Galacticat42 Posted November 19, 2011 Share Posted November 19, 2011 (edited) Prologue Development ProgressETA: August 2013Follower(Qoruvaak): 70%Quests: 0%Dialogue: 5%Follower Custom Clothing: 20%Dungeons: 0%Dragons: 4%Plot line: 100%═════════════════════════════════════════════════════════════════════════════ Mod Plan Outline: Rough DraftThe Dragonborn Legacy will be a mod dedicated to giving the Dragonborn role more life and drama and even new shouts. It will be content heavy and have multiple genre types depending on your play-style. If you want a horror, thriller, adventure, fantasy, sci-fi (with help from Dwemer tech), or just an outright brawl to the end, the way you carry out and finish each quest will shape the outcome of the story.As you progress through the country of Skyrim and become known across the lands as 'Dragonborn', the forces of evil are enthralled to take action. You will meet the Fallen Greybeards that have receded under the mountain until Alduin's return. Now that Alduin has returned, they will stop at nothing to see to it that all shall be made right by the world eater.The questline will have two ways to start. The first way will be to meet the representative NPC of a faction that is somehow intertwined with the dealings of the fallen Greybeards, if not through asking too many questions, then by getting ambushed after staying in a populated place for too long while using your shouts. The other way to start it is when you finally get to climb to the top of the Throat of the World - you will be given quite the surprise.This mod will add a number of new followers, spells, shouts, cities, dungeons, quests and overall adventures. Scenarios include but are not limited to the deep-sea, volcanic caverns, other Oblivion Planes, snowy mountain tops (as if there aren't enough of these), and more. I hope to also add more races, including the return of a few from Oblivion and its expansions.In this mod the dragonborn will be tested by his will, strength, intelligence, integrity, endurance and mentality and will be pushed to his limits as his very soul is tried for. The fallen Greybeards will make sure that the prophecies of the Dovahkiin will not happen in this realm if not postpone it indefinitely; one must come to expect the unexpected.The player's actions will dictate the outcome of this mod and thus the outcome of the game. The player can ignore his responsibilities as dragonborn, he can be deprived of his thu'um, he can raise an army of dragons or even become the new World Eater himself. Whatever the outcome may be, remember that each choice one makes will have grave consequences.Chapters Chapter 1The FallenChapter 2Path of the Dovah, Crypt of the Dovahkiir, The EscapeChapter 3Order Rising, The Dov Dilonkrasaar, Dovah Feyn, Alduin's Reign, Strike from fin Vokun, The Blade's Showdown, The March, Kein of the MagicksChapter 4(still in progress)Alduin's Hunger, Dovahjunin The list below is what we plan on adding so far and is more or less set in stone. This list will grow. + means that there are more but are not set in stone.- Dragon Whelps & Adolescent Dragons- 10-story dungeon crawl, most of which is a Dragon nest- 2 New Metals- 2 New Full heavy armor sets- 2 New Full light armor sets- 2 new metal weapon armories, craftable- 5+ new shouts, includes a Dragon Form shout- 4+ new spells- 1+ new Dragon City- 3+ new dragon types- Age-dynamic Dragon stats- 10+ new NPCs- 60+ new QuestsShouts:Art of Dovah: Fron Mulaag FundeinFron: Gives the player the scales of a dragon and adds 60 Suleyk if at 0. Consumes 1 Suleyk per sec.Mulaag: Gives the player the horns, wings and talons of a dragon (See sig below) and adds 600 Suleyk if at 0. Consumes 5 Suleyk per sec.Fundein: Completely transforms the player into a Dovah and adds 900 Suleyk if at 0. Consumes 15 Suleyk per sec.Elemental Weakness: Your thu'um commands the elements to expose your victim, taking away their ability to resist your attacks.Resurrection: Your thu'um reaches beyond death to bring a friend back from Sovngarde.Consume Essence: You shout at the ethereal forces around your target, causing them to siphon your victim's essence into your being.Mastering Souls: Your voice enslaves the dead, bringing them back from an eternal slumber.Devour Soul: Your shout attempts to rip your victim's soul from their body. Should the shout fail, their souls will return with a vengeance. Rewards 1 Suleyk on success. Requires the target to be above 90% health.Darkness of the Deep: Creates an impenetrable darkness.Art of Dovah level abilities:Shout level 1 - Frul - no abilities save passive, perked armorShout level 2 - Wahl - Bite: 5 stamina, Jump/Flap: 20 stamina, Glide: 5 stamina/secShout level 3 - Fundein - Bite: 10 stamina, wing bash: 20 stamina, tail bash: 15 stamina, Jump/Flap: 50 stamina, Glide: 10 stamina/secDovah Perk Tree: Resonant Thu'um (0/7)Increases Thu'um damage by 10%/25%/40%/55%/70%/85%/100%Increase unlocked at 1/20/30/40/60/90/100 skill pointsBattle Hardy (0/2)Increases Scales Defense rating by 10%/20% and Scales magicka resistance rating by 5%/10%Increase unlocked at 40/60 skill pointsImpaling Defense (0/1)Causes melee attackers a chance to become impaled by your skeletal spikes (5% chance)Impalement damage is equal to (Dovah Skill + Scale Defense rating) / (10 - (Shout Level x 3))Unlocked at 50 skill pointsMastered Thoughts (0/5)Increases your Art of Dovah shout and soul devour ability's Suleyk by 2.5x/5x/7.5x/15x/30xIncrease unlocked at 50/60/70/80/90 skill pointsStalwart Wings (0/3)Decreases the amount of stamina required to move your wings by 30%/60%/90% (affects wing bash, flap and glide)Increase unlocked at 70/80/90 skill pointsSharpened Teeth (0/5)Perk variables 10/20/30/40/50Increases all physical damage dealt by (Shout level x perk variable)%Increase unlocked at 40/55/70/85/100 skill pointsBoisterous Thu'um (0/3)Increases Magnitude of all shouts by 30%/60%/90%Increases the maximum level on enemy level specific shout effects by 2/5/10 additional levels higher than specified levelsIncrease Unlocked at 30/50/70 skill pointsLasting Echos (0/5)Prolongs shout effect durations by 5%/10%/15%/20%/25%Increase Unlocked at 40/50/60/70/80 skill pointsVocal Renewal (0/5)Reduces the cooldown of your Thu'um by 5%/10%/15%/20%/25%Increase unlocked at 30/45/60/75/90 skill pointsKrokest Thu'um (0/3)Fuses your Thu'um with any spells in your hands, causing the shout to distribute 5%/10%/15% of each spell effect per hand.Increase Unlocked at 50/75/100 skill pointsAncient Thu'ums (0/1)Causes your Dragonborn ancestor to aid you in shouting, causing destructive interference around your allies with AoE shout effects, allowing them to go unharmed.Unlocked at 100 skill points Team members:Budz42 (Project Manager, Lead Director, Modeling, Rigging, Scripting, Animating)Neo Hikato (Quest Designer)TheCommonerPrince (Voice Actor, Sound Editor, Narrative Design)Zinnorokkrah (Quest Designer, Script Writer, Lore Adviser, Sound Mixer, Voice Actor, Co-Director)3ukalipto (3D Mob Modeler) Edited May 29, 2013 by Budz42 Link to comment Share on other sites More sharing options...
frakle Posted November 19, 2011 Share Posted November 19, 2011 Internal Cell creationExternal Cell creationVoice ActingModeling/texturingQuest creation I will begin writing out and planning the mod until the SCK is released at which point I will begin to open team spots for the project and start on scripting. So basically, everything except the writing. Link to comment Share on other sites More sharing options...
Galacticat42 Posted November 20, 2011 Author Share Posted November 20, 2011 (edited) I'm just saying that if you care to contribute to anything, contact me either through the thread or by PM but I'm not opening slots until the SCK is released. Again, I just want to reiterate that a team for this project is not mandatory as I'm capable, but would be nice to scoot it along quickly. Edited November 20, 2011 by Budz42 Link to comment Share on other sites More sharing options...
strazytski Posted November 20, 2011 Share Posted November 20, 2011 (edited) Modding Resource I have started an threat to centralize peoples talentswhere mod creators/leaders can get the help they need fast and quickly. and have a selection as well. Edited November 20, 2011 by strazytski Link to comment Share on other sites More sharing options...
Galacticat42 Posted November 20, 2011 Author Share Posted November 20, 2011 Modding Resource I have started an threat to centralize peoples talentswhere mod creators/leaders can get the help they need fast and quickly. and have a selection as well. I already posted in your thread. ;) Link to comment Share on other sites More sharing options...
strazytski Posted November 20, 2011 Share Posted November 20, 2011 (edited) ah I would have noticed that if I had eyes... Good luck with your mod :) Edited November 20, 2011 by strazytski Link to comment Share on other sites More sharing options...
Galacticat42 Posted November 21, 2011 Author Share Posted November 21, 2011 (edited) Teaser Article Dragonborn they call you. Save Tamriel they demand of you. Who are you and are you truly Dovakiin? Some questions can only be answered in time. With the return of Alduin the mighty Black Dragon, you are forced into a fight that Akatosh has bestowed upon you - or so you are led to believe. So I ask again: who are you, and are you truly Dovakiin? The Greybeards atop the Throat of the World are a mystical people; they sit in High Hrothgar, meditating on the words of the dragon language. Although they are no Dragonborn, they can write, speak, breath and be the language of the dragons. They are the gatekeepers of the sacred mountain and have a long, shrouded past. Even now they hide on the mountain from the public eye, keeping their secrets that they dare not tell the world about. But like all things evil, those secrets will find a way to surface one way or another. Unbeknown to you, this war is just getting started. Take a journey across Skyrim in a way that you could have never imagined. Uncover truths about who the Greybeards really are and in turn, who you really are. From the tallest peak, to the deepest sea, to the hottest caverns where magma flows freely, you can go beyond the four corners of the world to unveil the truth and use it to save or destroy Tamriel. Of course, this tale can only come true should you choose to pursue this path; you can also learn what is told to you and leave the fate of Skyrim to the hands of other men. But know this: with every choice you make, there will be dire consequences. After your trials of fate, only then will you know who you truly are, and only then can you truthfully say whether or not you are truly Dovakiin. Edited November 22, 2011 by Budz42 Link to comment Share on other sites More sharing options...
Galacticat42 Posted November 26, 2011 Author Share Posted November 26, 2011 (edited) Alright, I went ahead and took the liberty to set up a forum for this project over on SourceForge.net there the team can post ideas and their work freely. Edited November 26, 2011 by Budz42 Link to comment Share on other sites More sharing options...
NeoH222 Posted November 26, 2011 Share Posted November 26, 2011 I'm in already. Link to comment Share on other sites More sharing options...
Draco856 Posted November 26, 2011 Share Posted November 26, 2011 It's too bad I've all ready completed the main quest...I don't plan on making another character, I always tend to stay with my first one. I hope this comes quickly so I don't get too attached to my current character...though that's a bit difficult considering I've done so much all ready. Maybe for those of us who have completed the main quest, we could have a reset button for just the main quest, we'd still have everything we have when we load the mod, the quests would just be reset so we can play the mod to it's full potential. Link to comment Share on other sites More sharing options...
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