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Modifying loaded .esp's in an existing save.


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Hello there,

 

I have a question regarding modifying/updating references with the creation kit and their result ingame.

 

Let's assume I have the following .esp's created with the CK, totally indepent and conflict free from each other and other mods, with all DLCs and USLEEP as dependencies:

 

a) Module that only edits existing LeveledCharacters entries

b) Module that only edits existing LeveledItems entries (a.k.a. loot, chests, etc.)

c) Module that only edits existing encounter zones

 

Other mods/tools used are only things like SKSE, texture replacers, etc.

 

So I start playing a new game and dedect things in one ore more of those modules I like to change, e.g. remove or add loot to the lists, increase min level of a zone, set it to respawn/no respawn. Will I see those changes ingame? Ever? If I need to wait ingame or do something else, is there a (skse?) modders tool mod on the nexus for this?

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You'll see changes to leveled items and characters the next time a cell that uses those lists resets.

 

I believe you will only see changes to encounter zones in areas you have never visited before, but maybe somebody else can weigh in with more authority.

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E.g. does this mean the following?

a) I enter whiterun dead hall (flagged for respawn) and afterwards edit its encounter zone (or move it to another) to no respawn. It will then never shown in that specific save game?

b) I am in cell cave1 zone a, modify load game, kill LvlBanditA. No change. But then i enter cave1 zone b (never entered before) and kill again LvlBanditA, the effect will shown?

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