mmdestiny Posted July 25, 2016 Share Posted July 25, 2016 (edited) Hi all,I'm building a mesh that I want to give the appearance of being filled with water. I've got the basic plane inside the mesh that will receive the water textures and animations, but I'm not finding a lot of resources that discuss how to properly apply BSWaterShaderProperty to my BSTriShape. Any insight would be appreciated. Edited July 25, 2016 by mmdestiny Link to comment Share on other sites More sharing options...
Ethreon Posted July 25, 2016 Share Posted July 25, 2016 Yea, I'd like to know some about this too. Link to comment Share on other sites More sharing options...
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