juniorsky259 Posted July 26, 2016 Share Posted July 26, 2016 How do you make items that aren't static to stay in the same spot. Every time I leave and come back into mod they fall off the wall. I have do not havoc settle on. Help pls Link to comment Share on other sites More sharing options...
mkborgelt13 Posted July 26, 2016 Share Posted July 26, 2016 Try making a copy of your mesh. In the copy, delete "bhkNPCCollisionObject." This might be what you want, but you'd have to try it. Link to comment Share on other sites More sharing options...
bill8872 Posted July 26, 2016 Share Posted July 26, 2016 This mod does that.OCDecorator - Static Loothttp://www.nexusmods.com/fallout4/mods/4270/? I found it a bit cumbersome to use, but it does work. Link to comment Share on other sites More sharing options...
radiumskull Posted July 26, 2016 Share Posted July 26, 2016 The CK assets already have static doors that use the same NIF as the functional doors, but which don't pay any attention to physics or player interaction. They do still need their collision data, though. I think if you create a new Static object in CK and specify the NIF file of the thing you want to be static, that should do it. No need to mess with the NIF itself. Link to comment Share on other sites More sharing options...
juniorsky259 Posted July 26, 2016 Author Share Posted July 26, 2016 I figured it out using scripts lol. Now I can't figure out how to edit terminals. I keep getting an error message. If it's not one thing, it's another. Link to comment Share on other sites More sharing options...
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