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Oddest thing... well to me anyway


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I've been trying to get back into playing Skyrim recently. Had a few setbacks where either a mod I tried I didn't like or the role play I was trying just wasn't working. At any rate, I decided to make a small tweak to one of my mods. No big deal. A slight change to the script and load up the CK to add the new property.

 

Here's the thing, I've been using Mod Organizer for a while and had the CK with Papyrus and Sublime Text all set up for working with mods. The CK wouldn't recognize my scripts. Specifically, it wouldn't recognize the SkyUI SDK script that my MCM quest was extending and it wouldn't recognize any of my scripts that I was using for library type functions. Crazy thing, the CK showed those scripts as present and would open them up for editing. If I tried to access the properties I'd get that it couldn't access the store for that script and then that it failed to reload the script.

 

I even tried copying the files directly to the Skyrim > Data folder and completely bypass Mod Organizer. Nope, no affect. Same issue. I ended up having to download the latest public version of my mod, manually install that to the Skyrim > Data folder as well as manually install the SkyUI SDK (SKSE has always been manually installed so it was already good). After all that, the CK loaded it up just fine.

 

I had to go through my scripts line by line and re-add the changes I had made a few months back before I could add the new change. After getting it all together, put it back into MO, removed any trace of my mod from the Skyrim > Data folder... the CK works with my mod via MO just fine.

 

I have no idea why that happened. I'm just glad I got around it without too much hassle.

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