miketv90 Posted November 20, 2011 Share Posted November 20, 2011 its a fantastic game and it improves on oblivion a lot etc but there's so much wrong with it.HOW? how could they miss so much? does it seem to anyone else that this threw the game to console player and said "they will be happy with any old s**t we give them, all they care about is whether their graphics match the PC version. for the PC version it doesn't matter how bad we F**k up because moders will fix our mistakes "for instance:-i get an assassination attempt on my life after joining the dark brotherhood?-no footprints?-shoot a man in the head with an arrow he decides its his imagination?-enemy's are hurled 30 ft across the room when fatally struck?-enemy's are blind, and have better hearing than sight. i have been inches away from an npc in brightly lit rooms without being noticed right in front of them but they hear me when i walk about 20ft behind them?that's off the top of my head. there's so many little things that would have taken minutes to address. and a few obvious things like the "must be my imagination" thing does anyone believe that bethesda didn't notice that? didn't they think to them self's 'we are trying to make the most realistic RPG ever here and that doesn't fit at all' its just sad that they must of said next 'f**k it someone will sort it'in closing i just want to say that i'm not implying its a bad game i think its spectacular its just some areas feel a little sloppy.Please leave your opinion :D Link to comment Share on other sites More sharing options...
vertex23 Posted November 20, 2011 Share Posted November 20, 2011 (edited) 1. Maybe the assassins are from the Morag Tong?2. Yeah, pretty lame.3. You get hit with an arrow and die too. People already complain that they're getting in half in one shot, I don't want to hear about how it's too hard with realism.4. No? Unless I hit them with my strongest spell with a direct hit. Spoiler: Explosions throw people through walls irl too.5. Yeah, stealth is OP. Edited November 20, 2011 by vertex23 Link to comment Share on other sites More sharing options...
Lachdonin Posted November 20, 2011 Share Posted November 20, 2011 Personally, i think that, considering all the game does and offers, complaints like these are splitting hairs. Foot prints? Really? Ok, how about i complain about not starving to death, or dieing of sleep deprivation after being awake for 2 months straight. As for the Arrow thing, thats what people generally think SHOULD happen when you shoot someone. Dur, why didn't that dude go flrying when i shot him with a shot gun? Realisim in games generally comes off as 'unrealistic' because people have a distorted view of whats realistic. Unfortunately, for the few of us who know whats a realistic reaction, when they cater to majority, it seems too hollywood. Sneaking is broken. So is destruction magic. My brother has his gear enchanted so destruction spells cost -100% mana. I'm serious. He runs around fireballing with impunity. The only thing that bugs me about the game is the decrease in choice. I love the new leveling system, but again, like they did with oblivion, they cut down on the customization. I was dissapointed in Oblivion that armour came in so few pieces, and that the categories of gear has been shrunk (Light-Medium-Heavy became Light-Heavy while Short-Medium-Long blade, Axe and Blunt became Short-Long blade and Blunt for instance). Now they've cut out Atheletics, Acrobatics, Blunt, Mysticism etc, and i have even less choices for armour combinations than before. Link to comment Share on other sites More sharing options...
Beriallord Posted November 20, 2011 Share Posted November 20, 2011 (edited) Uh, destruction isn't broken, its actually really weak level 40+ but enchanting is broken, and that is what allowed your brother to cast infinite destruction spells. The best balance with destruction, is I don't think is should take anywhere near your full mana bar to drop just average enemies on adept, at any level range. Unfortunately you find yourself doing that in the later levels, and even hitting your target with 3 dual cast incinerates and it is still standing and your out of mana, and there are two enemies just like him right next to him, then what? I know what I'd do, I be enchanting me some free cast destruction gear. That or just reroll. The stronger undead enemies are much more frequent past level 40, you start seeing way more deathlords, which are the ones that survive 3 dual cast incinerates. Edited November 20, 2011 by Beriallord Link to comment Share on other sites More sharing options...
Dagstyggr Posted November 20, 2011 Share Posted November 20, 2011 -shoot a man in the head with an arrow he decides its his imagination? That's pretty funny, but only the first 5 times. Link to comment Share on other sites More sharing options...
saldu Posted November 20, 2011 Share Posted November 20, 2011 Uh, destruction isn't broken, its actually really weak level 40+ but enchanting is broken, and that is what allowed your brother to cast infinite destruction spells. The best balance with destruction, is I don't think is should take anywhere near your full mana bar to drop just average enemies on adept, at any level range. Unfortunately you find yourself doing that in the later levels, and even hitting your target with 3 dual cast incinerates and it is still standing and your out of mana, and there are two enemies just like him right next to him, then what? I know what I'd do, I be enchanting me some free cast destruction gear. That or just reroll. The stronger undead enemies are much more frequent past level 40, you start seeing way more deathlords, which are the ones that survive 3 dual cast incinerates. qft, sigh... @ op: -you don't need to eat, sleep and go to toilet, hat unrealistic games like that. Link to comment Share on other sites More sharing options...
chikawowwow Posted November 20, 2011 Share Posted November 20, 2011 I have encoutered several bugs myself but in responses to your points: does it seem to anyone else that this threw the game to console player Consoles are what is limiting what publishers can do, Indie developers are generally now the only ones who can afford to take an 'outlandish' view on what it means to play a game. That said Bethesda take far more risks than any other major developer I can think of. -i get an assassination attempt on my life after joining the dark brotherhood?This is highly likely to be a bug, someone has put a contract on you before you joined. However the Dark Brotherhood does have history of pitting their own members against each other (one of the -2920, The Last Year of the First Era- books details this, which is official lore). -no footprints?Dragons leave footprints when they land. Although having footprints in snow would be great, how could they pull something like that off with the console hardware & basic PC hardware? -shoot a man in the head with an arrow he decides its his imagination?I'm not sure whether you mean they don't react at all, or they don't immediately know where you are. I haven't had a case of no reaction at all so my response to the latter:Unfortunatly there is no regional damage, so unlike an action game they have a choice of either: you hit someone once and they detect you- forcing you to make sure you can one hit kill before attempting the stealth skills, or they hunt around and don't suddenly know where you are until they are on top of you. -enemy's are hurled 30 ft across the room when fatally struck?I'm more concerned about the 200ft in the air I was launched after my first Giant encounter..... -enemy's are blind, and have better hearing than sight. i have been inches away from an npc in brightly lit rooms without being noticed right in front of them but they hear me when i walk about 20ft behind them?I haven't had this problem myself, are you sure you wasn't in shadows although it was lighten? I had this myself during a misc quest in Whiterun where it seemed I was an obvious theif in their home, hidden behind a pillar, but when I stepped into the light they saw me instantly. Steath like that is a very difficult thing to script, even Splinter Cell which is a succesful but soley stealth series has a 'you are detectable/warning state/or not decectable' switch. With SC as an example, even they have not managed to fully code the precise shades of light on the PC outside of the rules I stated. There is a lot of dynamic lighting in Skyrim which is taken into account within the Stealth field, which is on par- at least- with the sole stealth games. there's so many little things that would have taken minutes to address.Can you do better, in minutes? I doubt you understand the time and effort developers and modders put into everything they make. didn't they think to them self's 'we are trying to make the most realistic RPG ever here and that doesn't fit at all' its just sad that they must of said next 'f**k it someone will sort it'They didn't say they wanted to make the most realistic RPG? The only step they took towards making it realistic is making the little things that you can do, it is still a fantasy and a game. Please leave your opinion :DI have had the MQ, end of the DB quests, Companions quests break on me. That said it still surpasses all other games for one reason or another, be it depth/freedom/re-playablility or more. Link to comment Share on other sites More sharing options...
Rennn Posted November 20, 2011 Share Posted November 20, 2011 (edited) I'm agreeing with Chickawowwow. Between console limitations and the complexity of Skyrim, Bethesda did a remarkable job. Stealth, magic, melee, crafting, etc are all done at least as well as other, linear games which focus on that one aspect as the entire game. Of course Skyrim has 10X the bugs; it has 20X the content and 30X the freedom. That it turned out so well is amazing. I'm guessing you're one of the people who has never touched a line of code, yes? Edited November 20, 2011 by Rennn Link to comment Share on other sites More sharing options...
chrismgtis Posted November 20, 2011 Share Posted November 20, 2011 (edited) Complaining about no "footsteps" is pretty ridiculous. Replying to another poster: stealth is not OP, unless you're experiencing a bug (like the one where a guard keeps walking after putting two arrows in him). On the subject of it taking "minutes" to correct bugs. It doesn't take minutes to correct a bug when there are millions of lines of code and 10 million possibilities created by the altered code. Edited November 20, 2011 by chrismgtis Link to comment Share on other sites More sharing options...
Deleted3158906User Posted November 20, 2011 Share Posted November 20, 2011 AKA "Lets cry about more things." Jesus. Link to comment Share on other sites More sharing options...
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