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skyrim modding - question about actors


jeffrobot

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Hi modders,

 

I want to make a mod for Skyrim, but have never modded anything before (though I know some game programming and have worked in Unity). I'm starting with something small - a quest where you find and nurture a cub of wolf babies, that grow up to become wolf companions.

 

I've read in the Oblivion CS wiki about quests, quest stages, NPC AI packages, and have begun diagramming all that stuff, but I have no idea how I'll do the assets. Since there isn't a wolf companion in the game (that I know of) I guess I'll have to import the wolf and its animations into the AI companion template (probably the wrong terminology here). My question is - given your experience with Oblivion, do you think that will be hard, or relatively easy? And is there a section of the CS that I should read to prepare myself for it?

 

Thanks in advance.

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Hi modders,

 

I want to make a mod for Skyrim, but have never modded anything before (though I know some game programming and have worked in Unity). I'm starting with something small - a quest where you find and nurture a cub of wolf babies, that grow up to become wolf companions.

 

I've read in the Oblivion CS wiki about quests, quest stages, NPC AI packages, and have begun diagramming all that stuff, but I have no idea how I'll do the assets. Since there isn't a wolf companion in the game (that I know of) I guess I'll have to import the wolf and its animations into the AI companion template (probably the wrong terminology here). My question is - given your experience with Oblivion, do you think that will be hard, or relatively easy? And is there a section of the CS that I should read to prepare myself for it?

 

Thanks in advance.

 

 

Just wait for the creation kit, this will make this a whole lot easier, if its even possible now without it.

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Skyrim has three dog companions. Maybe you could just put a wolf mesh on a dog. I think dogs even use same animation as wolves.

 

Hey thats a great idea. Then the wolf could have the cute animations the dog has, and really endear himself to the player. This is probably the route I'll go, thanks.

 

 

To the other guy: yeah I'm definitely waiting for the CS. I dont think its possible to make new quests without it. I'm just doin a little planning ahead.

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