Deleted4363562User Posted July 24, 2016 Share Posted July 24, 2016 It seems like it's possible, because I see in the CK that some signs and posters use one dds file with 6 poster images on it, and somehow it can switch between them like a material swap. But on the other hand, all the mods I've seen do either or; All material swaps on one nif, or multiple nifs with swapping on one dds file. I'd really like to use one nif and one diffuse with 6 images on it side by side and have each poster entry in the CK to swap between them. Link to comment Share on other sites More sharing options...
Ethreon Posted July 24, 2016 Share Posted July 24, 2016 They can switch due to uv unwrap. I doubt you can do that any other way other than via a 3d editing program. Link to comment Share on other sites More sharing options...
Deleted4363562User Posted July 24, 2016 Author Share Posted July 24, 2016 I wouldn't understand how that works. I mean, I've made UV maps before, but I have no idea how the data works in nifskope or how to manipulate it. But I guess that means it's not possible to use both one nif and one dds file, as the swap takes place in each nif with its unique values, right? Link to comment Share on other sites More sharing options...
Ethreon Posted July 24, 2016 Share Posted July 24, 2016 Not sure if Nifskope can manipulate that. I can easily do it in max, specially for a plane (like the posters). I can try and help if you want, with some explanations :) Link to comment Share on other sites More sharing options...
Deleted4363562User Posted July 24, 2016 Author Share Posted July 24, 2016 I'm figuring I'll just use one nif at this point with multiple dds and bgsm files and standard material swaps in the CK. The more I think about it and look at the vanilla assets, what I want to do isn't possible. If the CK itself supported some kind of UV swap, then yeah, but at this point, the changes need to take place in a unique nif or there needs to be multiple bgsm and dds files. Link to comment Share on other sites More sharing options...
stickbow Posted July 29, 2016 Share Posted July 29, 2016 May be a wild goose chase, but how do the hair color swaps work, and could that accomplish what you're asking? For example, the zella Hair dye uses one .dds file, not 10 in the "10 colors" mod (I think here: http://www.nexusmods.com/fallout4/mods/2613/?) Link to comment Share on other sites More sharing options...
MasterMagnus Posted July 30, 2016 Share Posted July 30, 2016 That would be completely possible (by editing the.nifs to have different UV unwraps). But very labor intensive AND low render quality. Your 'master' image would have to be huge, or the quality is going to suck. I wouldn't use one image UV'd to only use a portion. Each one should have a dedicated texture, it will look much better that way. Use one .nif and .bgsm swaps seems the best approach, to me, given time spent, quality, and file size delivered. Link to comment Share on other sites More sharing options...
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