Sacreficium Posted August 5, 2012 Share Posted August 5, 2012 True of course, but i think hie Intention was to alter that a Bit, too. As i See this it should be thougt to you to Smith the more Advanced stuff the higher your smithing skill was would only determine the quality and endurance of your stuff and if you are ready to learn different Techniques from the Masters as we say in Germany: no Master Ever fell from the sky. Means that you have to so a Lot of practice before you can do wonders Link to comment Share on other sites More sharing options...
Margean Posted October 15, 2012 Share Posted October 15, 2012 it would be great to be able to add jewels to your weapons and armour!i've had that idea ever since i started playing skyrim.if someone can make that happen it would be awesome! Link to comment Share on other sites More sharing options...
Sacreficium Posted November 1, 2012 Share Posted November 1, 2012 hey scrutio what about adding this idea http://skyrim.nexusmods.com/mods/7417 Link to comment Share on other sites More sharing options...
matortheeternal Posted November 2, 2012 Share Posted November 2, 2012 (edited) Building on this, it'd make more sense if your weapons and armor "wore down" with use. So you'd have to sharpen your sword after say 50 hits, else suffer the damage reduction of a dull blade. We could even make it so weapons/armor can break, making them unusable. You'd then have to reforge it from the pieces. (Think Narsil in Lord of the Rings) In general the perk tree needs to be better managed. We can't add too many new perks else it'll no longer be possible to specialize in X perk trees, it'll be only possible to specialize in X - 2 perk trees. This doesn't feel right to me because I already can't specialize in half of the areas in the game on a single character and only choose the perks I absolutely need (at around level 50 you can start being lenient, but that's end game right there!) Perhaps armor designs (like elven, dwarven, orcish, glass, etc.) could be gained by means of books, but require a certain level of the smithing skill to actually make. This would free up perk options for all these other ideas for the smithing tree. Perhaps a level 100 perk could be "unbreakable", which would make your armor and weapons unbreakable. etc. etc. etc. Lots of things could be done here. I don't think the whole gem thing should be taken over the top though. I personally wouldn't give a s*** if my belt buckle has emeralds in it, as I would never look at that part of my character. Weapon embellishment is decent though. Things should serve a certain functional purpose in the game, IMO, and not just be for looks. Else no one who plays the game seriously will pursue it. -Mator Edited November 2, 2012 by matortheeternal Link to comment Share on other sites More sharing options...
GrimyBunyip Posted June 7, 2013 Share Posted June 7, 2013 (edited) http://forums.nexusmods.com/index.php?/topic/1005131-if-items-had-upgrade-slots/ maybe you guys want to help with the brainstorming? :P anyways just keep in mind that the upgrades won't be graphical.I might let you upgrade your armor with gems, but you won't see the gems on the armor.Because if they were, you'd need a new nif for every possible combination of upgrades.Which frankly isn't practical.it'd easy be thousands of hours of working making those nifs, your BSA file would end up massive, and the mod would be incompatible with armor/weapons from other mods. Edited June 7, 2013 by GrimyBunyip Link to comment Share on other sites More sharing options...
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