freddagg Posted July 15, 2016 Share Posted July 15, 2016 Well, I think I got everything right but I seem to have missed something here. I can do this the long way using Nifscope and Blender 2.49 but trying hard to learn how to do this in Blender 2.7x I can import a .nif file no problem, in fact with the new tools it seems to work very well. I can alter the .nif file with no problem, learning as I go with the new Blender interface which again, is very impressive and a great improvement on the 2.4x series. Problem comes in export of the .nif. Like I said, I think I got everything right but I get an error saying (can't remember exactly) something to do with a forearm twist bone and this comes up with or without any skeleton or body mesh. any suggestions from anybody? Link to comment Share on other sites More sharing options...
freddagg Posted July 17, 2016 Author Share Posted July 17, 2016 Problem solved. One paramater in the export not right. Link to comment Share on other sites More sharing options...
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