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Problem with texture


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When I use the textures for replacement of the vanilla ones it works fine, so maybe there's something wrong in the mesh files?

 

Edit: I have made a standalone version that works fine. The one shown is a copied version that is supposed to have a different texture. I used FO4Edit, Material Editor and NifSkope to change the file path to the new textures, so it should work. When placing the meshes from the first gas mask in the second one's folder the second one works but with the first one's textures, if that makes sense. So I'm thinking that something went wrong when I changed the meshes.

Edited by Xerophthalmia
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No, what I'm saying is, I made a standalone version of the mod that works fine. I want to make more, so I copied the folders of the first gas mask and copied the armor and armor addon categories in FO4Edit (in the same esp). Then I changed all the folder structures for the second gas mask. So in theory it should work, but the texture ends up like the picture I posted. I have no idea what went wrong, because it should be identical to the first one. Only the folder structures and diffuse texture is different. ð
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What do you mean by standalone?

 

Also, why are you using FO4edit and not CK?

 

Make sure you are assigning the material to the mesh in nifskope, not the .dds textures.

 

I'm not sure what you are trying to do. It sounds like you want two separate gas masks with two separate textures. In that case you need 2 sets of textures and 2 materials, like this:

 

Gas Mask 1 Material (mask1_d.dds, mask1_n.dds, mask1_s.dds) --> Mask1.nif --> {Gameobjec in CK}

Gas Mask 2 Material (mask2_d.dds, mask2_n.dds, mask2_s.dds) --> Mask2.nif --> {Gameobjec in CK}

 

Your directory structure should be like this:

Textures/YourMod/mask1/mask1_d.dds, mask1_n.dds, mask1_s.dds

/mask2/mask2_d.dds, mask2_n.dds, mask2_s.dds

Materials/YourMod/GaskMaskMaterial1, GasMaskMaterial2

Meshes/YourMod/GasMask1.nif, GasMask2.nif

 

 

 

There is also some kind of finnicky behavior with textures, I am having a problem where a mesh refused to accept a modified texture, and even reverts the .dds back to the vanilla state. So it could be you have done everything correctly and for some reason it is just not working.

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This is my first mod so I searched and found a tutorial on how to make a copy of an existing armor. But maybe that tutorial was made before the CK was released. I'm guessing that it's easier to do it with the CK?

 

Yes, I wanted to create several types of gas masks. Maybe that wasn't clear in my post, sorry. I actually just made it work. There was something wrong with the BGSM-file. Copied the existing one and changed the file paths. Now it works. :-)

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Just one more thing. When dropping the gas mask it stays in the air instead of falling to the ground? Any idea what causes that?

 

Edit: Nevermind. The mesh for the gas mask when it's not equipped was linking to the male version. I changed it back and it worked. :-)

Edited by Xerophthalmia
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This is my first mod so I searched and found a tutorial on how to make a copy of an existing armor. But maybe that tutorial was made before the CK was released. I'm guessing that it's easier to do it with the CK?

 

Yes, I wanted to create several types of gas masks. Maybe that wasn't clear in my post, sorry. I actually just made it work. There was something wrong with the BGSM-file. Copied the existing one and changed the file paths. Now it works. :-)

Excellent! Yeah, I find the CK is easier to interpret and use than FO4edit.

 

 

Just one more thing. When dropping the gas mask it stays in the air instead of falling to the ground? Any idea what causes that?

 

Edit: Nevermind. The mesh for the gas mask when it's not equipped was linking to the male version. I changed it back and it worked. :-)

 

OK. There is a thing in NifSkope called "bhkNPCCollisionObject" which allows objects to drop to the ground. Without it, they will be stuck in the air as you described.

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