Pananacakes Posted July 22, 2016 Share Posted July 22, 2016 I have a mod that makes DoT bleeds happen. I'm trying to improve it but suddenly I have a problem that's keeping me from able to test my work. Previously the distance at which the player could see the blood decals showing at the feet wasn't great but it was enough to work with as a foundation. But suddenly in my game, with no ini changes made, I can't see the blood decals appear unless I am literally right next to the bleeding NPC. Before it was about 1000 units and now it's around 100. No mods were added or removed and no ini changes were made before this happened. The only relevant ini settings that I know of are fDecalLODFadeStart and fDecalLODFadeEnd, but no value of those seems to have any effect for better or worse. Does anyone have any idea what might have happened to make my game do this, or any solution? I want to keep working on my mod. At this point I'm starting to theorize evil spirits or gremlins. :confused: To be clearer, what I'm talking about is how close the player has to be to a bleeding NPC before the NPC will spawn the decals. Once the decals are on the ground then I can move far away and still see them. They are the decals from the Impact Data that comes from the game's vanilla bleeding spell. Making my own custom bleeding spell doesn't make it any better or worse. Link to comment Share on other sites More sharing options...
NexusComa Posted July 23, 2016 Share Posted July 23, 2016 You can set the number of decals you can see at any given moment from the settings. Keep in mind if you're in an area with many decals it will not always show all of them ... just as many as you stated in the options. Link to comment Share on other sites More sharing options...
soupdragon1234 Posted July 23, 2016 Share Posted July 23, 2016 Are you using a "clean" save from before you started working on the mod? If you don't have one there are savegames you can download. Because if you start working on something especially if its scripted and then you modify something while still using the same save it'll typically cause issues. Always test with a clean save thats unknown to the mod especially after making any changes, good hygiene is important when modding and especially so when you're dealing with scripts. Link to comment Share on other sites More sharing options...
Pananacakes Posted July 23, 2016 Author Share Posted July 23, 2016 It's a clean save each time. Link to comment Share on other sites More sharing options...
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