Purr4me Posted July 19, 2016 Share Posted July 19, 2016 send to me both a saved game file that has been ran with these mods included and that merged patch if it made anything at all. Link to comment Share on other sites More sharing options...
Purr4me Posted July 19, 2016 Share Posted July 19, 2016 (07054E49) This is the 7th slot down. Ok, the first 3 numbers means the slot the data is located. Fallout3.esm is ooooooSo Anchorage.esm is " 010" and you do have two mods with data setting up the issue here.(09054E49) This is the 9th slot down, even though you see it read as above, it's bellow. By process of elimination we can put a name to the culprit pretty quick here, we Omit these two plugins and see if any other mods require them to be there, IF so? remove all dependencies and post their names here. Link to comment Share on other sites More sharing options...
ZpIIlz Posted July 19, 2016 Author Share Posted July 19, 2016 (edited) (07054E49) is somewhere there, because that's an ID found by the program. So, let's verify some things here. what link directly have you obtained the xedit program from? post it's link. I have a feeling your not using the updated version. I just use the FO3Edit from the Nexus...http://www.nexusmods.com/fallout3/mods/637/? Except that mine is 3.1.1 and I just noticed that there is a 3.1.2. I'll upgrade to that. if this is what your getting? make sure your merged patch is included too. Sort of...I thought FormID's were the short tag on the front of the plugin: [00], [01], [2A], [2B], ect. So searching for something like "09054E49" would obviously come up with nothing. But I don't know, really. I was entering the error ID's into the "Editor ID" box to the right of that one. However entering the codes in either of the boxes yields no results. The only difference is that there is no "thinking time" for the results in the Form ID box. You hit enter and IMMEDIATELY i get a windows confirmation sound followed by nothing. Searching in the Editor ID box causes xedit to stop responding for a moment while it searches through everything, but still brings up nothing. send to me both a saved game file that has been ran with these mods included and that merged patch if it made anything at all. No can do. I deleted absolutely everything and started over, remember? I still haven't been able to make my merged patch so I haven't even launched the game yet other than to make ini files before I started modding. (07054E49) This is the 7th slot down. Ok, the first 3 numbers means the slot the data is located. Fallout3.esm is ooooooSo Anchorage.esm is " 010" and you do have two mods with data setting up the issue here.(09054E49) This is the 9th slot down, even though you see it read as above, it's bellow. By process of elimination we can put a name to the culprit pretty quick here, we Omit these two plugins and see if any other mods require them to be there, IF so? remove all dependencies and post their names here. 07 is the Unofficial Fallout 3 Patch09 is iHUD Edited July 19, 2016 by ZpIIlz Link to comment Share on other sites More sharing options...
Purr4me Posted July 19, 2016 Share Posted July 19, 2016 (edited) 07 is the Unofficial Fallout 3 Patch09 is iHUDBoth can be removed and have zero dependencies. So, I'll just load those two here and see what takes place here. I'll get you the correct update for xedit just hold on. Please use this one, it's not as new but is rock solid, the newer gens are set to ignore some things thought to be of no use, we need to see all things shown.https://www.nexusmods.com/newvegas/mods/54991?tab=files&file_id=1000018736 regardless of what people may think, Use what I tell you to use so the pages all match, I use errors to find other errors. I use things in ways to remove all doubts. we can even use the fo4 version too for heavy compiling if required, but there is yet another animal I use that is designed with other things in mind instead of just this tools functions and uses a form OF xedit with in it. It is a standalone assembler complete with written scripts specific to THIS game. but for now, install and overwrite. Omit those two plugins and attempt another merged patch. Edited March 20, 2020 by Purr4me Link to comment Share on other sites More sharing options...
Purr4me Posted July 19, 2016 Share Posted July 19, 2016 Test complete, zero errors found: [00:18] Background Loader: [unofficial Fallout 3 Patch.esm] Building reference info.[00:18] Background Loader: [iHUD.esm] Building reference info.[00:18] Background Loader: finished[test.esp] Adding master "Fallout3.esm"[test.esp] Adding master "Anchorage.esm"[test.esp] Adding master "ThePitt.esm"[test.esp] Adding master "BrokenSteel.esm"[test.esp] Adding master "PointLookout.esm"[test.esp] Adding master "Zeta.esm"[test.esp] Adding master "Unofficial Fallout 3 Patch.esm"[test.esp] Adding master "iHUD.esm"[00:00] Checking for Errors in [07] iHUD.esm[00:00] All Done![00:00] Checking for Errors in [06] Unofficial Fallout 3 Patch.esm[00:02] All Done! So, it's an inter reaction that is taking place with other mods "overwriting data" , this cause these two mods data they need to not be there during the process of creating a merged patch. I am assuming it's all going into the data folder? Link to comment Share on other sites More sharing options...
ZpIIlz Posted July 19, 2016 Author Share Posted July 19, 2016 Alright, changed over to the 3.0.31 version of xedit.Unofficial Patch and iHUD disabled, reran the merged patch... [090533A8] <Error: Could not be resolved>[09054E49] <Error: Could not be resolved>[090533A8] <Error: Could not be resolved>[09054E49] <Error: Could not be resolved> After disabling UFP and iHUD, 09 became CINEMATECH. Removing Cinematech by itself causes errors because it's part of a 4-piece mod. Cinematech, Imaginator and Dynavision are all controlled by Director's Chair. I'll have to remove all 4 parts to make the next merged patch attempt... [090533A8] <Error: Could not be resolved>[09054E49] <Error: Could not be resolved>[090533A8] <Error: Could not be resolved>[09054E49] <Error: Could not be resolved> Line 09 again...this time it's CRAFT. I'm going to wait for input before removing and running again. Line 09 seems to be a problem no matter what mod is in it. Link to comment Share on other sites More sharing options...
Purr4me Posted July 19, 2016 Share Posted July 19, 2016 users/ usnername\apps\local\fo3plugin.text...post it's contents here please. just open it, select all copy and paste it right here. Link to comment Share on other sites More sharing options...
ZpIIlz Posted July 19, 2016 Author Share Posted July 19, 2016 Anchorage.esm BrokenSteel.esm Fallout3.esm PointLookout.esm ThePitt.esm Zeta.esm aHUD.esm Compatibility Plugin00 TalonCo & Marts.esp TalonExtraArmor.esm Compatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.esp CRAFT.esm CRAFT - Activation Perk.esp Stealthboy Recon Armor - CRAFT.esp CALIBR Ammo Schematics - CRAFT.esp xCALIBR.esm CALIBR.esm Project Beauty.esm 20th Century v5 ALIVE (Brotherhood_Outcast).esp 20th Century v5 ALIVE (Chinese Ghoul).esp 20th Century v5 ALIVE (Containers).esp 20th Century v5 ALIVE (NPC_Settler).esp 20th Century v5 ALIVE (Raider).esp 20th Century v5 ALIVE (RivetCity).esp 20th Century v5 ALIVE (Slaver).esp 20th Century v5 ALIVE (SuperMutant).esp 20th Century v5 ALIVE (Talon_Regulator).esp 20th Century v5 ALIVE (TEST Container).esp 20th Century v5 ALIVE (Vault 101).esp 20th Century v5 ALIVE (Vendor).esp 20th Century Weapons.esm FO3 Wanderers Edition - Main File.esm FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp FO3 Wanderers Edition - Alternate Travel.esp Mart's Mutant Mod.esm WeaponModKits.esp WeaponModKits - Zeta.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - PointLookout.esp WeaponModKits - ThePitt.esp 20th century for FWE.esp RH_IRONSIGHTS.esm RH_WMK_Bridge.esp Dree Perks.esp Realistic Interior Lighting.esp Companion Core DLC Addon.esp Companion Core.esm RobCo Certified v2 Version Updater.esp RobCo Certified v2 Zeta Addon.esp RobCo Certified v2.esm RobCo Certified v2 Omnipatch.esp EVE.esm Apocalypse Armory - DLC Enhancements.esp Apocalypse Armory - Optional Historical Names.esp Apocalypse Armory.esm Apocalypse Armory.esp Apocalypse Armory - CRAFTing.esp Apocalypse Armory + WMK.esp Apocalypse Armory - CALIBR.esp Apocalypse Armory - xCALIBR.esp Animy_prostitution.esm CrossModData.esm Overhead3PCamera.esp APAddon.esp Animated Prostitution Mesmatron Recruitment v3 (With Slaves Stick Around Support).esp 99+2.esp Auto Aim Fix v1.1.esp BaileysCrossingMetro.esp BetterGamePerformance.esp MTCBigTownRobotFix.esp RR5MoreFemales.esm RR5MoreMales.esm RRCompanionVault.esm RRGuards.esm RRWastelandPosters.esp RR Vanilla Companion Integration.esp RR Companion Vault 20thCW Supply.esp DarNifiedUIF3.esp DCInteriors_ComboEdition.esm dD - Enhanced Blood Main.esp Enhanced Weather - Rain and Snow.esm Enhanced Weather - Rain and Snow in Fallout.esp Enhanced Weather - REBOOT.esp Enhanced Weather - Sneak Bonus during Storms.esp Enhanced Weather - Weather Sounds in Interiors.esp Fellout-pipboylight.esp Flora Overhaul.esp WeaponModKits - BrokenSteel.esp WeaponModKits - FWE Master Release.esp GNR Enhanced.esp LingsFinerThings.esm Lings Finer Things.esp Max Level 99.esp MoreMapMarkers.esp Mothership Crew.esm F3ProjectRealityMkI.esp WMKAA12Shotgun.esp PureWater-NoRad-.esp Rivet City Realignment.esp SeducingWomen.esm YearlingsGlasses.esp SeducedDLC03.esp SeducingWomen_patch_156.esp Shojo Race.esm HZSmoothLight - FO3.esp StreetLights.esm UndergroundHideout.esp mantles_for_everyone.esp Yoko'sOutfits.esp Fellout-Full.esp Blackened FWE + MMM + EVE + Project Beauty.esp Blackened RH + FWE + EVE.esp EWE DLC Addon.esp EWE Energy Weapons Enhanced.esm EWE Load Order Fix.esp EWE Supermutant Energy Weapons.esp Ez0n3_Fallout3_MyMansion.esm MyDog - Globals (keep this active).esm MyDog.esm Sydney Follower.esp Sydney Follower - Load Order Fix.esp GhostArmor HGEC - Conversion.esp GhostArmor HGEC - Conversion FN92 VATSCAM.esp FO3 Wanderers Edition - More Gore.esp xCALIBR_20CW_v5.12.esp RR Companions 250 Follow Distance.esp Link to comment Share on other sites More sharing options...
Purr4me Posted July 19, 2016 Share Posted July 19, 2016 (edited) L:OL, oh boy no wonder !you have no idea huh? ok no biggie wait a minute, let me make sure you have ran Boss from within Fomm. if so and this is the results, then I have a fix. your issue IS load order problems. You MUST use this app please, uninstall any other managers your using to sort your data and use this instead. https://www.nexusmods.com/newvegas/mods/54991?tab=files&file_id=1000018736 Edited March 20, 2020 by Purr4me Link to comment Share on other sites More sharing options...
ZpIIlz Posted July 19, 2016 Author Share Posted July 19, 2016 LEARN ME SENPAI Link to comment Share on other sites More sharing options...
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