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Enchanting and Destruction Gamebreakingly OP


rawr22

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So I finally got enchanting 100. I've been playing mage so far and have mostly been holding off on my enchanting my own armor sets until I can do the best stuff. I mostly use dual wielded expert destruction spells (which I thought were OP themselves as they have 100% chance to knock back every single time) so I enchanted 4 items with destruction magika cost reduction without realising this added up to a total of 104% total reduction. So now my OP 90+90+overcharge bonus damage spells with 100% chance to knock back even the hardest bosses cost no manner, and I can spam and kill blood dragons in seconds before they even land, it makes little difference with the difficulty slider slid up all the way. If it wasn't enough that I can also place a second enchant on each item, I have now no reason to stick to robes, these enchants can be put on the heaviest armor with no penalty.

 

It seems designed for people who don't know what their doing levelling-wise. This has completely killed the game for me, there is no more challenge. I cant really bring myself to not use the skills I've spent so long levelling to make it harder, as that kind of defeats the point of the game, and was really looking forward to starting a new class, but don't know if I can be bothered if it'll only be fun later on if I don't try very hard.

 

Anyone else having issues with playing a highly specialised character?

 

 

Don't get me wrong I'm not saying its a bad game overall, it's still been the best RPG experience ever up until this point.

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I enjoy working towards a game breaking dominance like that gradually so that I can beast in a variety of ways, I just train my character in just about every skill so the game remains challenging but i can still use a variety of approaches, like my character is a ranger, assassin, tank, and a mage tank. There will always be ways to "game-break" in any RPG that allows any amount of power to be achieved. Training just abotu any skill to 100 will result in an unfair advantage. Even smithing lol. I get bored if I highly specialize my character. But I guess I'm just a power hungry slightly ADD kinda guy.
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i'm playing a very generalised character, I avoided specialisation because I know it would lead to becoming all too powerful - I wanted my character to be realistic and have some vulnerabilities. I suppose some people have difficulties with playing flawed characters, you don't always have to be the best.

 

At the moment my character is very much a stealth killer, 100 archery and 100 sneak with respectable lock picking, alchemy and smithing skills. heavy and light Armour, one-handed and two-handed skills are lagging though.

Edited by shadow_scale9180
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Like most cases, it's strong at levels 1-30 or so, but post 30 you see many harder things that simply don't even stumble from a few fireballs tossed at them. Level 50+ and you have to start looking at other skills. Spell cost itself doesn't change the fact that each spell only does a little damage and that spells don't scale. Companions aren't much help either since they tend to die rather quickly, and even more so when using AOE spells. Eventually magic alone just doesn't cut it when things can 1 hit you.
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