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Xescream

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Everything posted by Xescream

  1. Hey folks, I've got my skyrim set up to create a harsh, bleak world. It's really moody except for the sunny days. I was wondering if anyone knew how to mod the likelihood of various weathers in CoT? I want to make rain, fog, clouds more common, virtually eliminating sunny days. Like Dark Souls, where there is perpetual gloom. I feel like this would be pretty simple. Anyone know how to do it? Thanks!
  2. I've returned after a long hiatus to the world of ENB series, so I'm not quite up to date with everything. I recall some ENB modifications enabling use of sweetfx tonemapping functions on that side menu, under enbeffect.fx and effect.txt. Not sure if it was Project ENB or Seasons of Skyrim, but I could alter color balance, contrast, sharpening, and a whole bunch of goodies on the fly, in game. Since my return, I haven't found such functionality in either upon reinstall, and the game throws an error if I try to launch with a dxgi.dll library. I believe this is due to my upgrade to Windows 10, it mistakenly calls for d3d11.dll which obviously won't work with Skyrim, which is a directx 9 app. Any fixes would be appreciated. In summary, is there any way I can get in-game modification of color balance, contrast, sharpening, bleach etc. through ENB's shift+enter interface? I believe these effects come from sweetfx, I've tried several different effect and enbeffect files but none give me options in-game. There's probably a mod out there I just couldn't find with my google searches. Thanks for your time, Brett
  3. I have an educational license of 3ds max 2012 and all of the tools and import/exporters I need. I want to skin a mesh of full body armor to the skeleton of Fallout New Vegas. I dug around for a bit and could find a tutorial for blender, as well as some for skyrim, but none for fallout and 3ds max. If anyone could point me to a detailed (I am very new to 3ds max and am only capable of very basic manipulation.) tutorial on skinning a mesh with no animation data to the fallout new vegas skeleton, that would be most helpful. I really want to get some of my character models in game, but I really don't know how. If it matters, the mesh I have is a single piece .obj mesh. Thanks for your time, Brett
  4. Hey guys! I am a huge dark souls fan and am quite obsessed with the art style of the game. So I wanted to make a mod where I would import meshes and textures from DS, skin them to the Skyrim Skeleton, and then bring them into the game via an .esp. I know how to do all of this, being a moderately experienced modder and 3ds max kind of guy. The problem is, I am having trouble getting into contact with the proper Namco-Bandai officials in order to procure the art files (Models and textures, I lack the skill to pull them from the jumbled mess of paths and whatnot even for personal use). I know modders have had success contacting CDProjekt and En Masse to procure rights and have done so successfully. I emailed support, was directed to the main office, the employee there didn't know what to do and told me to go get a name from support, who expressly said they do not handle any legal support. So, I am in a bit of a fix and I find myself unable to get into contact with the proper employees. What do those of you with experience suggest? Also, if any of you know how to legally pull the models for personal use, please contact me as well. Even if I can't make the mod for everyone I'd still like to make it for myself since I own both games. Thanks for your time, Brett Ross
  5. This is an incredible armor mod, although it does replace imperial armor: http://skyrim.nexusmods.com/mods/6085 Immersive Armors by hothtrooper44 also provides a nice greek style standalone armor in the pack. I would high recommend IA as it is very lore-friendly and adds a lot more variety to Skyrim. If you want a standalone version of that first mod for *personal* use PM me and I'll see what I can do.
  6. If you want to have your PC grin at certain NPC's (It's gotta be a faction or relationship, my PC grins at my companions and certain npc's, even modded ones) then I suggest http://skyrim.nexusmods.com/mods/23600 Player headtracking. It's awesome and works great.
  7. While I don't know of these characters, there are many similar armors found in this mod: http://skyrim.nexusmods.com/mods/25846, A lot of the male armors from this mod are quite nice and go along with the same art style as your desired characters.
  8. The game should read the name of the saves as whatever they are named as a file (Saves are in My Documents\My Games\Skyrim\Saves) so if you name your file "Brett 2:30 2-12-12" then it will be called that in your "Load game" menu. If you want to set a name then have it generate a timestamp though, this is just not possible with the way the game handles files. It is impossible without source code. Sorry bud. -Brett
  9. Dammit, my last post didn't send, so sorry if this is brief. The excessive specular is probably from a leftover .fx file or something, I would recommend installing a different enb. I highly recommend Project MATSO ENB: http://skyrim.nexusmods.com/mods/25451. Here is what it looks like on my system: http://i.imgur.com/2OV5p.jpg So don't worry if his pics look oversaturated I promise it looks fine in game. If your performance is poor I recommend turning off DoF as it looks fine without and you won't care after like 5 minutes. As you can see, the specular is not overkill at all and is reserved for just a few things. I too have had some issues with the light pop-in, but I have been too lazy to fix them :P I don't think that could be related to specular though, but I don't know ENB's innards. It would be easier for me if we could continue this via PM, but I will check back here anyways. Thanks, Brett
  10. I would definitely OC my cpu if I was you. You shouldn't be maxing out your hardware as I am getting better performance with my single 680. Dayglo98 is correct about the shadows, they are cpu based. There has gotta be something capping your gpu usage, as it should be 100%. I would make sure your power settings for skyrim are set for "maximum performance" also if you are using any form of fps capper, try turning it off. I once had my fps capped to 60, but for some reason it capped to 15. For the cpu issue try: setting affinity in task manager, look for some .ini guides involving multicore threading, and make sure that it has higher priority in task manager and nothing else is being given too much priority. I don't think enb replaces shadows, it simply enhances them. Try adding the following lines to Skyrim.ini in My Games ----> Skyrim under [General] iNumHWThreads=4 iHWThread8=3 iHWThread7=2 iHWThread6=1 iHWThread5=0 iHWThread4=3 iHWThread3=2 iHWThread2=1 iHWThread1=0 iAIThread2HWThread=3 iAIThread1HWThread=1 iRenderingThread2HWThread=2 iRenderingThread1HWThread=0 bMultiThreadMovement=1 bUseThreadedParticleSystem=1 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedTextures=1 bUseThreadedMeshes=1 bUseThreadedLOD=1 bUseThreadedAI=1 bUseHardDriveCache=0 This may or may not help, so keep them seperate from other lines if you have to remove them. Adjust the threads as necessary to your cpu. (I changed to 0-7 as I have 8 threads on my i7) I found that while this increased stutters on entering exterior/interior it reduced LOD and mid-gameplay stutters as well as reducing load times by up to 10 seconds for me. It's worth a try. I've only had 2 crashes in about 15 hours of gameplay over a few days and I don't think it's from these settings (using like 90 .esp's right now, only a few are little mods.)
  11. The reason that these strange things are happening is based on the game engine, not your hardware. Despite how people tweak things, the game engine was just designed for uGridsToLoad=5. Try this mod: http://skyrim.nexusmods.com/mods/12866. This is almost visually identical to 7 grids and is better performance. The Game booster is a waste of time in my opinion. On any modern powerful processor no background things should harm your performance really. I run rainmeter, deskscapes, windowfx, objectdock, jaangle, and bittorrent with all sorts of transparencies and animations in the background. This has no effect on my FPS at all. I have an i7 3770k OC'ed to 4.0 Ghz til my new cooler gets in tomorrow, then it is up to 4.8Ghz. I would strongly recommend staying away from ASIS, as it does not play well with other spawns, even in a bashed patch. Because of how the engine "emulates" AI in distant areas and whatnot the engine itself is what is hanging. Just like a copy with 1,000,000 tiny files takes much longer than copying a solid file like a .rar of the same size. I have tried ASIS, Warzones, Monster Mod IS, and Monster Wars in all sorts of combinations. I honestly would recommend Monster Mod with its increased spawn plugins in combination with Monster Wars. This has virtually zero crashes for me. Search "distant" in mods and 4 or 5 mods come up which greatly improve LOD. Note: I added the dynamic loading lines and the threaded whatnot to my .ini. I noticed no FPS change but hangs on LOD load and whatnot are much less common and residual slowdown is put off. I have about 90 large mods installed adding a huge amount of content. Gradual slowdowns are inevitable but restarting my game every hour or so is no problem for me personally. I understand the strong desire to have a populous skyrim but I urge you to try just monster mod and monster wars. I think you'll find it a nice balance. I was hesitant but the lack of hangs really was nice, and I still experience frequent enemy encounters.
  12. Great to hear it! Thank you very much, and good luck in all of your future modding endeavors.
  13. I love Crysis 2 Maldo HD mod! The RTF and particle shadows look awesome :D Anyways, yeah just due to engine limitations, ugridstoload is a huge performance killer. This http://skyrim.nexusmods.com/mods/12866 excellent mod effectively makes draw distance ugridstoload=7 without having the LOD be procedurally drawn. I have been using it with no crashes or issues. To sharpen plants and trees drastically enable transparency antialiasing in nvidia control panel or inspector. I use x4 TMSAA along with x8 MSAA and it looks wonderful. You still are getting kind of poor performance, I am on ultra with high AA and a super high quality ENB at 45-55 FPS. I am not as big on FPS as some, as long as it stays above 45 I am happy.
  14. You have already done just about all of the things I would have recommended. All signs indicate it is a driver issue on AMD's end. Please remember that since GPU's are such complicated technology every GPU has its own quirks. Skyrim is notorious with drivers, if I look at nvidia inspector skyrim has special bits for nearly all of its features. It clearly is a compatibility mess. I am very sorry, I honestly don't think that there is anything that can be done.
  15. Other users have reported similar crashes regarding crashes upon stamina usage. Try: The skyrim unofficial patch, it's worth a try. You are running the latest version of skyrim, yes?
  16. Something's not right there zyg0tic, I have an EVGA 680 and without an enb I never dip below 60 with settings even higher than this. My shadow maps are 8192 with 32 shadow mask instead of 3....... with Project ENB with all filters on highest I get 45-50.
  17. It has to be a hardware issue, as I am running at about 4 times vanilla load distance with lush trees and grass, high AA, and about 20GB of high res textures. I haven't had a CTD that wasn't from me being dumb and forgetting to check an .esp for whatnot in forever. I average about 2.8 GB usage in TESV.exe, and I've seen as high as 3.5 GB.
  18. Well Dart, the primary factor in how the game runs is the GPU (Graphics processing unit), so unless you have a good GPU the game will run very poorly. Also, Dart, clean your hard drive! It is recommended to keep your hard drive no more than 75% full. Buy a cheap thumb drive and back up some data to that. Angus, if you keep programs from running in the background, you should run the game at a good 45 FPS on low.
  19. What difficulty are you on? You might get hit like that on Master, but on adept you should be fine. Any mods?
  20. It should run about the same level as a 360. You are being a little handicapped by your CPU so expect to lag when lots of characters around. This means don't install mods like ASIS, Warzones, Monster Wars, or anything that will increase spawn rates. I would recommend Notebookcheck.net for questions regarding your GPU http://www.notebookcheck.net/AMD-Radeon-HD-7670M.69483.0.html The website says you should be able to run it on medium settings at mid 30's, so yes it will run a little better than an xbox but you won't be doing 8x AA at 1080p with a super quality ENB. Also avoid mods that overhaul the plant life of Skyrim, as they will add a lot more vegetation which will also bog down your computer. Feel free to PM me if you have further questions.
  21. Some more info on your system please. What are your specs? What mods are you using? Do you ever get CTD's? What is your uGridstoLoad set to? It should be 5. In the skyrim launcher is your view distance all the way up? Try: Delete skyrim.ini and skyrimprefs.ini and run from skyrim launcher, this will reset any nasty settings. Next, start a NEW game with no mods *or* DLC active. PM me with the results, as I will almost certainly to check back here.
  22. Also: You are still loading hothtrooper44 armor_compilation.esp when the skyredone explicitly says not to load it. You are also loading all 3 cloak.esp's (craft, no imperial), only load one. Update Claralux Clean your mods with TE5Edit Install wyre bash and make a bashed patch, you have a lot of relev and delev tagged mods. This will solve a lot of overwrite and conflicting in the leveled lists. To be honest Skyrim Redone is a huge overhaul and I'm 99% sure that it and your vampire overhaul are not playing nice.
  23. I don't think that will work Mshoap13, as the file will still list the .esm as a master and will crash without it. I know it is inconvenient, but it's just how bethesda does things. You can A) ask your downloaders to esm-ify the master on their own, B) ask the author to distribute their mod as an .esm, or C) get permission from the author to use their resources fully so that you can build the armors in the CK without the first mod active, and assign everything yourself. Best of luck!
  24. I am very sorry you had to reinstall and go throught that crap. Indeed it is very easy to install too many mods haha. I would recommend making a new save every three saves or so, that way if your mod config gets messed up you don't lose more than an hour or two of progress. The save files really are quite small.
  25. It's obvious that he has an ENB active in the game as there is a Bokeh DoF on the first image, which no other mod provides. If you want everything else to stay the same, open up enbseries.ini in your skyrim directory and edit the following lines under environment: SpecularAmountMultiplierDay=3.0 SpecularAmountMultiplierNight=3.0 SpecularAmountMultiplierInterior=3.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInterior=1.0 If it's still too shiny then reduce the first three variables to 2 or 1.5. If you don't want the DoF, color correction, or it's taking too heavy a toll on your system, then simply remove D3D9.dll from your skyrim directory. The specular in these images are clearly coming from the lighting engine, not the texture maps. Hellscreamy is right, you can get plastic-y textures, but the specular you're seeing here is lighting based. Hope this helped, Brett
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