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The Dragonborn Legacy


Galacticat42

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DragonbornLegacyTitle1.png

 

 



Prologue Development Progress
ETA: August 2013
Follower(Qoruvaak): 70%
Quests: 0%
Dialogue: 5%
Follower Custom Clothing: 20%
Dungeons: 0%
Dragons: 4%
Plot line: 100%


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Mod Plan Outline: Rough Draft

The Dragonborn Legacy will be a mod dedicated to giving the Dragonborn role more life and drama and even new shouts. It will be content heavy and have multiple genre types depending on your play-style. If you want a horror, thriller, adventure, fantasy, sci-fi (with help from Dwemer tech), or just an outright brawl to the end, the way you carry out and finish each quest will shape the outcome of the story.

As you progress through the country of Skyrim and become known across the lands as 'Dragonborn', the forces of evil are enthralled to take action. You will meet the Fallen Greybeards that have receded under the mountain until Alduin's return. Now that Alduin has returned, they will stop at nothing to see to it that all shall be made right by the world eater.

The questline will have two ways to start. The first way will be to meet the representative NPC of a faction that is somehow intertwined with the dealings of the fallen Greybeards, if not through asking too many questions, then by getting ambushed after staying in a populated place for too long while using your shouts. The other way to start it is when you finally get to climb to the top of the Throat of the World - you will be given quite the surprise.

This mod will add a number of new followers, spells, shouts, cities, dungeons, quests and overall adventures. Scenarios include but are not limited to the deep-sea, volcanic caverns, other Oblivion Planes, snowy mountain tops (as if there aren't enough of these), and more. I hope to also add more races, including the return of a few from Oblivion and its expansions.

In this mod the dragonborn will be tested by his will, strength, intelligence, integrity, endurance and mentality and will be pushed to his limits as his very soul is tried for. The fallen Greybeards will make sure that the prophecies of the Dovahkiin will not happen in this realm if not postpone it indefinitely; one must come to expect the unexpected.

The player's actions will dictate the outcome of this mod and thus the outcome of the game. The player can ignore his responsibilities as dragonborn, he can be deprived of his thu'um, he can raise an army of dragons or even become the new World Eater himself. Whatever the outcome may be, remember that each choice one makes will have grave consequences.

Chapters

 


Chapter 1
The Fallen

Chapter 2
Path of the Dovah, Crypt of the Dovahkiir, The Escape

Chapter 3
Order Rising, The Dov Dilonkrasaar, Dovah Feyn, Alduin's Reign, Strike from fin Vokun, The Blade's Showdown, The March, Kein of the Magicks

Chapter 4(still in progress)
Alduin's Hunger, Dovahjunin

 

 


The list below is what we plan on adding so far and is more or less set in stone. This list will grow. + means that there are more but are not set in stone.


- Dragon Whelps & Adolescent Dragons
- 10-story dungeon crawl, most of which is a Dragon nest
- 2 New Metals
- 2 New Full heavy armor sets
- 2 New Full light armor sets
- 2 new metal weapon armories, craftable
- 5+ new shouts, includes a Dragon Form shout
- 4+ new spells
- 1+ new Dragon City
- 3+ new dragon types
- Age-dynamic Dragon stats
- 10+ new NPCs
- 60+ new Quests



Shouts:



Art of Dovah: Fron Mulaag Fundein
Fron: Gives the player the scales of a dragon and adds 60 Suleyk if at 0. Consumes 1 Suleyk per sec.
Mulaag: Gives the player the horns, wings and talons of a dragon (See sig below) and adds 600 Suleyk if at 0. Consumes 5 Suleyk per sec.
Fundein: Completely transforms the player into a Dovah and adds 900 Suleyk if at 0. Consumes 15 Suleyk per sec.

Elemental Weakness: Your thu'um commands the elements to expose your victim, taking away their ability to resist your attacks.

Resurrection: Your thu'um reaches beyond death to bring a friend back from Sovngarde.

Consume Essence: You shout at the ethereal forces around your target, causing them to siphon your victim's essence into your being.

Mastering Souls: Your voice enslaves the dead, bringing them back from an eternal slumber.

Devour Soul: Your shout attempts to rip your victim's soul from their body. Should the shout fail, their souls will return with a vengeance. Rewards 1 Suleyk on success. Requires the target to be above 90% health.

Darkness of the Deep: Creates an impenetrable darkness.



Art of Dovah level abilities:


Shout level 1 - Frul - no abilities save passive, perked armor
Shout level 2 - Wahl - Bite: 5 stamina, Jump/Flap: 20 stamina, Glide: 5 stamina/sec
Shout level 3 - Fundein - Bite: 10 stamina, wing bash: 20 stamina, tail bash: 15 stamina, Jump/Flap: 50 stamina, Glide: 10 stamina/sec



Dovah Perk Tree:

 

 

 

  • Resonant Thu'um (0/7)
    Increases Thu'um damage by 10%/25%/40%/55%/70%/85%/100%
    Increase unlocked at 1/20/30/40/60/90/100 skill points
  • Battle Hardy (0/2)
    Increases Scales Defense rating by 10%/20% and Scales magicka resistance rating by 5%/10%
    Increase unlocked at 40/60 skill points
  • Impaling Defense (0/1)
    Causes melee attackers a chance to become impaled by your skeletal spikes (5% chance)
    Impalement damage is equal to (Dovah Skill + Scale Defense rating) / (10 - (Shout Level x 3))
    Unlocked at 50 skill points
  • Mastered Thoughts (0/5)
    Increases your Art of Dovah shout and soul devour ability's Suleyk by 2.5x/5x/7.5x/15x/30x
    Increase unlocked at 50/60/70/80/90 skill points
  • Stalwart Wings (0/3)
    Decreases the amount of stamina required to move your wings by 30%/60%/90% (affects wing bash, flap and glide)
    Increase unlocked at 70/80/90 skill points
  • Sharpened Teeth (0/5)
    Perk variables 10/20/30/40/50
    Increases all physical damage dealt by (Shout level x perk variable)%
    Increase unlocked at 40/55/70/85/100 skill points
  • Boisterous Thu'um (0/3)
    Increases Magnitude of all shouts by 30%/60%/90%
    Increases the maximum level on enemy level specific shout effects by 2/5/10 additional levels higher than specified levels
    Increase Unlocked at 30/50/70 skill points
  • Lasting Echos (0/5)
    Prolongs shout effect durations by 5%/10%/15%/20%/25%
    Increase Unlocked at 40/50/60/70/80 skill points
  • Vocal Renewal (0/5)
    Reduces the cooldown of your Thu'um by 5%/10%/15%/20%/25%
    Increase unlocked at 30/45/60/75/90 skill points
  • Krokest Thu'um (0/3)
    Fuses your Thu'um with any spells in your hands, causing the shout to distribute 5%/10%/15% of each spell effect per hand.
    Increase Unlocked at 50/75/100 skill points
  • Ancient Thu'ums (0/1)
    Causes your Dragonborn ancestor to aid you in shouting, causing destructive interference around your allies with AoE shout effects, allowing them to go unharmed.
    Unlocked at 100 skill points

 




Team members:


Budz42 (Project Manager, Lead Director, Modeling, Rigging, Scripting, Animating)
Neo Hikato (Quest Designer)
TheCommonerPrince (Voice Actor, Sound Editor, Narrative Design)
Zinnorokkrah (Quest Designer, Script Writer, Lore Adviser, Sound Mixer, Voice Actor, Co-Director)
3ukalipto (3D Mob Modeler)

 

Edited by Budz42
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Internal Cell creation

External Cell creation

Voice Acting

Modeling/texturing

Quest creation

 

I will begin writing out and planning the mod until the SCK is released at which point I will begin to open team spots for the project and start on scripting.

 

So basically, everything except the writing.

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I'm just saying that if you care to contribute to anything, contact me either through the thread or by PM but I'm not opening slots until the SCK is released.

 

Again, I just want to reiterate that a team for this project is not mandatory as I'm capable, but would be nice to scoot it along quickly.

Edited by Budz42
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Teaser Article

 

Dragonborn they call you. Save Tamriel they demand of you. Who are you and are you truly Dovakiin? Some questions can only be answered in time. With the return of Alduin the mighty Black Dragon, you are forced into a fight that Akatosh has bestowed upon you - or so you are led to believe. So I ask again: who are you, and are you truly Dovakiin?

 

The Greybeards atop the Throat of the World are a mystical people; they sit in High Hrothgar, meditating on the words of the dragon language. Although they are no Dragonborn, they can write, speak, breath and be the language of the dragons. They are the gatekeepers of the sacred mountain and have a long, shrouded past. Even now they hide on the mountain from the public eye, keeping their secrets that they dare not tell the world about. But like all things evil, those secrets will find a way to surface one way or another. Unbeknown to you, this war is just getting started.

 

Take a journey across Skyrim in a way that you could have never imagined. Uncover truths about who the Greybeards really are and in turn, who you really are. From the tallest peak, to the deepest sea, to the hottest caverns where magma flows freely, you can go beyond the four corners of the world to unveil the truth and use it to save or destroy Tamriel. Of course, this tale can only come true should you choose to pursue this path; you can also learn what is told to you and leave the fate of Skyrim to the hands of other men. But know this: with every choice you make, there will be dire consequences. After your trials of fate, only then will you know who you truly are, and only then can you truthfully say whether or not you are truly Dovakiin.

Edited by Budz42
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It's too bad I've all ready completed the main quest...I don't plan on making another character, I always tend to stay with my first one. I hope this comes quickly so I don't get too attached to my current character...though that's a bit difficult considering I've done so much all ready. Maybe for those of us who have completed the main quest, we could have a reset button for just the main quest, we'd still have everything we have when we load the mod, the quests would just be reset so we can play the mod to it's full potential.
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