Louzyfreak Posted July 14, 2016 Share Posted July 14, 2016 Hello People, Have problems with staying invisible, i removed the chameleon armor, and even then afther removal the moment i crouch and standup i get and stay invisible, and it seems there is no way to undo this except loading a game with a visible standing up character, but once crawled and stand up again the problem appears again, Even dying doesnt always help, pipboy gets random less or completly invisible, using power armor getting out of the power armor notting helps really, i hope someone will find a way through mod or whatever to fix this because to me it seems like a mayor bug possible to ruin a game in a great manner. Hope someone find a way for a fix, thnxs in advance. Link to comment Share on other sites More sharing options...
RattleAndGrind Posted July 18, 2016 Share Posted July 18, 2016 I gave up on the Chameleon Legendary mod for this very reason. I even tried (and failed) these remedies From the Fallout 4 Console Commands wiki; Quote Visual bug glitches & annoyances There is currently a bug going around that involves locking the imagespace mod of the Recon sight and/or the Night vision sight. Use these two codes to correct them.rimod 00094636rimod 002041b6 To completely disable all imagespace modifiers use the following command:sisme 0 This will disable all image space modifications which can hide some effects that tend to be more of an annoyance than a benefit (i.e. extreme brightness or blurriness when going stealth). EndQuote So if you find a solution, please share it. Link to comment Share on other sites More sharing options...
PoliteRaider Posted July 18, 2016 Share Posted July 18, 2016 I'm sorry but I was looking at this the other day and it's really quite frustrating. The visual effect seems to be a built in hard-coded aspect of the invisibility tag. Anything which makes you invisible triggers the effect from the engine, without it coming from anywhere in the .esm or .esp files that can be easily changed with a mod. Of course I might be missing something, so I can't say there isn't a way of doing it but there's certainly nothing I can find. Link to comment Share on other sites More sharing options...
steve40 Posted July 20, 2016 Share Posted July 20, 2016 (edited) Just guessing, but try console command:player.setactoralpha 1.0 Edited July 20, 2016 by steve40 Link to comment Share on other sites More sharing options...
Perraine Posted July 20, 2016 Share Posted July 20, 2016 The problem seems to be the game engine not recognizing the "removespell" command when you are no longer actively crouching/sneaking. The "Chameleon" effect (invisibility) is just a "magic" spell, same as it was in Skyrim. I think it's due to script lag, which the game suffers from horribly. I've found the only solution sometimes is to quicksave and quickload, ( often repeatedly) until the game notices that you should no longer be invisible. That or restarting the entire game. There is a mod that removes the "nightvision" effect from the "Night Person" Perk, which at least gets rid of the stupidly bright UI when you're stealthed up, but nothing can help if your Pipboy is actually invisible as well, although entering Power Armor will usually at least make the Pipboy screen readable. Link to comment Share on other sites More sharing options...
jjb54 Posted July 21, 2016 Share Posted July 21, 2016 I saw a "few" mods that claimed to fix this .. no, sorry - I do not remember them, but look in the FILE section and use a couple of KEY WORDS ... I do know there are some in the library. Link to comment Share on other sites More sharing options...
Louzyfreak Posted July 23, 2016 Author Share Posted July 23, 2016 Thank you all for the reponses !! Link to comment Share on other sites More sharing options...
zanity Posted July 26, 2016 Share Posted July 26, 2016 Sorry, but this is all part of the "push the engine and watch it inevitably break" problem. The engine is ancient, 'clever' behaviour is all hard-coded by Beth using very bad hacks, and if you want to look for 'flaws' you will find them with ease. And NO, these flaws ain't going to be fixed by Beth nor modders. Most of us would like it if Beth would just fix very fixable quest issues (in DLC a key Children of Atom woman I'd spent ages interacting with popped up out of nowhere on the path to the Synth base and spoke to me like she'd never seen me before- all because the dumb-dumb Beth coders assumed a player would go to the synth base BEFORE the chidren of atom base, and couldn't be bothered to implement a simple flag to deal with the other case). Wanting more sophisticated correct functionality to 'off the well worn path' gameplay is a hopeless goal with Beth games. Link to comment Share on other sites More sharing options...
Louzyfreak Posted July 26, 2016 Author Share Posted July 26, 2016 Just guessing, but try console command:player.setactoralpha 1.0 Seems to be the solution for the moment thanks alot steve40, and all other repliers ! Link to comment Share on other sites More sharing options...
steve40 Posted July 27, 2016 Share Posted July 27, 2016 :cool: Link to comment Share on other sites More sharing options...
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