BlahBlahDEEBlahBlah Posted July 20, 2016 Share Posted July 20, 2016 I've retextured a few things, mainly wood, and it shows up in game. No problem there.Issue is that the new textures glow...they're just much too bright.Obviously I've got a setting wrong (textures are a little out of my range). I'm sure I'm also missing something with normals and specular...things. However, the glowing woods seems to be the more immediate issue...unless I'm wrong, of course.Would anyone please care to point me in the correct direction to help with this?Using GIMP and Nifskope to change the textures. Having taken (using GIMP) a vanilla texture and pasted in the new texture, anchor, merge layers, then export as "Alpha Exponent (DXT5)" w/"Generate Mipmaps". In Nifskope, change the BSShadertextureset to reflect the new texture. Screenshot (from withing Creation Kit...but I can put up an ingame one, if anyone would like): http://www.ledgeoftech.com/wp-content/uploads/2016/07/Clipboard01.jpg Link to comment Share on other sites More sharing options...
Genamine Posted July 20, 2016 Share Posted July 20, 2016 I doubt its to do with normal or specular maps Normal maps are for depth perception on a 2D levelSpecular maps map where gloss should appear when light is shined on the object It might be something to do with GIMP, but honestly Im no expert in that fieldThats about all I can contribute here Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted July 20, 2016 Author Share Posted July 20, 2016 Got it...nevermind. <embarrassed> Changed to using BC3/DXT5 and it's right as rain. =/ Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted July 20, 2016 Author Share Posted July 20, 2016 Now to figure out how to wrap the texture around so that it's not just a mirror reflection of the other side of the wood....then try to understand bgsm's...mer. =( And thank you, Genamine for the normal and spec info. =) Link to comment Share on other sites More sharing options...
Genamine Posted July 20, 2016 Share Posted July 20, 2016 Now to figure out how to wrap the texture around so that it's not just a mirror reflection of the other side of the wood....then try to understand bgsm's...mer. =( And thank you, Genamine for the normal and spec info. =) This mod will be your friend with the latter: http://www.nexusmods.com/fallout4/mods/3635/?Easy bgsm file editing Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted July 20, 2016 Author Share Posted July 20, 2016 I had Material Editor going earlier, and while they showed up fine in Nifskope, the textures were purple (i.e.; "we don't exist") in game. Not a problem with seeing loose files in game (as evidenced by the non-Bgsm object textures showing from earlier in the thread)...so, again, probably making a lame error somewhere...possibly even the same error of choosing the wrong compression. Link to comment Share on other sites More sharing options...
Genamine Posted July 20, 2016 Share Posted July 20, 2016 Are the data paths for the texture maps correct in the bgsm file? ("textures/architecture/etc, etc" will provide the same result as "architecture\etc, etc"; both will work fine) You may be leading the bgsm to the wrong place, so it cant find the texture maps Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted July 21, 2016 Author Share Posted July 21, 2016 Are the data paths for the texture maps correct in the bgsm file? ("textures/architecture/etc, etc" will provide the same result as "architecture\etc, etc"; both will work fine) You may be leading the bgsm to the wrong place, so it cant find the texture mapsThank you.Started from scratch with that and ran through it again, paying special attention to the structure of the mapping in Material Editor, and working fine now. I don't know where I made the mistake last time (though, probably, typo in the structure of the path), but c'est la vie. =) Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted July 21, 2016 Author Share Posted July 21, 2016 Ahh, I think I'll just sit and admire all that nice, brand new, clean wood for a while. =PÃÂ Good job, Genamine. =)http://www.ledgeoftech.com/wp-content/uploads/2016/07/Clipboard02.jpg...hopefully no carpenters are looking at that. =P Link to comment Share on other sites More sharing options...
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