Jump to content

Completely Overwhelmed... :(


ZpIIlz

Recommended Posts

  • Replies 507
  • Created
  • Last Reply

Top Posters In This Topic

(07054E49) This is the 7th slot down. Ok, the first 3 numbers means the slot the data is located. Fallout3.esm is oooooo

So Anchorage.esm is " 010"

 

and you do have two mods with data setting up the issue here.

(09054E49) This is the 9th slot down, even though you see it read as above, it's bellow.

 

By process of elimination we can put a name to the culprit pretty quick here, we Omit these two plugins and see if any other mods require them to be there, IF so? remove all dependencies and post their names here.

Link to comment
Share on other sites

(07054E49) is somewhere there, because that's an ID found by the program.

So, let's verify some things here. what link directly have you obtained the xedit program from? post it's link. I have a feeling your not using the updated version.

I just use the FO3Edit from the Nexus...

http://www.nexusmods.com/fallout3/mods/637/?

Except that mine is 3.1.1 and I just noticed that there is a 3.1.2. I'll upgrade to that.

if this is what your getting? make sure your merged patch is included too.

Sort of...I thought FormID's were the short tag on the front of the plugin: [00], [01], [2A], [2B], ect. So searching for something like "09054E49" would obviously come up with nothing. But I don't know, really.

I was entering the error ID's into the "Editor ID" box to the right of that one.

However entering the codes in either of the boxes yields no results. The only difference is that there is no "thinking time" for the results in the Form ID box. You hit enter and IMMEDIATELY i get a windows confirmation sound followed by nothing. Searching in the Editor ID box causes xedit to stop responding for a moment while it searches through everything, but still brings up nothing.

send to me both a saved game file that has been ran with these mods included and that merged patch if it made anything at all.

No can do. I deleted absolutely everything and started over, remember? I still haven't been able to make my merged patch so I haven't even launched the game yet other than to make ini files before I started modding.

(07054E49) This is the 7th slot down. Ok, the first 3 numbers means the slot the data is located. Fallout3.esm is oooooo

So Anchorage.esm is " 010"

and you do have two mods with data setting up the issue here.

(09054E49) This is the 9th slot down, even though you see it read as above, it's bellow.

By process of elimination we can put a name to the culprit pretty quick here, we Omit these two plugins and see if any other mods require them to be there, IF so? remove all dependencies and post their names here.

07 is the Unofficial Fallout 3 Patch

09 is iHUD

Edited by ZpIIlz
Link to comment
Share on other sites

 

07 is the Unofficial Fallout 3 Patch

09 is iHUD

Both can be removed and have zero dependencies. So, I'll just load those two here and see what takes place here.

 

I'll get you the correct update for xedit just hold on.

 

Please use this one, it's not as new but is rock solid, the newer gens are set to ignore some things thought to be of no use, we need to see all things shown.

https://www.nexusmods.com/newvegas/mods/54991?tab=files&file_id=1000018736

 

regardless of what people may think, Use what I tell you to use so the pages all match, I use errors to find other errors.

 

I use things in ways to remove all doubts. we can even use the fo4 version too for heavy compiling if required, but there is yet another animal I use that is designed with other things in mind instead of just this tools functions and uses a form OF xedit with in it.

 

It is a standalone assembler complete with written scripts specific to THIS game.

 

but for now, install and overwrite. Omit those two plugins and attempt another merged patch.

Edited by Purr4me
Link to comment
Share on other sites

Test complete, zero errors found:

 

[00:18] Background Loader: [unofficial Fallout 3 Patch.esm] Building reference info.
[00:18] Background Loader: [iHUD.esm] Building reference info.
[00:18] Background Loader: finished
[test.esp] Adding master "Fallout3.esm"
[test.esp] Adding master "Anchorage.esm"
[test.esp] Adding master "ThePitt.esm"
[test.esp] Adding master "BrokenSteel.esm"
[test.esp] Adding master "PointLookout.esm"
[test.esp] Adding master "Zeta.esm"
[test.esp] Adding master "Unofficial Fallout 3 Patch.esm"
[test.esp] Adding master "iHUD.esm"
[00:00] Checking for Errors in [07] iHUD.esm
[00:00] All Done!
[00:00] Checking for Errors in [06] Unofficial Fallout 3 Patch.esm
[00:02] All Done!

 

 

So, it's an inter reaction that is taking place with other mods "overwriting data" , this cause these two mods data they need to not be there during the process of creating a merged patch.

 

I am assuming it's all going into the data folder?

Link to comment
Share on other sites

Alright, changed over to the 3.0.31 version of xedit.

Unofficial Patch and iHUD disabled, reran the merged patch...

 

[090533A8] <Error: Could not be resolved>
[09054E49] <Error: Could not be resolved>
[090533A8] <Error: Could not be resolved>
[09054E49] <Error: Could not be resolved>
After disabling UFP and iHUD, 09 became CINEMATECH.
Removing Cinematech by itself causes errors because it's part of a 4-piece mod. Cinematech, Imaginator and Dynavision are all controlled by Director's Chair. I'll have to remove all 4 parts to make the next merged patch attempt...
[090533A8] <Error: Could not be resolved>
[09054E49] <Error: Could not be resolved>
[090533A8] <Error: Could not be resolved>
[09054E49] <Error: Could not be resolved>
Line 09 again...this time it's CRAFT.
I'm going to wait for input before removing and running again. Line 09 seems to be a problem no matter what mod is in it.
Link to comment
Share on other sites

Anchorage.esm

BrokenSteel.esm

Fallout3.esm

PointLookout.esm

ThePitt.esm

Zeta.esm

aHUD.esm

Compatibility Plugin00 TalonCo & Marts.esp

TalonExtraArmor.esm

Compatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.esp

CRAFT.esm

CRAFT - Activation Perk.esp

Stealthboy Recon Armor - CRAFT.esp

CALIBR Ammo Schematics - CRAFT.esp

xCALIBR.esm

CALIBR.esm

Project Beauty.esm

20th Century v5 ALIVE (Brotherhood_Outcast).esp

20th Century v5 ALIVE (Chinese Ghoul).esp

20th Century v5 ALIVE (Containers).esp

20th Century v5 ALIVE (NPC_Settler).esp

20th Century v5 ALIVE (Raider).esp

20th Century v5 ALIVE (RivetCity).esp

20th Century v5 ALIVE (Slaver).esp

20th Century v5 ALIVE (SuperMutant).esp

20th Century v5 ALIVE (Talon_Regulator).esp

20th Century v5 ALIVE (TEST Container).esp

20th Century v5 ALIVE (Vault 101).esp

20th Century v5 ALIVE (Vendor).esp

20th Century Weapons.esm

FO3 Wanderers Edition - Main File.esm

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Alternate Travel.esp

Mart's Mutant Mod.esm

WeaponModKits.esp

WeaponModKits - Zeta.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - PointLookout.esp

WeaponModKits - ThePitt.esp

20th century for FWE.esp

RH_IRONSIGHTS.esm

RH_WMK_Bridge.esp

Dree Perks.esp

Realistic Interior Lighting.esp

Companion Core DLC Addon.esp

Companion Core.esm

RobCo Certified v2 Version Updater.esp

RobCo Certified v2 Zeta Addon.esp

RobCo Certified v2.esm

RobCo Certified v2 Omnipatch.esp

EVE.esm

Apocalypse Armory - DLC Enhancements.esp

Apocalypse Armory - Optional Historical Names.esp

Apocalypse Armory.esm

Apocalypse Armory.esp

Apocalypse Armory - CRAFTing.esp

Apocalypse Armory + WMK.esp

Apocalypse Armory - CALIBR.esp

Apocalypse Armory - xCALIBR.esp

Animy_prostitution.esm

CrossModData.esm

Overhead3PCamera.esp

APAddon.esp

Animated Prostitution Mesmatron Recruitment v3 (With Slaves Stick Around Support).esp

99+2.esp

Auto Aim Fix v1.1.esp

BaileysCrossingMetro.esp

BetterGamePerformance.esp

MTCBigTownRobotFix.esp

RR5MoreFemales.esm

RR5MoreMales.esm

RRCompanionVault.esm

RRGuards.esm

RRWastelandPosters.esp

RR Vanilla Companion Integration.esp

RR Companion Vault 20thCW Supply.esp

DarNifiedUIF3.esp

DCInteriors_ComboEdition.esm

dD - Enhanced Blood Main.esp

Enhanced Weather - Rain and Snow.esm

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - REBOOT.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Fellout-pipboylight.esp

Flora Overhaul.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - FWE Master Release.esp

GNR Enhanced.esp

LingsFinerThings.esm

Lings Finer Things.esp

Max Level 99.esp

MoreMapMarkers.esp

Mothership Crew.esm

F3ProjectRealityMkI.esp

WMKAA12Shotgun.esp

PureWater-NoRad-.esp

Rivet City Realignment.esp

SeducingWomen.esm

YearlingsGlasses.esp

SeducedDLC03.esp

SeducingWomen_patch_156.esp

Shojo Race.esm

HZSmoothLight - FO3.esp

StreetLights.esm

UndergroundHideout.esp

mantles_for_everyone.esp

Yoko'sOutfits.esp

Fellout-Full.esp

Blackened FWE + MMM + EVE + Project Beauty.esp

Blackened RH + FWE + EVE.esp

EWE DLC Addon.esp

EWE Energy Weapons Enhanced.esm

EWE Load Order Fix.esp

EWE Supermutant Energy Weapons.esp

Ez0n3_Fallout3_MyMansion.esm

MyDog - Globals (keep this active).esm

MyDog.esm

Sydney Follower.esp

Sydney Follower - Load Order Fix.esp

GhostArmor HGEC - Conversion.esp

GhostArmor HGEC - Conversion FN92 VATSCAM.esp

FO3 Wanderers Edition - More Gore.esp

xCALIBR_20CW_v5.12.esp

RR Companions 250 Follow Distance.esp
Link to comment
Share on other sites

L:OL, oh boy no wonder !

you have no idea huh?

 

ok no biggie wait a minute, let me make sure you have ran Boss from within Fomm. if so and this is the results, then I have a fix.

 

your issue IS load order problems.

 

You MUST use this app please, uninstall any other managers your using to sort your data and use this instead.

 

https://www.nexusmods.com/newvegas/mods/54991?tab=files&file_id=1000018736

Edited by Purr4me
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...