Pananacakes Posted July 16, 2016 Share Posted July 16, 2016 OnLocationChange is not triggering for me when it's in a ReferenceAlias script put on a ref alias filled by the player. A google search tells me others have experienced this problem. Is there any fix for it? Link to comment Share on other sites More sharing options...
lofgren Posted July 16, 2016 Share Posted July 16, 2016 I use this event heavily in multiple mods and I have never had this issue. The mod I am currently working on absolutely requires that this event fire every single time and I've never seen it fail. Sorry, I know that's not a solution, but maybe we can figure out what the difference is between our uses. Here is one script: event OnLocationChange(location akOldLoc, location akNewLoc) if(akOldLoc.isSameLocation(akNewLoc, LocTypeHold) == false) LFGWerewolf.SetCurrentLocation(akNewLoc) endif endEvent And here is the other one that I use: Scriptname LFGDefaultSetStageOnLocationChange extends ReferenceAlias {Sets a stage if the alias changes location, with optional keyword.} keyword property KeywordFilter = none auto {If a keyword is used, will check if locations share parent with this keyword.} bool property IgnoreChildren = false auto {If checked the script will not fire when moving TO a child FROM a parent, but will fire when moving the other direction.} int property StageToSet = -1 auto {Stage to set. If left unmodified or set to less than 0, quest will stop.} event OnLocationChange(location akOldLoc, location akNewLoc) if(KeywordFilter) if(akOldLoc.isSameLocation(akNewLoc, KeywordFilter) == false) if(StageToSet < 0) GetOwningQuest().stop() else GetOwningQuest().setstage(StageToSet) endif endif else if(IgnoreChildren == false || akOldLoc.isChild(akNewLoc) == false) if(StageToSet < 0) GetOwningQuest().stop() else GetOwningQuest().setstage(StageToSet) endif endif endif endEvent Link to comment Share on other sites More sharing options...
cdcooley Posted July 16, 2016 Share Posted July 16, 2016 And are you sure you really changed location? Locations can and frequently do span multiple cells. Link to comment Share on other sites More sharing options...
Pananacakes Posted July 16, 2016 Author Share Posted July 16, 2016 Well, huh, now I wonder. I assumed that the location change (in this case changing to Riverwood) would happen at the same time as the game said I discovered Riverwood. Maybe that's not the case. The clean save I use for testing starts just outside. I'll look into it. Thanks for the idea. Update: That seems to have been the problem. I was already there. Link to comment Share on other sites More sharing options...
lofgren Posted July 16, 2016 Share Posted July 16, 2016 Well at least the fix was easy. Link to comment Share on other sites More sharing options...
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