Darktrooper117 Posted July 11, 2016 Share Posted July 11, 2016 Pretty self explanatory. Just trying to put together some super jump boots for the hell of it. I'm wanting to use the standard "OnEffectStart" setup for an Extends ActiveMagicEffect script. What functions will let me manipulate the jump multiplier? This is for console, so using the command bar is out of the question. Link to comment Share on other sites More sharing options...
PoliteRaider Posted July 12, 2016 Share Posted July 12, 2016 Just create a magic effect which works on JumpHeightMult, I've been using that just fine in a mod I'm playing around with. However be careful about setting the value too high, you can get some weird animation glitches happening with it (works fine, just looks strange). Link to comment Share on other sites More sharing options...
Darktrooper117 Posted July 12, 2016 Author Share Posted July 12, 2016 Sweet! That worked perfectly! Got any advice on how to get WaterWalking to work in a similar way? So far I've had no luck with it. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted August 6, 2016 Share Posted August 6, 2016 Thread rez! =P Anyone have a pointer or two as to how to get this to work on a wolrdspace specific basis?Set a condition for getinworldspace - myworldspace == 1, but that didn't seem to do it for me. Otherwise, the basic idea works fine...so good job PoliteRaider. =). ...hmm, didn't try adding a keyword to the worldspace and referencing that with...has keyword, was it? Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted August 6, 2016 Share Posted August 6, 2016 Thread rez! =P Anyone have a pointer or two as to how to get this to work on a wolrdspace specific basis?Set a condition for getinworldspace - myworldspace == 1, but that didn't seem to do it for me. Otherwise, the basic idea works fine...so good job PoliteRaider. =). ...hmm, didn't try adding a keyword to the worldspace and referencing that with...has keyword, was it?Nevermind, not working for me at all.I'll start my own thread. =( Link to comment Share on other sites More sharing options...
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