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Is there a way for a mesh with alpha channel textures to catch shadows?


lovender

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Hello, everyone.



I have an issue in creating realism for Oblivion.


As for you know, a mesh with DXT5 textures (textures with alpha channel) didn't catch shadows.




*Issue is shown in the attached files:




I used transparent mesh for the tattoo on the back and can be equip / unequip.


When unequip the tattoo, the back area catch shadows.


But when equip the tattoo, the same area on the back with the tattoo equipped didn't catch shadows.


Any solution?



Thanks in advance.





-lovender-


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Yes, in Nifskope in the nialphaproperty, disable blending, enable testing and choose "greater" below. Type any number in the field until you are satisfied with the result. I suggest to start with 50.

Edited by Elbethien
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Thanks for the response, Elbethien.

What about the "flags value" number?

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Still didn't work, my friend..

I even tried to set the threshold until 254.

The picture below is another example from my other mod that has the same issue...

When I put the helmet's visor on, the face catches shadows, but the hair didn't.

 

 

Edited by lovender
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What about the tattoo? Did that work? I don't know what setting or mod you use for the shadow, but the new Alpha settings should make the tattoo catch canopy shadows at last.

Edited by Elbethien
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I only use ATE mod http://www.nexusmods.com/oblivion/mods/44146/? . But it's not shadow mod.

I used the same alpha settings for the tattoo & the hair, so the issue is the same.

Yes, hair / tattoo catches canopy shadows. But the goal here is to catch object's shadows.

The tattoo still didn't catch shadows from the hair when the camera zoom in.

But when the camera zoom out, the tattoo catch shadows:

 

 

http://i1114.photobucket.com/albums/k540/lovender82/ISSUE2.jpg

 

 

Edited by lovender
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