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New textures glow...glowing wood.


BlahBlahDEEBlahBlah

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I've retextured a few things, mainly wood, and it shows up in game. No problem there.

Issue is that the new textures glow...they're just much too bright.

Obviously I've got a setting wrong (textures are a little out of my range). I'm sure I'm also missing something with normals and specular...things. However, the glowing woods seems to be the more immediate issue...unless I'm wrong, of course.

Would anyone please care to point me in the correct direction to help with this?

Using GIMP and Nifskope to change the textures. Having taken (using GIMP) a vanilla texture and pasted in the new texture, anchor, merge layers, then export as "Alpha Exponent (DXT5)" w/"Generate Mipmaps". In Nifskope, change the BSShadertextureset to reflect the new texture.

 

Screenshot (from withing Creation Kit...but I can put up an ingame one, if anyone would like):

 

http://www.ledgeoftech.com/wp-content/uploads/2016/07/Clipboard01.jpg

 

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I doubt its to do with normal or specular maps

 

Normal maps are for depth perception on a 2D level

Specular maps map where gloss should appear when light is shined on the object

 

It might be something to do with GIMP, but honestly Im no expert in that field

Thats about all I can contribute here

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Now to figure out how to wrap the texture around so that it's not just a mirror reflection of the other side of the wood.

...then try to understand bgsm's...mer. =(

 

And thank you, Genamine for the normal and spec info. =)

 

This mod will be your friend with the latter: http://www.nexusmods.com/fallout4/mods/3635/?

Easy bgsm file editing

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I had Material Editor going earlier, and while they showed up fine in Nifskope, the textures were purple (i.e.; "we don't exist") in game.

 

Not a problem with seeing loose files in game (as evidenced by the non-Bgsm object textures showing from earlier in the thread)...so, again, probably making a lame error somewhere...possibly even the same error of choosing the wrong compression.

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Are the data paths for the texture maps correct in the bgsm file? ("textures/architecture/etc, etc" will provide the same result as "architecture\etc, etc"; both will work fine)

 

You may be leading the bgsm to the wrong place, so it cant find the texture maps

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Are the data paths for the texture maps correct in the bgsm file? ("textures/architecture/etc, etc" will provide the same result as "architecture\etc, etc"; both will work fine)

 

You may be leading the bgsm to the wrong place, so it cant find the texture maps

Thank you.

Started from scratch with that and ran through it again, paying special attention to the structure of the mapping in Material Editor, and working fine now.

 

I don't know where I made the mistake last time (though, probably, typo in the structure of the path), but c'est la vie. =)

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