doupegic Posted November 21, 2011 Share Posted November 21, 2011 What about making Magic a little bit better and improve the damage, time and other effects with your skill level? Like weapon damage? And maybe adjust the perks too. There are some mods out there to improve magic, but they all give a flat bonus and just adjust the perks. Damage should be more or less like weapon damage (with smithing and enchanting!) or a little bit better, because you get killed faster :) What do you think? Link to comment Share on other sites More sharing options...
Yan42 Posted November 21, 2011 Share Posted November 21, 2011 As far as I know, weapon damage also does not scale with skill level. Link to comment Share on other sites More sharing options...
doupegic Posted November 21, 2011 Author Share Posted November 21, 2011 Of course! Create a new char, give him a bow. Check the damage displayed in the inventory. Use the console: player.advskill marksman 1000 until he has lvl 80+ in marksman, then check the damage again. Link to comment Share on other sites More sharing options...
doupegic Posted November 22, 2011 Author Share Posted November 22, 2011 No one likes that idea? Link to comment Share on other sites More sharing options...
DeadxPixels Posted November 22, 2011 Share Posted November 22, 2011 (edited) No one likes that idea? I do.What's the incentive to level up if you kill just as proficiently at skill level 5 as you do at skill level 100? Perks? Sure, but there's only 1 perk that increases the weapon damage.Leveling only makes it harder because weapon damage doesn't scale like enemy level does.. I tested this Onehanded: 18, Imperial sword damage: 9Onehanded: 100, sword damage: 12So it does scale, 3 points... I'd prefer it to be like, every 10 points, from 0 to 100, you gain +1(or 2) damage. Thus, from level 18 to 100, you deal 8(or 16) more damage, making the imperial sword hurt for 17(or 25) damage. Also, character level plays no part in weapon damage. Edited November 22, 2011 by DeadxPixels Link to comment Share on other sites More sharing options...
DeadxPixels Posted November 25, 2011 Share Posted November 25, 2011 I'd prefer it to be like, every 10 points, from 0 to 100, you gain +1(or 2) damage. Thus, from level 18 to 100, you deal 8(or 16) more damage, making the imperial sword hurt for 17(or 25) damage. ... anyone agree? Link to comment Share on other sites More sharing options...
Beriallord Posted November 25, 2011 Share Posted November 25, 2011 (edited) As far as I know, weapon damage also does not scale with skill level. Yeah it does. For example I had a weapon that was 460ish at 91 skill and it jumped to around 480 at 100 skill. Magic needs an extra punch to compete with weapons though. I think spells should do sneak attack damage also, at least x2 damage on an unsuspecting opponent, Edited November 25, 2011 by Beriallord Link to comment Share on other sites More sharing options...
Takashidomo Posted November 25, 2011 Share Posted November 25, 2011 when your skill gets better in the magic fields it takes less magika to use. Link to comment Share on other sites More sharing options...
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