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My quest papyrus fragment edits do not work.


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It's gotten a bit silly at this point. Do I need to move the .pex files to another folder or something? I haven't seen a guide telling me to do so or anything.

 

I've tried even little things such as just taking a quest's the 'SetObjectiveDisplayed(300)' and changing the number value to a different valid objective ID to see if it would work and it doesn't. I load up Fallout 4, complete said stage of the quest, and the next objective displayed is the correct one, not my changed one.

 

I am not experiencing any compiler errors. If I go to my 'Data\Scripts\Fragments\Quests' folder where the fragments are created, the date modified time changes.

 

The mod .esp is enabled with the check box.

 

I can only assume the fragments I made aren't loading. Either my .esp isn't loading them, or they are in the wrong folder.

 

 

Is there some stupid mistake I am making here?

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I just figured it out.

 

It had something to do with adding this in the Fallout4Custom.ini file located in MyDocuments/MyGames/Fallout4/ (Just being specific in case someone else experiences this issue.)

 

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
Why did Bethesda add this arbitrary step to Fallout 4? I lost hours on this.
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Hi,

 

How do you even see the contents of the quest fragments?? My CK will not load/display fragments of any kind. I've been de-compiling the .pex into papyrus script which is an obnoxious workaround and I feel there must be a better way built into the CK.

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