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Supressor damage reduction


Estravolt

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Trying to look into this myself, but if anyone else can spin it up faster, I'd be grateful.

 

I'm a bit bothered how there's no real downside to using supressors, as they pretty much completely remove the sound from the weapon.

Removing as much as 25 - 50% of the damage done while using a supressor would be great, as it would force you to get sneak criticals if you are using a supressed weapon.

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How about 50% damage reduction and 50% sneak critical boost. That would create a plus\minus mod with a balanced feel for it.

 

In fact why not adjust all atachments to be like that? That way even low teir stuff can be useful.

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By the way i know how to do this but my limited internet and my computer and the CK not getting along well (pc reaching the end of its life) i cant do it. Though once i can i will be making a mod for this even if one was already made by then.
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How about 50% damage reduction and 50% sneak critical boost. That would create a plus\minus mod with a balanced feel for it.

 

In fact why not adjust all atachments to be like that? That way even low teir stuff can be useful.

That would be perfect. I'm having trouble with finding the mods in CK.

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Well if you wanted them to be more realistic they wouldn't be completely quiet.

 

In real life a suppressed weapon (aside from a 22) is actually still rather easy to hear when your nearby.

 

The sound is just very muffled (The man that invented the car muffler also invented the suppressor).

 

Depending what weapon you have suppressed it could sound like a rather loud air gun, someone blowing through a tube or just a much smaller caliber gun then what you are using.

 

 

So ideally I would say have it make enemies curious as to what's going on but don't fully alert them to your presence.

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I made the mod. It doesn't support any of the dlc weapons yet, just base game. I took your advice and used -50% damage, +50% crit damage. If you wan't the dlc weapons added let me know.

 

Link To Mod:

https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2254254

Able to give me a quick guide on how to do this for non-vanilla weapons?

 

For Non-Vanilla as in DLC

1) Load Fallout4.esm and INSERTDLCHERE.esm

2) find the gun part your trying to change. (base game you can search "mod_" to find them) (for dlc it would be dependent on the dlc you chose ex."DLC03_mod_")

3) Once you found the suppressor part, right-click and hit edit

4) Under property modifiers, right click and hit new (it'll show up highlighted as "fspeed")

5) With the new modifier highlighted, look under property modifier data and hit the drop down next to target and find "iattackdamage"

6) Set Op to "MULT+ADD"

7) Set Min to whatever percent you want as a decimal (for 50% increase, it would be .50 or .5) (for 50% decrease, it would be -.50 or -.5)

8) Repeat step from step 4 but instead of setting target to "iattackdamage," set it to "fcriticaldamagemult"

9) Save as new plugin

10) Done

 

For Non-Vanilla as in another mod with custom weapons (Personally I don't encourage editing other author's mods but. sometimes personal changes to the mod can improve them)

1) Load Fallout4.esm and whatever mod your trying to change.

2) Set the mod plugin as the active file

3) essentially the same as the other step 3 (you probably won't be able to search "mod_" as many others develop their own naming conventions

4) Under property modifiers, right click and hit new (it'll show up highlighted as "fspeed")

5) With the new modifier highlighted, look under property modifier data and hit the drop down next to target and find "iattackdamage"

6) Set Op to "MULT+ADD"

7) Set Min to whatever percent you want as a decimal (for 50% increase, it would be .50 or .5) (for 50% decrease, it would be -.50 or -.5)

8) Repeat step from step 4 but instead of setting target to "iattackdamage," set it to "fcriticaldamagemult"

9) Save plugin

10) Done

Edited by xitonastickx
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I made the mod. It doesn't support any of the dlc weapons yet, just base game. I took your advice and used -50% damage, +50% crit damage. If you wan't the dlc weapons added let me know.

 

Link To Mod:

https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2254254

Able to give me a quick guide on how to do this for non-vanilla weapons?

 

For Non-Vanilla as in DLC

1) Load Fallout4.esm and INSERTDLCHERE.esm

2) find the gun part your trying to change. (base game you can search "mod_" to find them) (for dlc it would be dependent on the dlc you chose ex."DLC03_mod_")

3) Once you found the suppressor part, right-click and hit edit

4) Under property modifiers, right click and hit new (it'll show up highlighted as "fspeed")

5) With the new modifier highlighted, look under property modifier data and hit the drop down next to target and find "iattackdamage"

6) Set Op to "MULT+ADD"

7) Set Min to whatever percent you want as a decimal (for 50% increase, it would be .50 or .5) (for 50% decrease, it would be -.50 or -.5)

:cool: Repeat step from step 4 but instead of setting target to "iattackdamage," set it to "fcriticaldamagemult"

9) Save as new plugin

10) Done

 

For Non-Vanilla as in another mod with custom weapons (Personally I don't encourage editing other author's mods but. sometimes personal changes to the mod can improve them)

1) Load Fallout4.esm and whatever mod your trying to change.

2) Set the mod plugin as the active file

3) essentially the same as the other step 3 (you probably won't be able to search "mod_" as many others develop their own naming conventions

4) Under property modifiers, right click and hit new (it'll show up highlighted as "fspeed")

5) With the new modifier highlighted, look under property modifier data and hit the drop down next to target and find "iattackdamage"

6) Set Op to "MULT+ADD"

7) Set Min to whatever percent you want as a decimal (for 50% increase, it would be .50 or .5) (for 50% decrease, it would be -.50 or -.5)

:cool: Repeat step from step 4 but instead of setting target to "iattackdamage," set it to "fcriticaldamagemult"

9) Save plugin

10) Done

 

Thanks a ton! o7

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