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Filling an object with Water in NifSkope


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Hi all,

I'm building a mesh that I want to give the appearance of being filled with water. I've got the basic plane inside the mesh that will receive the water textures and animations, but I'm not finding a lot of resources that discuss how to properly apply BSWaterShaderProperty to my BSTriShape.

Any insight would be appreciated.

Edited by mmdestiny
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