Genamine Posted July 20, 2016 Share Posted July 20, 2016 Anyone else feel like Bethesda's overly liberal use of specular power makes some things in the game look very plastic? Has anyone thought of doing something about this (or already done something about it), and if not would this be a much wanted mod? Link to comment Share on other sites More sharing options...
TeamBacon Posted July 20, 2016 Share Posted July 20, 2016 No, not at all. Link to comment Share on other sites More sharing options...
Genamine Posted July 20, 2016 Author Share Posted July 20, 2016 No, not at all. Cant say that Ive ever seen rough wooden planks shine like theyve been covered in lip gloss thoughCertain materials in the game look unusually glossy, regardless what mods I install Looking through the material files, many objects seem to have very high specular power (gloss) compared to others Its most noticeable in lighter conditions, especially lamp light (not daylight), best seen on the objects in the loading screenCommon with weapons and NPCs (actors) Hard to miss if you dont pay attention to the tiny details Link to comment Share on other sites More sharing options...
TeamBacon Posted July 21, 2016 Share Posted July 21, 2016 Nope, not really. Link to comment Share on other sites More sharing options...
TimeLadyKatie Posted July 21, 2016 Share Posted July 21, 2016 Please forgive Team Pork Rinds, he's not used to contributing helpfully to a discussion. Anyway, I recommend using ENB presets to see if that addresses your problem, as I think it probably is less the textures themselves to blame and more your particular combination of graphic settings and textures. Maybe. That's honestly a stab in the dark. Link to comment Share on other sites More sharing options...
bill8872 Posted July 21, 2016 Share Posted July 21, 2016 I have a lot of retexture mods so it's not much of an issue. Except for hair styles. Depending on the view I do get the "this is plastic" feel. Link to comment Share on other sites More sharing options...
TeamBacon Posted July 21, 2016 Share Posted July 21, 2016 Please forgive Team Pork Rinds, he's not used to contributing helpfully to a discussion. Anyway, I recommend using ENB presets to see if that addresses your problem, as I think it probably is less the textures themselves to blame and more your particular combination of graphic settings and textures. Maybe. That's honestly a stab in the dark. Thank you very much for saving the day then. *bows to Ms. Katie* Link to comment Share on other sites More sharing options...
Genamine Posted July 22, 2016 Author Share Posted July 22, 2016 Please forgive Team Pork Rinds, he's not used to contributing helpfully to a discussion. Anyway, I recommend using ENB presets to see if that addresses your problem, as I think it probably is less the textures themselves to blame and more your particular combination of graphic settings and textures. Maybe. That's honestly a stab in the dark. Nope, Ive had an ENB from the beginning Tweaking the bgsm files does the trick though, many of them have proper specular power values, but many of them also have the default value, which apparently is pretty highE.G. a bgsm file for hair A might have specular power 0.13, but a bgsm file for hair B suddenly has a specular power of 1.00, despite using the same specular map, resulting in a plastic look for hair BYou dont notice it on most things because they have very weak specular maps or no specular maps at all But the ones that have decent specular maps, yep. looks like plastic. Link to comment Share on other sites More sharing options...
Genamine Posted July 22, 2016 Author Share Posted July 22, 2016 Please forgive Team Pork Rinds, he's not used to contributing helpfully to a discussion. Anyway, I recommend using ENB presets to see if that addresses your problem, as I think it probably is less the textures themselves to blame and more your particular combination of graphic settings and textures. Maybe. That's honestly a stab in the dark. I should add though, the effect does get more apparent with different lighting Link to comment Share on other sites More sharing options...
TimeLadyKatie Posted July 22, 2016 Share Posted July 22, 2016 Have you reinstalled meshes? Since I can't say I have the same problem, and neither has Team Piggly Wiggly, I can only assume something locally on your end is causing the issue. Do you run any retex mods at the moment? Please forgive Team Pork Rinds, he's not used to contributing helpfully to a discussion. Anyway, I recommend using ENB presets to see if that addresses your problem, as I think it probably is less the textures themselves to blame and more your particular combination of graphic settings and textures. Maybe. That's honestly a stab in the dark. Thank you very much for saving the day then. *bows to Ms. Katie* It's called troubleshooting, my dear. Link to comment Share on other sites More sharing options...
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