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Werewolf Mod Request


hisokast

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Hey guys... i was thinking if its possible improve the werewolf transformation, like transform and back to normal form when you want, higher jump, throw the enemy when you do a powerful attack, things like that. Or do a special skill tree (wolf constelation xD) in the ability menu to improve that transformation using skill points.(like duration,power,defence, etc). Well that's my crazy idea.Thanx
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Great idea, cause when you keep eating corpses to retain the transformation during a fight, it can take ages to wear off. Even if you say, just want to switch back to your character to do some sniping with the bow. Great idea
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I like the idea of recieving a new constelation to upgrade when you become a Werewolf, maybe you could earn experience when shifted that adds to this new constelation's skill level? :yes:

 

A similar thing for Vampires would be epic as well.

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Don't know if I'd ever be putting points into a skill tree that I could only use once a day, but werewolves do need some tune-ups. Maybe separate experience stat for every kill or feeding during the form, which has it's own skill tree? Similar things could be done to Vampires, only it'd be more difficult to find something as challenging.

 

Also, power attack with both hands throws the opponent already, doesn't it?

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Don't know if I'd ever be putting points into a skill tree that I could only use once a day, but werewolves do need some tune-ups. Maybe separate experience stat for every kill or feeding during the form, which has it's own skill tree? Similar things could be done to Vampires, only it'd be more difficult to find something as challenging.

 

Also, power attack with both hands throws the opponent already, doesn't it?

One of the most common requests I've seen for werewolves is to remove the once-a-day limit, so I'm guessing that's probably included in the "add a skill tree" request. That'd make a good first perk, I think.

 

Also, if anyone does add a new constellation for werewolves, I suggest it be Canis Major.

Edited by Finadan
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I also would very much like to see this power being able to be activated at will. But not deactivated at will, mind you: apart from lifting the 1/day activation limit, I'd, personally, prefer the rest of the mechanics untouched (at least, until a really fleshed-out were-mod comes along). Edited by Santr
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