2016 Posted August 6, 2016 On 8/6/2016 at 1:54 AM, BlahBlahDEEBlahBlah said: Thread rez! =P Anyone have a pointer or two as to how to get this to work on a wolrdspace specific basis?Set a condition for getinworldspace - myworldspace == 1, but that didn't seem to do it for me. Otherwise, the basic idea works fine...so good job PoliteRaider. =). ...hmm, didn't try adding a keyword to the worldspace and referencing that with...has keyword, was it?Nevermind, not working for me at all.I'll start my own thread. =(
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